Bracken Darrell
Analyst · Citigroup
Thanks, Ben, and thanks all of you for joining us. We had a good Q1 and a strong start to the year. We delivered total sales growth of 9% in constant currency at the high end of our full year sales guidance of mid to high-single digit growth. All of you deal in investment portfolios in one or another. An investment portfolio with only one stock is usually more volatile than one that’s more diversified. Nearly focused consumer hardware businesses are the same. They suffer the ups and downs of their single category with no offsets. Quarter-in and quarter-out, some categories will do better while others will do worse. Logitech differs from many other hardware companies because of our portfolio diversity. This diversity is tended to smooth short-term category specific fluctuations and provide stable funding for our investment priorities. That consistent funding approach is critical to our objective of long-term sustainable growth. But the key aim of our multi-brand, multi-category company is to deliver amazing customer experiences in many categories, a growing number where we can lead long term. We delivered category leadership across our broad-based portfolio through our strong capabilities in design, engineering, go-to-market, marketing and operations. That is the recipe. That is the recipe that’s allowed us to consistently deliver ahead of our peers on both the top and the bottom line, and Q1 is no different. You’ve heard us talk about the secular trends driving our business; the growth of video communication, the rise of eGaming as a sport and the democratization content creation. Those three major global trends continue to drive our business now and will drive it long term. We’re excited about being the world’s leading peripherals player bringing video to everybody, equipping and supporting gamers and enabling content creators. Now let’s dig into the performance of our different categories. Video Collaboration sales grew 28% in Q1 with all three of our regions delivering double-digit growth. Our MeetUp huddle room product continued to see strong traction with customers and sales were again very strong this quarter. Sales of our recently introduced Rally Camera system for larger conference rooms climbed to new highs. That could very well become our second best selling SKU in Video Collaboration after MeetUp, despite being released less than a year ago. And our Tap touch controller that’s embedded with great software giving users single touch access to their video solution just started shipping to great customer feedback. And now you’re beginning to see how we’ve been investing in software capabilities that go beyond the software that brings products to life, like MeetUp and Tap. Logitech Sync is a perfect example. Sync, which is in beta now, is our new video conferencing device management platform that gives our customers seamless cloud-based device administration, insights and control. It automatically flags issues in real time and offers in-depth diagnostics so the problems can be addressed quickly. And we won’t just stop there. Whether that’s Logitech Sync or Video Collaboration or Logitech Capture for our webcams to help capture the fast growing streaming opportunities, we’ll continue to double down on building out our software capabilities to deliver amazing customer experiences. Now let me talk about our PC peripherals business. The PC peripherals business generally is bounced around quarter-to-quarter from slightly negative to mid-single digits or even better. Sales were roughly flat this quarter, yet the category remains consistent and stable. And as we stated in our March Analyst and Investor Day, we should be able to drive low-single digit growth for the foreseeable future here. As usual, you can count on us to bring out some really cool innovations throughout the year, so stay tuned. In gaming, while sales grew just 2%, nothing’s changed regarding the long-term structural growth trajectory of the category. So why the flattish growth in Q1? The bottom line are really tough comparing headsets. Most of you are aware of the unprecedented impact of Fortnite last year on young gamers and how it brought in millions of them. In the U.S., for example, where Fortnite has had the biggest impact, we saw the console and PC gaming headset market double almost overnight. Excluding headsets, our gaming business was actually up over 20% and even accelerated versus last quarter. We don’t see a change to the structural growth in gaming overall. Gaming is here to stay and we’ll continue to bring out innovative new products that will elevate every gamer’s potential and delight them. You might have noticed the release of our newest and latest PRO X gaming headset where the mic that was developed with none other than our Blue Microphones technology and team. Blue VO!CE gives everyone the ability to customize and tune how they sound in a game and its unique to Logitech. No distortion, no noise, no outside feedback, just a clear and crisp sound of your voice that everyone hears that can really change the game in multiplayer social games. Wired Magazine called it quite possibly the best headphone Logitech’s ever made. We also introduced a new version of our flagship ASTRO A50 headset. It has a new design, a new base station for even better wireless connection and better sound. It will be available later this summer. You’ll notice that these two products are just some of our premium priced innovations. With the broadening of the base of new gamers as a result of Fortnite, we aim to capitalize on the tremendous upgrade potential such a big base of first-timers provide. Of course, we have more exciting gaming innovations coming throughout the year. Tablet and other accessory sales grew 21% this quarter as we rolled out the new Slim Folio for the latest generation iPad Pro. We had robust double-digit growth in both our traditional retail channel as well as in our education channel. This demonstrates our continued strength in both enabling and supporting the Apple ecosystem both for consumers and education. Mobile speakers were up 51% in Q1 probably due to the successful launch of our new WONDERBOOM 2. As we’ve said before, don’t expect the cyber growth to persist as growth rates are often driven by the timing of our new product introductions. Last year in Q2, for example, was especially strong because of the launches of our newest versions of BOOM and MEGABOOM, so that will impact our mobile speakers comps this coming quarter. While the overall mobile speakers market remains soft, we’re attacking various opportunities here to deliver great music experiences for consumers whether that’s through new channels or new products. Audio and wearable sales were up 15% this quarter with Blue Microphones contributing roughly 2 points to our overall company growth. While we didn’t have Blue in our Q1 figures last year, if we look at their year-over-year sales, Blue delivered another quarter of double-digit growth on the back of the continued trend toward Podcast creation. Next week, our Jaybird team will introduce another exciting product that I’ve been using whenever I go running. It takes everything you love about our existing Jaybird products and experiences and brings it to the next level. Now before I turn the call over to Nate, I’d like to be the first on this call to congratulate him on being named our new CFO. He is no longer interim. He’s already become a great operating and financial partner for me and my team and I look forward to working together. So, Nate, you’re in charge.