Strauss Zelnick
Analyst · Mike Olson with Piper Jaffray
So in terms of content drops for GTA Online, for Red Dead Online or, frankly, for other of our titles because we have opportunities to engage post-release with virtually everything that we put out. No, we wouldn't see that there would be any relationship between the content drop for one title inside our organization and any other title. So no, I think they stand alone, and what we're trying to do is engage and captivate consumers for every title and to optimize each one for its own consumer base and to grow that consumer base. With regard to in-game spending, I think you're talking about in-game spending or which really speaks to free-to-play games. I don't think we're seeing any kind of a cap. I do think that consumers always pay attention to what they're getting and what they're spending. They're always paying attention to that -- to value. And you never ever want to be in a position of charging more than what you deliver, and you want everyone to leave the experience feeling great. So you know even anecdotally, if you have a really great experience, but you feel you were charged too much for it, your emotional experience overall is not good, even if the thing itself was good. You go to a restaurant, you get a great meal, but if you feel like you're overcharged, it doesn't feel like you had a great meal when you leave the restaurant. So we want to make sure that our consumers always feel like we're taking great care of them and that our consumers understand that we have to pay our folks in order to deliver content, but we always want to deliver more than what we charge. And I do think that certain of our competitors have gotten that upside down. And they even say it, we're data-driven business, and we're trying to maximize our revenue, and then they back into the entertainment experience. We're an entertainment company. We're trying to build incredible experience as we're trying to be the most creative company on earth. We believe we have the best creative teams on earth. And we encourage them, in fact, require them to pursue their passion and not work on anything that they're not passionate about. And as a result, we think we have the best creative properties in the business, and people will show up for those. But we have to be totally respectful of our customers, and that means delivering more than what we charge, and we're utterly focused on doing that. I think if you do that, there's plenty of room, and remember the cohorts going. So even if there is a particular pushback on how much any individual consumer will spend on any experience -- and by the way, we're not seeing that. Then what you have to do is create great experiences and encourage more consumers to get involved, which is happening.