Blake J. Jorgensen
Analyst
Thanks, Larry. First, I'd like to begin with Q4 results. During the March quarter, the packaged goods market on the West continued to be soft, characteristic of what happens during a console transition. EA's total Q4 non-GAAP net revenue was $1.04 billion, which was within our guidance. In the quarter, we saw solid sales for SimCity, most notably from direct downloads. However, Crysis 3 and Dead Space 3 came in below our forecast. Compared to the same period last year, net revenue was up 6%, driven mainly by our digital revenue. EA's Q4 non-GAAP digital net revenue increased 45% year-over-year to $618 million. Trailing 12-month digital net revenue was $1.66 billion, representing growth of 36%. Our digital business continues to be a diversified mix of high-growth, profitable segments. Breaking the digital revenue down by type shows the following: First, full game downloads contributed nearly $100 million, up 65% compared to the same period last year. Full game downloads have typically been driven by PC products, and this quarter SimCity was a key driver of that growth. Second, extra content and free-to-play contributed $224 million, up 45%, led by sustained growth in FIFA Ultimate Team and solid results from Star Wars: The Old Republic and Bejeweled Blitz. This revenue relates to business on PCs or consoles where consumers can enhance or extend their gaming experience by buying additional digital content, including virtual characters, virtual goods and map packs associated with console, browser-based games or MMOs. Our Star Wars: The Old Republic game is a combination of free-to-play and subscription business models. Both models are performing well. The game has attracted new free-to-play members and total active users are up. We continue to deliver new game updates for the community every 6 weeks, helping drive subscribers and free-to-play consumers to the game. Third, our mobile business generated $104 million for the quarter and was up 21% over the prior year. Smartphones and tablets were a major portion of the revenue accounting for $79 million of the $104 million total, growing 27% year-over-year. Real Racing 3 successfully launched simultaneously on iOS and Android, while The Simpsons: Tapped Out continued to be a key contributor. We remain focused on this segment due to the significant global growth in the smartphone and tablet markets. And fourth, subscriptions, advertising and other digital revenue contributed $191 million, growing 54% over the same period last year. The significant increase is primarily due to the recognition of $121 million of the full year's Battlefield 3 Premium subscriptions. We recognize this revenue in Q4 when we delivered the fifth and final expansion pack entitled End Game. As a reminder, the majority of the development and delivery costs were recognized in previous quarters. Moving on to gross margin. Our non-GAAP gross margin was 74%, in line with our guidance and up almost 10 percentage points over the prior year. Battlefield 3 Premium subscription revenue accounted for approximately 30% of this improvement, while the remaining gross margin expansion was due to a focused effort to reduce online support cost and solid results from the rest of our digital revenue offerings. Operating expenses for the quarter were $540 million, $15 million higher than our guidance. We were above guidance due to charges associated with operating expense reduction actions and costs associated with the resignation of our CEO. Our cost reduction plans will reduce our overall headcount by approximately 10%. In total, $16 million of expenses were recognized in the quarter related to these actions. The resulting non-GAAP diluted EPS was $0.55 for the quarter, slightly below our guidance driven in part by the $16 million in severance costs. Our cash, short-term investments and marketable securities at the end of the quarter were $1.68 billion or roughly $5.60 per share. Approximately 60% of this cash and short-term investment balance is held outside of the U.S. Net cash provided by operating activities for the quarter was $233 million. For our full year 2013, operating cash flow was $324 million. Fiscal year '13 capital expenditures were $106 million, resulting in free cash flow of $218 million, more than double than what -- from last year's total. During Q4, we repurchased nearly 1 million shares at a cost of approximately $13 million, bringing the total shares repurchased under the current program to 22 million shares at a total cost of $278 million. As a reminder, the current $500 million share repurchase program was initiated in August 2012. Before we discuss guidance, we want to address a few housekeeping items. First, as we finalize our financial plan for fiscal year '14, we reevaluated the classification of certain operating expenses based on our current management operating structure. As a result, the company reclassified certain operating expenses, primarily headcount and facilities costs, during the fourth quarter of fiscal 2013. These reclassifications are a resulting -- resulted in our financial disclosures -- are reflected in our financial disclosures and do not impact the company's consolidated operating results or our cash flows. Second, we have stated in previous calls we are developing our games as a service model to create a deeper relationship with our customers. We've clearly seen success in this initiative as consumers are playing our games online over longer periods of time. However, this longer period affects the length of time over which we are required to recognize GAAP revenues. In fiscal '14, we will be lengthening this period resulting in approximately $500 million of net revenue being deferred into fiscal '15. This longer service period has no impact on our non-GAAP revenue or cash flows. And third, the continued growth in our digital business is having a long-term benefit to our corporate tax rate, such that now we view our long term non-GAAP tax rate to be 25% instead of 28%. This change in our long