Brian Goldner
Analyst · Jefferies
Thank you, Debbie. Good morning, everyone, and thank you for joining us today. The global Hasbro team delivered a good quarter and start to the year. Revenues increased 2% and absent a negative $24.3 million impact of foreign exchange grew 6%. New initiatives and innovation overcame tough comparisons with last year's first quarter. Our long-term investments in growth opportunities provided a meaningful contribution from our digital and e-sports initiative, Magic: The Gathering Arena as well as growth in Magic: The Gathering tabletop revenues. Additional gains came from several other brands including Franchise Brands, PLAY-DOH, TRANSFORMERS, and MONOPOLY. We are beginning to see improvement in our commercial markets, notably in the U.S. and Europe. In Europe, revenues grew 8%, absent the impact of foreign exchange. For the full year, we continue to expect revenue stabilization as well as profit improvement for the region and the first quarter is in line with this plan. Point-of-sale comparisons will remain challenged through the first half of the year as Toys "R" Us moved into liquidation in the U.S. during week 11 late in the first quarter of last year. In addition, Easter was later this year shifting from the first quarter into the second quarter. Absent Toys "R" Us, global point-of-sale for the quarter was down approximately 10% and in line with our expectations. As consumers began Easter shopping and new initiatives came on shelf, including NERF Fortnite and Hasbro's line for Marvel Avengers: Endgame, point-of-sale improved posting positive Easter-to-Easter comparisons in the U.S. Retail inventories are of good quality and good levels, increasing in certain markets and brands as retailers prepared for Easter and new launches in April, including several entertainment initiatives as well as Hasbro's POWER RANGERS line launch in North America. Throughout the quarter, the global team did an excellent job managing expenses, and we began to see the benefit of our cost savings initiatives. We delivered operating profit in the quarter and EPS of $0.21 per share. While most of the year is ahead of us, we remain on track to deliver profitable growth for the full year 2019. Our outlook is anchored in innovation and execution around higher margin growth opportunities in key brand initiatives, many of which launch later in the year. We are leveraging our expertise and brand portfolio to drive unique gaming experiences. This kicked off with great success at our premier Magic: The Gathering Mythic Invitational at PAX East in March. John, Deb and I were on hand to see the team lead a tremendous event, which generated 2.7 million viewer hours on Twitch and paid out $1 million prize pool. Engagement with Magic: The Gathering is growing in both digital gaming and analog tabletop. In-store player growth increased double digits and grew at an even higher rate for new players. The latest Magic card set, War of the Spark, was unveiled at PAX East and drove over 10 million views of the trailer, shattering the previous record. In stores, in early May, War of the Spark is currently available for digital pre-order in Magic: The Gathering Arena and launches this week. Magic: The Gathering Arena is performing well with over 700 million games played to date during the Open Beta with the average player spending 8 hours per week in the game. We'll be further supporting the game with additional tournaments and marketing support as the year progresses. As discussed at Toy Fair, we're also expanding the Magic: The Gathering franchise to reach a broader audience through an entirely new game designed for mobile. The team launched this game, Valor’s Reach, into test markets during the first quarter. In our face-to-face gaming portfolio, MONOPOLY is coming off a record year and continued to deliver growth based on insight-driven innovation and on-trend additions. MONOPOLY Cheaters Edition and MONOPOLY: Fortnite are performing well. MONOPOLY for millennials is rolling out globally building off its success in the U.S, and we recently launched our Game of Thrones Edition, which is off to a good start as the hit HBO show enters its final season. In addition to our unparalleled gaming portfolio, we're building on the growing popularity of gaming across all formats around the world. This includes leveraging our industry-leading position with NERF for our gamer series. We launched NERF Fortnite late in the first quarter and it is off to a very strong start at retail. This new line joins Nerf Overwatch within our new gamer initiatives this spring. Throughout the year, the NERF team has incredibly innovative line across price points backed by compelling digital-first marketing and campaigns. NERF Fortnite launched exclusively on HasbroPulse with preorders in February and then rolled out to retailers. HasbroPulse is a one-stop destination to engage directly with our target consumers and deliver social media engagement, product development initiatives, content, and commerce for fans. To further our digital-first consumer approach, we added a strategic position during the first quarter with the appointment of Jamie Gutfreund to the newly-created role of Chief Consumer Experience Officer or CXO. Reporting to John Frascotti, Hasbro's President and COO, Jamie will oversee global marketing with the directive to further build deep connections between Hasbro's brands and global consumers. Jamie joined us last week from Wunderman Thompson where she served as Global CMO and helped establish the firm's reputation as a dynamic global digital organization. Our investment in digital-first innovation and storytelling has kept us as the #1 toy and game company in the U.S. and Canada on Amazon according to Edge Market Share. A recent example of how we leveraged our social channels to deliver content to commerce programs comes from Star Wars Celebration where we drove strong preorders for our exclusive Emperor Palpatine Black Series figure and The Black Series Luke Skywalker Electronic X-Wing Pilot Helmet. Star Wars: The Rise of Skywalker is coming to theaters on December 20, and with the first STAR WARS live-action series, The Mandalorian, premiering on Disney+ on November 12, and The Galaxy of Adventures animation for kids on multiple platforms, we will be supporting Star Wars extensively with new Hasbro products on shelf from October 4 as part of Triple Force Friday. While our Partner Brands revenue was down in the quarter, robust entertainment for these brands builds throughout this year. In addition to STAR WARS, Marvel's upcoming 2019 theatrical lineup includes the highly-anticipated Avengers: Endgame later this week and Columbia Pictures' Spider-Man: Far from Home in July. We're also very excited about Marvel's entertainment initiatives in support of kids and fans across key platforms like Disney+, Disney XD, and MARVEL HQ on YouTube. For DISNEY PRINCESS, we have an all new line at retail based on the new look from Ralph Breaks the Internet as well as Aladdin product supporting the upcoming May film. In addition, Hasbro's expansive line for the highly-anticipated Frozen 2 will be on shelf October 4 for the November film. Also within the Partner Brand portfolio, BEYBLADE continued to perform well leveraging new innovation and episodic programming to deliver another quarter of revenue and point-of-sale growth. Storytelling across platforms is essential to building immersive brands. Bumblebee, currently available in home entertainment, along with our preschool kids and fan-oriented content, is driving revenue and point-of-sale growth for the TRANSFORMERS brand. Equally important, it is successfully introducing TRANSFORMERS to a new generation of kids and reengaging our core fans around the world. As we look ahead to the remainder of 2019, there's a lot of work to be done. Our teams are engaged and focused to deliver on our plan for profitable growth this year. Now I'd like to turn the call over to Deb. Deb?