Juergen Stark
Analyst · Cowen & Company. Please proceed
Thanks, John. As I mentioned in my opening remarks, strong sell through in our headset business continued in our first quarter. In fact, we experienced quite a strong finish to March. This strong sell through again outpaced sell in resulting in lower channel inventory and a small amount of out of stock situations which has since largely been resolved. As I mentioned on our last call, given all the work we've done, managing down all the old-gen business over the past two years, its nice to be putting work into chasing strong demand on next gen. We experienced strong performance domestically and across Europe and we continue to be the clear category leader from a retail standpoint delivering excellent sales and operational metrics. These results were reinforced by recent domestic NPD data that shows Turtle Beach continuing to outpace a healthy, double-digit growing headset market in both retail unit sold and revenue share. In fact, while the counsel headset market is up 19% in revenue during Q1, we gained 22% year-over-year. In the UK, GFK and Chart-Track data shows that sell through on a revenue basis was up over 25% significantly outpacing the market growth of 14%. Looking at domestic data on a unit basis, while the counsel headset market is up 20% we gained 31%. Please keep in mind, since we are the industry leader, these growth rates are on a much larger level of volume and revenues than any other player in the category. As intended our Recon series has driven very strong share gains in the under 50 retail price segment, explain part of the difference in unit and dollar growth dynamics. At 43% we also overwhelmingly hold the leading share and the largest price here to $50 to $99 segment. Finally, we ended the first quarter with 41.6% consolidated revenue share, domestic NPD data, up 110 basis points from the same time last year. Amongst several other leading product positions, we continue to have the top third party models in the gaming industry as confirmed by NPD for the first quarter of 2016. Four of the top five selling third party headsets are all Turtle Beach and our XO FOUR Stealth continues to be the highest selling third party headset followed by XO ONE. Launched in October 2015, PX24 is already the largest selling third party PlayStation for headset so far in 2016 as measured by revenue, followed by Stealth 500P, our feature rich wireless PlayStation for headset. And that’s not all, we have some more great stuff planned on the product front. As I mentioned on the last call, 2016 will be our first normalized year of product introduction since 2012. We expect to launch several exciting new products during the course of the year and with old gen expected to be under 10% of sales in 2016, we expect to start improving profitability consistent with increased outlook we provided in today's press release, which I will speak to momentarily. On the subject of new products, about a decade ago Turtle Beach pioneered the counsel gaming headset category. We've driven many of the major innovations in the category year after year. We are proud to say we expect to do so again in 2016 with our Elite Pro product line. This line up includes the Elite Pro tournament gaming headset, a Elite Pro tactical audio controller, and elite Pro accessories. Our Elite series of products including our existing Elite 800 fully wireless headset reflect the highest level in gaming audio quality and innovation. Elite Pro wired tournament headset, audio controller and accessories represents our all new line up of competitive gaming audio gear that is tailored to meet the demands of today's professional and aspiring players. The Elite Pro headsets journey actually began in 2013, three years ago, seeing the consistent growth and popularity of ESports, we launched a comprehensive scientific research program to deeply examine the needs of professional and hardcore gamers as it pertain to game audio, communication with team mates and overall comfort. We studied every aspect of gaming headsets, including our own very successful models to identify the suite spots on weight balance, fit ear cup size, adjustability and key areas of discomfort from long hours of use. We literally had gamers wearing headsets for hours with temperature probe in their rear cups to understand heat and moisture. We then embarked on a ground up redesign of the pro-gaming headset and spent almost two years making it perfect. The result is the all new Elite Pro tournament gaming headset, a ground up re-design of the competitive gaming headset that brings to market multiple first and only innovation in the core mechanic of headset design weight and fit. Not only does the Elite Pro head set provide Turtle Beach's best in class game audio and check performance, but also delivers new comfort driven technologies, including the comfort tech fit system with multiple adjustment points for a truly personalize headset fit and feel, Aerofi, Ear Cushions that stay cool in the heat of battle and Turtle Beach's all new patented ProSpecs Glasses Relief System that finally makes wearing a gaming headset comfortable for players with glasses. Additionally, the Elite Pro tournament audio controller, or TAC for short, is the most powerful audio controller ever design for ESports, combining cutting edge audio technology like DTS Headphone:X 7.1 Surround Sound and our amazing super human hearing capabilities with incredibly powerful chat and micro firm tuning tools. The Elite Pro