Deborah Thomas
Analyst · Barclays. Please proceed with your question
Thank you, Brian and good morning everyone. Following several years of growing Hasbro’s revenues and earnings, our global teams faced significant challenges in 2018. According to NPD, the toy industry declined for the first time since 2009, decreasing 2% across the G11 markets for the year and 6% in the fourth quarter. The bankruptcy of Toys“R”Us was the most impactful event to our business. In addition, several other retailers around the world closed their doors and, as Brian spoke to, several implemented new approaches to managing inventory which decreased their late fourth quarter re-order levels versus historical patterns. In Europe, throughout the year, our teams diligently lowered retail inventory levels to reposition the business going forward. This European activity meaningfully impacted the revenue and profitability of our International segment and was nearly as impactful as Toys“R”Us to our overall business. Our investments in brands, gaming and content drove growth in higher margin initiatives including MONOPOLY, Magic: The Gathering, Dungeons & Dragons and Entertainment & Licensing. We continue to invest to expand our portfolio across channels and categories. We are taking steps to right size our expense base and align behind our highest priority initiatives. As discussed earlier, and detailed in the reconciliations to the earnings release, we incurred certain charges in 2018 related to organizational changes, the Toys“R”Us bankruptcy, and asset impairments, which totaled $267 million. Excluding these charges operating profit margin was 13.1%. Lower revenues coupled with higher costs to clear inventory were the primary drivers of the decline. We reduced operating expenses but lost leverage. Most of the savings from our actions will be delivered in 2019 and beyond, and we will begin to drive increases in our operating profit margin. Our cash generation is in line with our targets and we ended with $1.2 billion in cash. During the year, we returned $559.4 million to our shareholders, an increase of approximately $131 million versus the prior year, and the Board voted to increase the quarterly dividend 8% this year. Investing in the business remains our top capital priority. We made important investments last year in brand innovation and acquisition, digital gaming capabilities, organizational change and talent, storytelling and content capabilities, as well as in our supply chain all to drive long-term profitable growth. Within our segments, the U.S. and Canada segment revenues declined 10% for the year, and 9% in the fourth quarter. The segment was negatively impacted by the loss of Toys“R”Us revenues, the impact of its liquidation on the U.S. market and by retailer efforts to more tightly manage inventory this holiday season. Our revenues across brand portfolio categories declined. Excluding Toys“R”Us, point of sale increased for the year and across all four brand portfolio categories, including Franchise Brands, Partner Brands, Hasbro Gaming and Emerging Brands. Between the loss of Toys“R”Us and the steps mass market retailers took to manage inventory during the holiday, retail inventories are down significantly at year end. Operating profit in the U.S. and Canada segment declined 25% as reported. Adjusted segment operating profit, excluding the $46 million of Toys“R”Us-related charges, declined 16% and represented 17.6% of revenues versus 19.0% in 2017. Lower revenues drove the decline, along with a higher mix of close out sales in the year. International segment revenues declined 17%, including an unfavorable $41.7 million impact of foreign exchange. On a constant currency basis, full year revenues declined in Europe and Asia Pacific but were flat in Latin America. Emerging Brand revenues increased, but the remaining three Brand Portfolio categories declined. Europe revenues declined 24% for the year, or $335.0 Million. $9.0 million of the decline was related to foreign exchange. Our efforts to clear retail inventory and the bankruptcy of several toy specialty retailers last year were the primary factors in the decline. Toys“R”Us was most impactful, but Ludendo in France and Top-Toy in the Nordics also closed. While we expect continued consumer and retailer challenges in Europe, our goal is to stabilize the business in 2019, positioning it to return to growth in future years. In Latin America, revenues declined 6% including a negative $31.2 million impact of foreign exchange. Excluding the currency impact, the region was flat year-over-year led by revenue gains in Mexico. Point of sale increased for the region despite ongoing political and economic instability. Asia Pacific revenues were down 5%, including a $1.6 million negative foreign exchange impact. Australia’s decline was most impactful to the region as it was hurt by the closing of Toys“R”Us as well as retailers inventory management. Revenue increased across the Asian countries, led by our new office in India. China was flat year-over-year despite a tough comparison with 2017’s Transformers: The Last Knight movie merchandise. After premiering last month, Bumblebee has earned over $167 million at the Chinese box office. Within Europe and Latin America, macroeconomic factors and retailer health continue to impact our decisions around extending credit to certain retailers. While this has resulted in an improvement in our DSO, it also has impacted our revenues in the near term. Operating profit in the International segment declined 79%, excluding $8 million of Toys“R”Us related charges. As was the case throughout 2018, lower revenues combined with higher costs to clear inventory drove the decline in operating profit. We have taken steps to lower our fixed cost base, notably in Europe, and to better align with our business priorities and the skill sets required to grow Hasbro in 2019 and beyond. Entertainment & Licensing segment revenues increased 5% for the year due to changes