Thanks, John. October marks the final set of our new-gen products launches with the introduction of our PX24 headset which has our killer super human hearing feature and works across both Play Station 4 which Xbox One, plus mobile and PC platforms and our series of Recon headset models for the entry level gamer category. After two and a half years, our next-gen portfolio is now complete with 16 models launched representing a level of innovation and accomplishment that we believe would compare to the rest of the counsel of gaming headset industry combined. As we've discussed many times, Winnie Dong product is messy and expensive from a margin standpoint. So we believe to be nearly complete with our old-gen, new-gen transition process positions us well for the years to come. Of course, we will still be launching new products this year and end of like others but the pace is more normalized versus compressing into two and a half year timeframe as was recently the case for us. As we mentioned in our 2015 pre-announcement in January, we experienced strong holiday sell-through that outpaced sell-ins, that's retail sell-through versus our sales by several million dollars resulting in lower channel inventory. We experienced strong performance across all of our major retail categories, both brick and mortar in online and we continue to be the clear category leader from their standpoint and across all sales and operational metrics. Recent NPD sell-through data supports these results with market share gains for our brand. For example, according to NPD, U.S. retail data, Turtle Beach continued as the clear 2015 leader in the counsel of gaming headset market with an overall U.S. market revenue share of 42% for the year, 44% in Q4, and 45% in December. Our strong fourth quarter results were partially offset by a more rapid than expected decline in old-gen revenues which ended the year at approximately $31 million versus the $40 million we expected. As John mentioned, this drop was even more severe than industry analyst expected. For example, in October 2014 DFC who does the industry forecasting on counsels had predicted old-gen counsel sales in 2015 at 1.5 million units. However, old-gen counsel sales actually ended at 1 million units, a 500,000 unit or 33% shortfall. While a decline in old-gen puts some pressure on inventory, we are closely monitoring the situation and continue to expect 2016 to mark the final large drop in old-gen sales, and of course, old-gen decline is due to new-gen counsel adoption success which is a good long-term trend for us. As you may recall from our third quarter, the strong dollar has impacted our international business in ways that are not captured by constant currency calculations. This was really the only major part of our headset business that did not perform to our expectations last year but it was a large impact. In most European countries, as well as Australia, we sell through distributors, and those partners buy our products in dollars. The strong dollar increases their product cost in local currency reducing their margins or forcing them to raise prices which may lower our sales. A $79 retail price product in the U.S. for example can run $109 in France. We also saw weakness in our UK business where we sell direct to retailers in 2015. However, we've not been sitting still. In addition to actively working with our distributors, we move two large PAN European retail accounts to a direct sales model during 2015. That transition created some short-term revenue gaps last year but we've already started to realize increased margins and market share benefits. Our UK business is also shelling share gains and strong sell-through. Similar are the pattern we are seeing in the U.S., our UK year-to-date sell through in dollars is up over 20% versus last year and outpacing the market resulting in increased dollar share for your brand. We will continue to look for opportunities to improve our international results in the Phase of a strong dollar with a focus on Europe and Australia. We deprioritized China for now in light of this, as well as the fact that the counsel market has not yet begun. A meaningful ramp which analysts attribute to a lack of compelling multi-player games. We remain confident that our international markets provide compelling long-term growth opportunities for our gaming headset business. Europe continues to be a strong market for us and we believe that we've absorbed the impact of the strong dollar in 2015 and are taking the right actions to grow from there. And we believe China still represents a great long-term growth opportunity which we will tackle as we see the planned growth in profits from our core markets. The momentum in our headset business from the fourth quarter has continued into 2016 as sell-through has remained strong and the market response to our portfolio has been excellent. According to recent NPD data, in the first two months of 2016 our revenue share is up 3% compared to the same period in 2015. Which our Recon Series has driven a very strong share gains in the under $50 retail price segment as intended. Also, according to NPD while the counsel headset market is up 18% in revenue so far this year, we've gained 