headset TAC and accessories are planned to launch globally this June and will be available later this month for pre order. To our new partnership with OpTic Gaming that I mentioned earlier, OpTic's Championship Call of Duty, Halo, Counter Strike, Global Offensive teams have begun using the Elite Pro headset TAC and other accessories. As I mentioned, our OpTic Gaming's first even using the new Elite Pro set up was at last week ESports World Convention where they successfully defended as Call of Duty Champions using our new gear. The strong start to the year in our headset business and the coming launch of the Elite Pro line, as well as a few other yet unannounced headsets in the works for holiday were key factors in our decision to raise overall revenue and EBITDA guidance for the year. Before I turn to HyperSound, let me discuss two more macro level items for the headset business that sometimes come up in conversations with investors. First, our view on old gen counsels. A couple of weeks ago Microsoft announced their decision to stop manufacturing new Xbox 360 counsel, the old gen counsel as we call it. This was not a surprise to us and was anticipated in our internal plans. Microsoft will continue to support a platform in multiple ways including selling, all remaining counsel at retail and still supporting the hardware. This move further supports our expectation that old gen will take its last final plunge in 2016 and will be immaterial revenue producer in 2017 and beyond. Second, our view of international markets. As you may recall from our third quarter call, the strong dollar impacted our international business last year in ways that are not captured by constant currency calculation, the strong dollar raises market prices and compresses distributor margins in regions where our product cost are driven in dollars. This was a major impact in Europe and was really the only major part of our headset business that did not perform to our expectations last year. In Q1, our European business showed growth of about 8% and tracked actually somewhat above our internal plans and we are undertaking some changes to our distribution model, as I have discussed in the past to be able to better and more directly manage our business in certain foreign markets in an effort to offset some of the impact of the strong dollar over time. As a result, we remain committed to our international market and believe we have significant growth opportunities overseas. This includes recovery in Europe and over time we believe China remains a large untapped market that we will pursue as we achieve our goals and improving profitability in our core markets. In general, we may remain optimistic about our headset business. ESports is taking off Microsoft and Sony have made recent public statements about the possibility for multi player online games to be played across platforms, VR is coming as a potential great add on to the counsel experience. So as we get clear of the counsel transition and anticipate improving our headset profitability, this year we plan to put some focus on expanding into PC gaming particularly in China, as well as mobile game. The gaming industry is indeed a great market to be in and even better to be a leader at. Now moving to our HyperSound business. We experienced small but steady revenue growth trends in Q1 with a significantly contributor being the launch in Europe. We continue to focus on training offices, which as I mentioned is proceeding more slowly and with more resources required than we had originally expected. A challenge we underestimated is that many hearing healthcare offices are so focused on selling hearing aid that it is taking more effort and training to get them to integrated HyperSound Clear 500P into their daily office work flow. And we have limited resources and are carefully managing our spend, so we continue to refine the sales approach, test and experiment and find the most effective route to scaling the number of fully active offices in a highly focused way. To take advantage of Better Hearing & Speech month in May, we dedicated marketing dollars to two geographies to test the impact of a focused marketing approach. This includes a combination of digital, radio newspaper and PR effort in the Southern California Florida Gulf Coast regions. Viewers, listeners and leaders will be directed to our HyperSound website, which includes details on the nearest hearing healthcare office that offers the product. Measuring our website traffic generated by these marketing campaigns and the flow through to office appointment will provide highly valuable data for future campaigns of this nature. We're also working to expand our markets for HyperSound Clear and have made good progress. In addition to the European launch in March, we realized preliminary data from a clinical study we conducted that suggest HyperSound Clear has the potential to alleviate Tinnitus, commonly known as ringing in the years. Tinnitus is the perception of sound when no actual noise is present. There are currently no known cures for most types of the condition. Additionally the American Tinnitus Association state that million of Americans experience Tinnitus often to debilitating degree, making it one of the most common health conditions in the country. The US Centers for Disease Control estimate that 15% of the general public, over 50 million Americans experience some form of Tinnitus with approximately 20 million struggling with chronic Tinnitus and 2 million living with extreme