in revenue recognition and a multi-year digital streaming agreement for Hasbro television programming. Our Consumer Products business was negatively impacted by difficult movie year comparisons, as both the My Little Pony movie and Transformers: The Last Knight were in theatres during 2017, as well as the loss of Toys“R”Us. The adoption of the new revenue recognition standard contributed to higher revenues in the segment on a full year basis as revenue from multi-year agreements are now recognized ratably across the license term. As we had outlined throughout 2018, this new revenue recognition also resulted in less revenue recognized in the fourth quarter due to more being recognized earlier in the year. The segment’s operating profit as reported was $17.3 million. The segment’s adjusted operating profit margin, excluding impairment charges, was 34.7% versus 33.8% in 2017. During the fourth quarter, we performed our annual goodwill impairment tests, including for Backflip Studios. Mobile gaming is a dynamic market and the team modified its long-term plan to succeed in this space. This included organizational changes and the pacing of launch dates for games in development, as well as bringing in development partners for future releases. Our long-term plan also provides for investments in advertising and the right in-house capabilities to succeed. As a result of the changes to Backflip’s long-term plan, we concluded the associated goodwill was impaired and we recorded a pre-tax non-cash impairment charge of $86.3 million in the fourth quarter. Overall, Hasbro operating profit margin declined year-over-year. The team is very focused on managing costs and improving our margin in 2019 and beyond. As part of these efforts, we incurred $89.3 million in pre-tax severance costs last year and anticipate delivering $70 to $80 million of gross annualized savings by 2020. We plan to reinvest $10 to $15 million this year to bring on board relevant skill sets and talent. Moving on to costs, on an as reported basis, cost of sales increased to 40.4% of revenues from 39% in 2017. The 140-basis point increase resulted from higher levels of close out sales, higher obsolescence reserves to end the year and lower gains on FX hedges. Growth in higher margin revenues, including MAGIC: THE GATHERING and the Entertainment & Licensing segment, partially offset this impact. We invested in innovation, spending 5.4% of revenues on product development. We are looking forward to sharing with you many of these new initiatives at Toy Fair, but also in future years as our investments are focused several years out. The lower dollar amount in 2018 was driven by the capitalization of certain Magic: The Gathering Arena costs versus 2017 when they were expensed. Program production amortization increased to 1% of revenues reflecting the delivery of a multi-year streaming deal for Hasbro television content and amortization of our investment in the My Little Pony movie. As reported SD&A included $257 million of charges related to the items discussed earlier. Excluding these charges, SD&A decreased by an approximate $94 million in 2018. Stock compensation and bonus expense declined. This was partially offset by higher shipping and warehousing costs in the U.S. and higher bad debt provisions in Europe. Turning to our results below operating profit. Other income, net was $30.2 million versus $74.1 million last year. While many factors contributed to the change, the three primary drivers were as follows. In 2017 we realized a $19.9 million gain due to a change in the value of a long-term liability due to U.S. tax reform. In addition, we had $10.8 million of foreign currency losses in 2018 versus a $1.3 million gain in 2017. Also, due to accounting standard changes beginning in 2018, pension expense for our frozen plans is now recognized in this line and totaled $5.8 million. Our underlying tax rate was 18.3% versus 19.9% last year. The impact from tax reform changes to the U.S. tax code was offset by a significant change in the mix of where the Company earned its profits, mainly the result of lower European revenues. Our effective tax rate for the year absent the impact of U.S tax reform and the Non-GAAP charges was 9.1% compared to 9.5% in 2017. This includes discrete items such as the benefit of tax planning, reassessment of historical tax reserves, accounting standard governing stock compensation and audit settlements. Adjusted earnings per share, excluding $268 million of after-tax charges, was $3.85. On a reported basis, including the $2.11 of charges, net earnings were $1.74 per share. Our year end balance sheet remains strong. We generated $646.0 million in operating cash flow during the year and today we announced that the board declared an 8% quarterly dividend increase payable in May. Receivables decreased 15% and were down 12% excluding the impact of foreign exchange. Days sales outstanding decreased 2 days to 78 days. Hasbro-owned inventories increased 2% at year end and were up 7% excluding the impact of foreign exchange. Inventory levels declined internationally, led by Europe, but increased in the U.S. and in the new Hasbro-operated markets of India and Japan. The quality of our inventory is good, and we began 2019 with significantly lower retail inventory in several major markets, including the U.S. and Europe. The global team managed through a very disruptive year, working closely with our retailers, engaging directly with our consumers and aligning around our growth plan. We have a solid financial foundation upon which we are operating and investing which affords us the ability to take actions for the long-term, while also pivoting our near-term behaviors to reflect a rapidly changing global market. Our teams have tremendous innovation and strategic plans for this and future years, and we look forward to sharing more of those with you on Friday, February 15 at our New York Toy Fair Investor event. We will now open the call up for questions.