Thank you, Ben, and thanks all of you for joining us. We delivered a solid Q2 with strong execution in what is obviously a volatile time in the world; the U.S.-China trade wars, volatile currencies and Brexit. Those activities are so newsworthy and so noisy that you can temporary lose sight of the more relevant and proportionally bigger long-term trends affecting us. The emergent of content creation is the lifestyle and a career choice by hundreds of millions of people and maybe one day billions. The establishment of gaming as a newer super sport virtually all over the world that will eclipse traditional sports in most dimensions, if not all, and the explosion of video communication from large rooms to small rooms, for phones to homes we’re moving from video calls with the exception to video everywhere in our lives. We have consistently managed our business well and this quarter is no different. We delivered 6% constant currency growth, despite putting through the first widespread U.S. price increases in more than a decade. We improved our gross margins despite tariffs and currency exchange rate headwinds. In fact, we achieved record operating profits for our September quarter despite these factors and regenerated 25% more operating cash flow than the same quarter last year. Performing at this level and marked with that much turmoil could be seen as very good. Since the trade wars began, we've managed through tens of millions of dollars of impact to our business. That’s what you come to expect from us and that’s what we expect of ourselves. Going forward, we will see the impact of new tariffs implemented in September and more projected in December. But again, these types of macroeconomic challenges are a part of why you invest in us, a recession-resistant portfolio of categories and countries and a practice of no excuses. So I would say it’s a solid quarter where we managed our business and operations well despite the challenges. The macro environment is not getting any easier. And like we have done many times in the past, we expect to managed through all of this and deliver our targets. Now let’s dig into the performance of our different categories, many of which tap into these trends. Video collaboration sales grew 60% in Q2 to another record quarter. Our recent innovations Rally, a camera system for large conference rooms and Tap, a one touch controller that enables easy and fast access to meetings are both delivering incremental sales on top of the continued growth we’re seeing from our huddle room MeetUp products. Now because of the enterprise nature of our business, our quarterly sales growth can be uneven at times but I wouldn’t expect the 60% growth rate we just saw this past quarter to continue. Just like we said in prior quarters that the 28% growth rate in Q1 was unusually slow due to the sell-in versus sell-out dynamic of the business. This past quarter’s strong growth is a clear testament to the tremendous market opportunity ahead of us to video enable all the conference rooms in the world. This momentum puts us well on track to achieve the $1 billion VC sales potential that we laid out back in our Analyst Day in March. Last quarter, we announced Sync beta, our device management platform. We’ve had great momentum with close to 100 companies testing and giving us feedback. We’re ahead of the general availability by the end of the year, so stay tuned on that one. We love the videoconferencing business. It got all the things we love in it. Cloud platforms we can enable, the need for regular innovation and great design and a breathtaking market opportunity. In this case, 100 million rooms plus. Our PC peripherals business delivered a solid quarter of 6% growth. Pointing Devices grew 5% with contributions from both existing and new products. Our MX Vertical mouse that was released over year ago continued to grow double digit while our Pebble mouse continues to have great sales in China. It’s doing so well that we’re ramping up distribution of it across the rest of Asia and even into EMEA. Our recently introduced MX Master 3 is a redesigned version of our flagship premium mouse [indiscernible] described as making the best mouse even better. I love that line. In fact, there was even a teardown of the inner workings to the MX Master something you don’t see often for just a humble mouse but something that’s common for devices like the iPhone. This speaks to the technical and engineering appraise that our team has been able to achieve and put into our products. Keyboards & Combo sales increased 7% in Q2, representing the seventh consecutive quarter of growth and with growth from all three regions. Our new slim – our slim profile MX Keys wireless keyboard has received great reviews with PC World giving it an Editor’s Choice Award and calling it easily one of the best wireless keyboards. We also saw great contributions from several other new keyboards that were more limited than their distribution. Let me touch upon this for a moment. One of the important benefits of our diversified product portfolio and our global go-to-market capability is our ability to rollout new products in a limited way to see how they do. If they resonate well with consumers, like the Pebble when it was first launched exclusively in China, then we will expand distribution to other countries. If the product doesn’t do as well as expected, then we’ll keep them in limited distribution. This is one of the ways we can manage the risk of our portfolio. Turning to gaming, Q2 sales were up only 2% similar to the trends we saw last quarter with continued tough comparison in headsets offset by a double-digit growth in all our other gaming products. The headset comparisons remain tough but do get easier as we head into the first half of calendar 2020. So I’d expect the growth momentum in gaming to improve with more normalized compares as we exit this fiscal year. But it’s easy to miss the big picture here and that’s that the underlying gaming market is thriving and sales of several of our new products are too. PRO X headset with Blue VO!CE, our G815 and G915 Wired and LIGHTSPEED Wireless gaming keyboards are all off to a great start. Tablet and other accessories declined 6% this quarter. We maintained strong growth in our education channel offset by a decline in our traditional retail business. As we’d anticipated last quarter, mobile speakers were down 24% in Q2 largely due to the timing of when we launched BOOM 3 and MEGABOOM 3 in Q2 of last year. While the overall mobile speaker market remains soft, conditions appear to be stabilizing somewhat getting incrementally neither worst or better. This provides a more favorable environment for us to continue to innovate across new experiences and products as well as expand into new channels. Overall, we expect our mobile speaker sales to be in line with the forecast we provided at our Analyst Day which call for a slight decline in this fiscal year. Audio and wearables were up 12% with Blue Microphones growing double digits and Jaybird flattish in the quarter. Now let me turn the call over to Nate to walk you through our financial metrics.