and debilitating cases. Our study included a 11 adult patients with chronic Tinnitus who we had listened through a selection of customized accrue stick stimulate [ph] through HyperSound Clear 500Ps, work in progress Tinnitus application. While sitting in the HyperSound Clear has directed audio beams subject in the study experience impressive reductions in the Tinnitus loudness and annoyance. This early data is very exciting because it suggest HyperSound technology may also have the potential to help people manage chronic Tinnitus. Again these are early findings and there is certainly more research and product development to be done, but even preliminarily this is great news for the hearing healthcare market. We recently previewed a prototype version of our potential Tinnitus add on feature at this years AudiologyNOW! Convention and Expo, and it was received with great enthusiasm. We expect to file a 5-10-K application with the FDA in the near future and if we receive clearance to market from the FDA we expect to offer this potential add on feature for an additional cost to the consumer that could be determined. As I have discussed HyperSounds entrance in the healthcare market is only the first type of application that’s a key point in our long-term view and why we continue to be to invest in the HyperSound technology. So the bottom line is we continue to be very excited about the prospects for HyperSound. With that all in mind, I'd like to now address our financial outlook for the second quarter and the full year 2016. Starting with Q2. We expect net revenue to increase 11% to approximately $25 million, compared to $22.6 million in the second quarter of 2015. We also expect headset gross margins to increase strongly from last year, and consolidated margins - gross margins to be roughly flat including the impact of the HyperSound amortization. We have reduced our operating expenses in recent quarters, which is expected to more than offset a modest increase in HyperSound investment, so consolidated OpEx is expected to be slightly lower than last year. As a result, consolidated adjusted EBITDA is expected to improve to negative $6 million, compared to negative $8.2 million in the year ago quarter. Net loss for the second quarter is expected to be approximately $0.23 per diluted share, unchanged from the second quarter 2015. Recall the second quarter of 2015 included a $3.1 million income tax benefit or approximately $0.07 per share, associated with our deferred tax asset. No such benefit is expected to occur in the second quarter of 2016 due to the full valuation allowance recorded in the third quarter of 2015. For modeling purposes, we do not expect to be able to utilize our large accumulated tax assets for the foreseeable, so no tax benefit should be assumed in the analyst models. Please keep in mind that our headset business is very seasonable with roughly 50% of the sales occurring in Q4, so margins and profitability are meaningfully lowered in the slower quarters like Q1 and Q2. On to the year, we are raising our full year outlook and now expect net revenue to increase 1% to 8% and range between $165 million to $175 million. That’s up from $160 million to $172 million in our previous outlook stated in March and compares to $162.7 million in 2015. Included within these expectations is anticipated 18% to 23% growth versus to 12% to 16% previously in new gen headset revenues to $147 million to $153 million range versus $140 million to $145 million previously. A 60% to 70% decline in old gen headset revenues to $8 million to $10 million, same as our last guidance and approximately $5 million to $7 million in HyperSound revenues versus $7 million to $10 million stated previously and approximately $5 million in other headset and accessory revenues. The slight reduction in the expected HyperSound revenue is due to the aforementioned slower than expected ramp in the hearing healthcare offices and the lower spend on sales and marketing. We now expect to generate positive zero to $2 million in consolidated adjusted EBITDA in 2016 compared to an implied loss of approximately $5 million in our previous outlook. This compares to a consolidated adjusted EBITDA of negative $11.4 million in 2015. So obviously a sizeable improvement consistent with our stated priority to improve profitability and reach positive consolidated EBITDA. Our 2016 EBITDA assumption raises our headset adjusted EBITDA to approximately $12 million, compared to $9 million in our prior outlook or roughly 5x [ph] increase over 2015. In our HyperSound business we expect to hold our investments to below $12 million in 2016 as revenues and expense scale. As we stated, we are working to spend within our means, including carefully evaluating our spend on HyperSound even if it limits resources we could apply to attempt to grow more rapidly. Net loss in 2016 is expected to improve significantly to range of negative $0.46 million to negative $0.50 per share based on 48.6 million shares outstanding compared to a net loss of $1.96 in 2015. For the remainder of 2016 with the product portfolio transition largely behind us, as well as the expected final drop in lower margin old gen headsets sales, growing new gen headset sales and HyperSound Clear 500P now launched, we believe we are well positioned to drive top line growth and increase profitability. Thanks as always to a fantastic team of colleagues at Turtle Beach for their continued contribution and dedication. Operator we're not ready to take questions.