26% year-over-year. And while the counsel headset market is up 22% in units, we've gained 40%. This strong sell-through has resulted in some low-channel inventory levels and we are focusing our operational efforts on increasing supply as quickly as possible. And I'll tell you, given all the work we've done managing down the old-gen business over the past years, it's really nice to be putting work into chasing strong demand on next-gen. Among several other leading product propositions, we continue to have the top models in the gaming industry as confirmed by NPD for the first two months of 2016. The top five selling third-party headsets are all Turtle Beach. And our XO FOUR Stealth is the highest selling third-party headset followed by XO ONE. Launched in October 2015, Recon 50X is already among the Top 5 best-selling Xbox One headsets in the U.S. market by revenue and among the Top 3 best-selling third-party Xbox One headsets by revenue so far in 2016. Elite 800X was the best-selling Xbox One headset in the premium or greater than $200 retail priced here year-to-date in 2016. Launched in October 2015, Recon 60P is already among the Top 5 best-selling Play Station 4 headset in the U.S. market by revenue and among the Top 3 best-selling third-party Play Station 4 headsets by revenue year-to-date in 2016. As I said in the past, we pride ourselves on delivering high quality headsets to our gamers at all price levels with industry-leading innovation that provide them with a more enjoyable gaming experience and a competitive advantage. Hear everything to feed everyone, retailers recognize that and continue to benefit with strong sales and happy customers buying Turtle Beach products, everybody wins and we love that. And that's not all, we have some more good stuff coming on the product front this year. As I mentioned, 2016 will be our first normalized year of product introduction since 2012. We expect to launch several exciting new products during the course of the year and with old-gen expected to be under 10% of our revenues in 2016, we expect to start improving profitability consistent with the outlook we provided in January. It's also worth noting that new-gen counsels continue to grow at a rate that far exceeds the prior counsel generation. According to the latest DFC report, current new-gen units sold over the 26-month period following the launch of new counsels are up 56% to almost 55 million units compared to the prior new-gen cycle in the same amount of time which shows our growing addressable market. This has of course impacted our business negatively over the last few years as old-gen has consequently declined faster than expected but we believe also provides a very positive outlook for the future given our clear leadership and product portfolio retail strength and market share on new-gen platforms. I think back over the last few years, and analyst and pundit views of counsel gaming. In early 2013 when new counsels were announced, the mindset is that they would not do well due to mobile gaming. Well, the first holiday sell-through proved that wrong. Then it 2014 the mindset was that sales would have to slowdown, that didn't happen. This is part of why we and everyone else kept underestimating new-gen rise and old-gen fall. And now in the past six months the strong momentum of counsel gaming continues. ESports is taking off, for the first time ever there is a possibility for multi-player online games to be played across platforms. VRS coming as a great add-on to the counsel experience. This is a great market to be in, and even better to be a leader in, and that's just the counsel headset market. As we get clear of the counsel transition and prove our headset profitability this year, we will be able to put some focus into expanding into PC gaming, mobile gaming and VR. Now moving to our HyperSound business. As I mentioned late October marked the official launch of HyperSound Clear 500P. We've outlined our approach and focused with that product and I'll provide some additional color in a moment. Before I do that however, I would like to remind our investors why we are pursuing and investing in this technology. HyperSound is a completely new type of audio-delivery mechanism, period. In fact, I would argue that HyperSound is one of the most amazing breakthroughs in audio that has come along in decades. Good quality audio carried on an ultrasound beam with a usable level of audio in a consumer friendly form factor has never been commercialized, and we've just done that. In the past years, including by the excellent R&D team at Parametric Sound, and then the last two years in Turtle Beach we figured out how to make it usable, protected thoroughly patents and put it into a real consumer product, that is a huge accomplishment and we're just getting started. HyperSound Clear 500P, our healthcare product is a whole new type of living room audio product with people with hearing loss. Nothing like it ever been commercialized. We believe that this is the first consumer product, we believe that this first consumer product for us has an incredibly high value proposition in helping people with hearing loss, hear and enjoy television. To the point where we have had certain cases of people tearing up because 'they can't remember hearing that well'. Based on a refresh survey of ten HyperSound Clear 500P early buyers, we know that consumers love the product. 