Strauss Zelnick
Analyst · Piper Jaffray
Thanks, Hank. Good afternoon, and thank you for joining us today. I'm pleased to report that during the second quarter, Take-Two delivered better than expected operating results, including growth in net bookings. This outperformance was driven primarily by Grand Theft Auto V and Grand Theft Auto Online as well as the successful release on NBA 2K19. On September 11, 2K launched NBA 2K19 to critical acclaim. Forbes noted there is no such thing as a perfect sports game but this is as close as it gets. IGN called NBA 2K19 the best of the series. And Game Informer said the title isn't just a game, it's a lifestyle.
During the second quarter, net bookings from NBA 2K19 grew 10% over last year's release, driven by better-than-expected growth and recurrent consumer spending. In addition, digitally delivered sales of the game increased significantly. According to The NPD Group based on combined physical and digital sales in the U.S., NBA 2K19 achieved the highest launch month in terms of dollar sales of any sports game release since it began tracking industry sales in 1995. NBA 2K19 represents the biggest launch of any title in the NBA 2K series. And NBA 2K19 is now the best-selling sports game of 2018 year-to-date.
Our industry-leading basketball series continues to benefit from strong engagement and recurrent consumer spending. For NBA 2K19, online games played, percentage of players who buy virtual currency and average revenue per user all have increased double digits over NBA 2K18.
During the second quarter, recurrent consumer spending on NBA 2K grew approximately 70% to a new record. In fact, NBA 2K was the single largest contributor to recurrent consumer spending in the period. We expect the net bookings from NBA 2K19, including recurrent consumer spending will be the highest ever for a 2K sports title. I'd like to congratulate Visual Concepts and 2K for continuing to innovate our beloved Basketball series and setting the standard for sports games and interactive entertainment. Even with its tremendous success, we believe that there remains a substantial worldwide opportunity for NBA 2K, both in terms of unit sales and recurrent consumer spending.
Grand Theft Auto Online continues to exceed expectations in the second quarter as it has in every period since its release. Recurrent consumer spending on the title grew sequentially and was close to flat year-over-year. During the quarter, Rockstar Games supported Grand Theft Auto Online with an array of new content, highlighted by the highly successful after-hours update, and they have much more planned going forward. Sales of Grand Theft Auto V also outperformed our expectations and the title has now sold in more than 100 million units.
Our second quarter results were also enhanced by a variety of other offerings, including Social Point's mobile games, NBA 2K18, WWE SuperCard and NBA 2K Online 2 in China. Delivering new and innovative ways for consumers to stay captivated by and engaged with our titles after their initial launch remains a key strategic priority for our organization.
During the second quarter, recurrent consumer spending exceeded our expectations, growing 28% and accounting for 53% of total net bookings. In addition to virtual currency for NBA 2K and Grand Theft Auto Online, recurrent consumer spending was enhanced by a variety of offerings. In the free-to-play category, Social Point, once again, was a significant contributor to our results through its 2 biggest mobile titles, Dragon City and Monster Legends. Combined net bookings from these 2 games grew sequentially over the first quarter. Social Point remains focused on its exciting pipeline, which includes 10 new games in development.
Recurrent consumer spending on WWE SuperCard grew 47% net of platform fees, and the game has now been downloaded over 18 million times. 2K supported WWE SuperCard with 3 updates during the second quarter and has announced that WWE SuperCard season 5 will be released this fall. And NBA 2K Online in China grew 85%, driven by the launch of NBA 2K Online 2 in August. Total combined registered users for NBA 2K Online 2 and its predecessor currently stand at 40 million people and the franchise remains the #1 PC online sports game in China. Add-on content also contributed meaningfully led by our offerings for Sid Meier's Civilization and XCOM 2.
On October 26, Rockstar Games launched it's highly anticipated title Red Dead Redemption 2, a collaboration among all of Rockstar Games studios worldwide, including more than 2,000 team members, Red Dead Redemption 2 features the deepest and most expansive Rockstar world to date and is the label's first experience built from the ground up for the current console generation.
Red Dead Redemption 2 has received outstanding reviews with numerous influential critics awarding the title a perfect score, including IGN, The Guardian, Game Informer, The Telegraph, Digital Trends and others. The Washington Post called it jaw-dropping at every level. Hollywood Reporter said, "What Rockstar has delivered in Red Dead Redemption 2 is not just the best game of the year but the best game of the decade." CNET wrote, "Red Dead Redemption 2 has undoubtedly raised the bar for narrative open-world games and will likely have a lasting impact on how they're made in the future." And GQ U.K. said, "Red Dead Redemption 2 is Rockstar's best game, a grand magnificent adventure that's vast, yet intimate."
Red Dead Redemption 2 is now tied with Grand Theft Auto V as the highest rated title on PlayStation 4 and Xbox One with a 97 Metacritic score. Red Dead Redemption 2 has also exceeded our sales expectations to date. The title has set numerous records, including achieving the biggest opening weekend in the history of entertainment with over $725 million in retail sell-through during the first 3 days. Red Dead Redemption 2 sold in more units in its first 8 days than the original Blockbuster Red Dead Redemption sold in its first 8 years. And as of today, the title has sold in over 17 million units worldwide. I'd like to congratulate the entire team of Rockstar Games for, once again, raising the bar for what can be achieved creatively in interactive entertainment as well as delivering a resounding critical and commercial success.
As a result of our strong performance in the second quarter and outstanding early results from Red Dead Redemption 2, we're increasing our financial outlook for fiscal 2019, which is also poised to be a record year for net bookings and adjusted operating cash flow. This is one of the most exciting times in our organization's 25-year history. New technologies, business models and distribution platforms are enabling interactive entertainment to reach consumers like never before and allowing our business to evolve further and expand globally. Take-Two is exceedingly well positioned to capitalize on all the positive trends in our industry.
Creatively, we're home to the best development teams in the business, which have a proven track record of delivering the highest quality entertainment that captivates audiences and keeps them engaged. Operationally, we're committed to excellence. We strive to be the most efficient company in our sector. And finally, we have access to the capital needed to pursue all compelling opportunities, both organic and inorganic. As a result, Take-Two is better positioned than ever to deliver growth and returns for our shareholders over the long-term.
I'll now turn the call over to Karl.