term non-GAAP tax rate favorably impacts our fiscal 2014 guidance by $0.05 per share. Turning to guidance. I'll start with a brief overview of the gaming sector for this current calendar year. We estimate that the worldwide gaming market will continue in the mid-to-high single-digit percentage for the calendar year 2013. This is driven by continued digital market growth, offset by packaged goods declines as we reach the end of the current console cycle. In Western markets, the growth will be flat because the console transition has a more significant impact than it does in the rest of the world. For fiscal year 2014, we plan to release 11 major titles, including the highly anticipated Battlefield 4 and the Sims 4 compared to 13 titles in fiscal year 2013. Along with these major titles, we will release approximately 15 mobile titles on the iOS and Android platforms. Frank will provide you with more detail on our title plans for the coming year. Starting in fiscal year 2014, we are changing our guidance approach, providing investors with a single point estimate for each of our key metrics. GAAP revenue for the fiscal year is expected to be $3.5 billion, and we expect GAAP loss per share of $0.97 per share as a result of recognizing GAAP revenue over a longer period of time. And as a reminder, we do not differ any cost of sales. Non-GAAP revenue for the fiscal year is expected to be $4 billion, and we expect non-GAAP diluted EPS of $1.20 per share, which reflects the change in our long term corporate tax rate. With this change, non-GAAP diluted EPS -- without this change, non-GAAP diluted EPS is expected to be $1.15 per share. This guidance forecasts over 5% of total non-GAAP revenue growth. We believe this reflects the current softness in the packaged goods market and the challenges associated with the anticipated console transition. Segmenting the sales provides further insight to the key drivers of our full year revenue. Packaged goods and distribution revenue is estimated to be approximately $2.3 billion, up 7%, driven by Battlefield 4 this year versus Medal of Honor in the prior year. The growth will be partially offset by the decrease in the number of announced launches and a tempered view of our current generation of launches as we are in the late stages of the console cycle. Digital revenue is forecasted to generate over $1.7 billion, up 4%. Growth of our digital revenue is masked by the decline of our subscription business due to the $121 million of Battlefield Premium that was recognized in fiscal year '13. Our digital business would show a much higher growth if we had recognized Battlefield 3 Premium ratably. Breaking down our digital revenue into its 4 primary categories, we see sustained growth in the key areas. Our mobile revenue is expected to grow over 30% as the smartphone and tablet market continues to expand at a significant pace. In addition, we plan on launching more titles and content. Frank will provide more insight into our mobile offerings. Full game downloads are anticipated to grow over 25% due to the Battlefield and Sims launches, both historically strong PC franchises with a high level of direct download attach rates. Extra content and free-to-play will be flat year-over-year, due to the reduction in the number of social game titles and given the console transition. We are now placing greater emphasis on mobile and less on social games. And lastly, subscription revenue is expected to decline approximately 20% as we recognized a full year of Battlefield 3 Premium in fiscal year '13. Based on this segmentation, digital revenue will be approximately 43% of our total revenue. The anticipated heavier mix of packaged goods revenue does impact the gross margin growth and, therefore, we are forecasting gross margins to be approximately 66%. GAAP operating expense for the fiscal year is expected to be around $2.32 billion, flat over the prior year. Non-GAAP operating expense for the fiscal year is expected to be approximately $2.15 billion, essentially flat to the prior year. This includes our investment in next-generation consoles, as well as the development cost for the newly announced Star Wars titles, and it is the first time during a console transition that our operating expenses are being held flat. It should be noted that included in guidance is approximately $25 million of severance payments. The majority of this expense will be recognized in the first quarter. These payments relate to our Q1 efforts to reduce operating expenses as part of our goal to expand our operating margins. Focusing on Q1, GAAP revenue is expected to be $875 million as compared to $955 million in the prior year. GAAP diluted EPS is expected to be $0.33 a share as compared to $0.63 per share in the prior year. Non-GAAP revenue for the quarter is expected to be $450 million, an 8% decrease over last year's $491 million. In the first quarter of fiscal '13, we benefited from continued strong demand for Mass Effect 3 compared to this quarter's only new title, FUSE. Despite the decrease in revenue, gross margin is forecasted to be approximately 62%. Operating expenses will be impacted by the severance payments, and we expect our total non-GAAP operating expense to be $530 million. For the quarter, we expect non-GAAP loss per share of $0.62 as compared to the loss of $0.41 per share last year. $0.02 of this quarter's loss is due to the change in tax rate. Looking at the phasing for the year on a non-GAAP basis, we expect a heavier concentration of revenue in our fiscal third quarter compared to previous years. We will have fewer console launches and with Battlefield 4 launching in the holiday period, Q3 will be a larger revenue quarter than in prior years. Finally, cash flow will continue to be a key metric for us going forward. In fiscal year '14, we are forecasting operating cash flows of approximately $400 million and capital expense of approximately $100 million. We expect free cash flow of $300 million versus $218 million in fiscal 2013. Now I'll turn the call over to Frank.