90% of those owners reported an improved or significantly improved TV viewing experience, and 80% reported they would recommend it to a friend. The product got at least 4.5 out of 5 stars on the areas of improving speech clarity, ease of use, and overall satisfaction of these consumers. Sample sizes are small but we believe it clearly demonstrates a very strong value proposition. This was first and most important goal with this launch. We're also in the right channel to start this new market. Hearing healthcare professionals have access to consumers who are having difficulty hearing and have the capability to target the right consumers and explain our product and it's benefits. We've seen success in a small but growing number of hearing healthcare offices across the country. Those couple of dozen offices have been fully trained and are now actively selling the product. A challenge and one we underestimated frankly is that many hearing healthcare officers are so focused on selling hearing aids, that is just taking move more effort and training to get them to be able to inaugurate this new product into their daily office workflow. Many offices have also been highly reliant on the hearing aid manufacturers to provide extensive support from training to collateral to marketing activities. We are not a multi-billion dollar hearing aid supplier that can send an army of sales people out and support a product with millions of dollars of marketing. So this is straining our resources in terms of rapidly scaling the number of office that are productive in selling HyperSound Clear. However, we believe that the hearing healthcare channels can benefit greatly from HyperSound. The success we see in some of these offices is demonstrating that. The fact remains that the majority of incoming patients who get their hearing tested don't buy a hearing aid. The hit rate is low, typically under 50%. This is called tested-not-sold and reducing this hit rate is a big win for offices. If the offices learn to switch the pitch HyperSound Clear, they keep a customer and wind up the productive sale that they would have otherwise lost. And we have strong confidence that HyperSound Clear can be a great gateway product to hearing aid overtime. Typical tested-not-sold customers take five to seven years to get a hearing add. Now imagine having eye glasses that work great and allow you to see the TV clearly from the chair in your living room. If the TV is always blurry without the glasses, you would love that product. Eventually you won't -- you would want that same clear vision outside of your living room. You will come back and get a hearing aid without waiting the five to seven years. So despite the early challenges, we see a great long-term fit, this is what's driving us. In retrospect, we should have recognized and been more clear that the combination of new technology, new product in a channel that has no experience with anything like this would create some early challenges. We need to learn and adapt, exactly as we are doing in day-by-day handle the basic blocking and tracking required to develop efficient production and educate the marketplace. A very strong consumer reaction of the product before we lunched caused us to not consider how many new and complex things we were doing in this launch as much as we do have. Consumer excitement plus the caps rates that are steadily rising educated sellers believes us in the value proposition of the product and our ability to generate substantial returns on our investments over time. We are addressing the early challenges by focusing resources in a small but growing pocket of offices. Learning and refining our approach and carefully managing our spend to utilize our capital as productively as possible. We are also working to expand the market for HyperSound Clear and made great progress in the fourth quarter. in February as I mentioned we launched in Europe which is a significant accomplishment given the product certification requirements for medical devices. The European market is more retail oriented which we believe could actually prove easier to ramp than the U.S. market and Europe market is also large in fact, it represents nearly 40% of the global market in terms of hearing aid devices sold. The hearing aids market global forecast expected $1.8 billion in European hearing aid device sales during 2015 compared to $1.7 billion in North America. Europe also achieved the U.S. in terms of point of sale opportunities. Finally for my earlier point that we had developed and commercialized a whole new type of audio. We continue to make progress on pushing the HyperSound technology forward. We have spoken about some of these areas we are pioneering like transparent emitters but there are others we are not going talk about until they are further along and frankly patents have been applied for. We have been issued 4 new U.S. patents since December 31 to protect the related innovations bringing our total to 42 U.S. patents for the HyperSound business, so the bottom line is we continue to be very excited for the prospects for HyperSound. With all this in mind I would like to now address our financial outlook for the first quarter and full year 2016. Starting in Q1 based on a strong sell through trends we expect net revenue to increase 10% to approximately $21.7 million compared to $19.7 million in the first quarter of 2015. We also expect gross margins to be up modestly from the same quarter last year. We have reduced our operating expenses to more than offset the increase investment in HyperSound so consolidated OpEx is expected to be slightly lower than last year. As a result, consolidated adjusted EBITDA is expected to improve a loss of approximately $9 million compared to a loss of $9.7 million in the year ago quarter. Net loss for the quarter is expected to be approximately $0.32 per diluted share compared to a net loss of $0.25 per diluted share in the first quarter of 2015. Please keep in mind that the first quarter included a $3.4 million cash benefit due to the valuation allowance. Also, keep in mind that our headset business is very seasonable with roughly 50% of sales occurring in Q4 so profitability is lower in the slower quarters like Q1 or Q2. For the full year 2016 we continue to expect net revenue to range between $160 million to $172 million compared to $162.7 million in 2015. Included within these expectations is 12% to 16% growth in new-gen headset revenue to $140 million to $145 million, a 60% to 70% decline in old-gen headset revenues to $8 million to $10 million. And approximately $7 million to $10 million in HyperSound revenue and $5 million to $7 million in another headset and accessory revenue. Obviously, the great start to 2016 reflected in our expectations for Q1 gives us confidence in our guidance range. We also continued to expect headset gross margins to increase 400 basis points to 30% in 2016 and expect a roughly 4 times increase in the headset adjusted EBITDA to approximately $9 million for the year. For the year we expect interest expense to be approximately $5.3 million due to cash interest of $1.9 million, pick interest $2.2 million and debt amortization $1.2 million. In the HyperSound business gross margin is expected to be in the 40% to 50% range excluding amortization by the fourth quarter depending on revenue levels with a modest reduction in the net investment for the year to below $14 million as revenues and operating expenses scale. Before we turn it over for question I would like to add some perspective to my commentary on my outlook. Over the past two years we have managed through an industry transition that took out more than 80% of our core business revenues. It required the launch of a whole new product portfolio for Xbox One and PlayStation 4 which we have led the industry in executing. We have an excellent new-gen portfolio that is performing well and we plan to add a few innovative products to that portfolio this year. As old-gen winds down we expect our heads up profitability to increase substantially. We see this as a good place to be, particularly with the majority of new-gen counsel sales still expected to come. While new-gen counsel sales hit approximately 55 million units sold life to date at the end of 2015, DSCS estimates more than 100 million more units are yet to be sold from 2016 through 2019. So we are still in the early years of what is expected to be a thriving, growing counsel gaming market for the coming years. And the strong sell through in 2016 is a great start to the year. We have additional growth opportunities from our recovering in Europe and China remains largely untapped. In addition, we have opportunities to grow our PC gaming headset business here and in other parts of the world over time and as I mentioned longer terms opportunities from mobile gaming and VR. And we believe our strong brand, great retail presence and strong product capabilities will provide opportunities to expand into these adjacent markets. On HyperSound our focus going forward would be to successfully ramp health care product and get that business to cash flow break even. The product currently purchased by our target market today the hearing loss population are worth $5 billion in sales annually. And hearing aid penetration is typically below 25%. While we are going to execute a careful controlled ramp of this business and work within our resources and capital constraints, we believe it is a significant market opportunity. As I have discussed, HyperSound's entrance into the healthcare market is only the first type of application. That is a key point in the long term view on why we continue to invest in the HyperSound technology. For the remainder of 2016, with the product portfolio transition largely behind us as well as the final drop in lower margin old-gen headset sales, growing new-gen headset sales and HyperSound Clear 500P now launched, we believe we are well positioned to drive top line growth and increase in profitability. Before we turn it over to questions and comments I would like to thank the fantastic team of people at Turtle Beach. Your hard work and continued dedication is what got us here and what will carry us forward. Thank you very much Operator we are now ready to take questions.