Blake J. Jorgensen
Analyst · the business. Blake, maybe if you could break that out for us versus packaged goods. And as follow-up to Ed's question, given some of the positive data points on pre-orders for next gen, which is good obviously, are you seeing consumers pulling back on current gen purchases more or less than you anticipated at the start of the year
Thanks, Larry. Starting with our Q1 results, EA's non-GAAP net revenue was $495 million, which was above our guidance and Q1 last year. This quarter was marked by continued strong sales of Battlefield 3 and FIFA 2013, as well as solid performance from the rest of our catalog titles. EA's Q1 non-GAAP digital net revenue also contributed significantly to the higher-than-expected results. Digital net revenue increased by 17% year-over-year to $378 million, and accounted for 76% of this quarter's revenue. Our digital business continues to be a diversified mix of high growth, profitable segments. The trailing 12-month digital net revenue was up 28% to a record $1.72 billion. Breaking down our digital revenue into its key components highlights the performances of each business: First, extra content and free-to-play contributed $177 million, up 35% over the prior year, led by sustained growth in FIFA Ultimate Team, as well as Star Wars: The Old Republic and FIFA Online 3. This revenue relates to businesses -- or business on PC or consoles where consumers can enhance or extend their gaming experience by buying additional digital content. Second, our mobile business generated $103 million for the quarter, up 30% over the prior year. Smartphones and tablets continue to represent a majority portion of the revenue, accounting for $90 million of the $103 million total, growing 73% year-over-year. The Simpsons: Tapped Out and Real Racing 3 continue to be key contributors. Given the significant global growth in the smartphone and tablet markets, we are very focused on this business. Third, full game downloads represent $37 million, up 12% over the prior year. This revenue is driven by PC-centric products. Solid performance by Battlefield 3 and The Sims 3, both popular PC titles, contributed to the increase in full game downloads. And fourth, subscriptions, advertising and other digital revenue contributed $61 million, down 25% over the same period last year. In the previous year, the Star Wars: Old Republic was a subscription-only based MMO. This year, some of the revenue was recognized in the free-to-play category as we expanded this title to be both a subscription and free-to-play game. If you were to combine all of our extra content, free-to-play with subscriptions, ads and others, we saw more than 10% growth over the same period last year. Moving on to gross margin. Our non-GAAP gross margin for the quarter was 63.8%, better than our guidance and an increase from 61.5% in Q1 last year. The increase was due to our focused efforts to reduce online support costs and solid results from our digital revenue offerings. Operating expenses for the quarter were $477 million, $53 million lower than our guidance. Some of the lower operating expenses are due to our cost control program taking hold, but a majority of the positive variance is due to phasing of key expenses in both marketing and headcount. As a reminder, on the last call, we prioritized a fiscal operating plan with a disciplined approach to cost control. Consequently, we anticipated incurring severance payments with the majority of the costs to be recognized in the first quarter. We executed on most of our planned actions and this quarter, we believe we are well positioned to hold our operating costs essentially flat to last year. The resulting non-GAAP loss was $0.40 per share, exceeding our guidance due to strong revenues, higher gross margin and lower operating expenses, primarily attributed to delayed spending. Our cash and short-term investments at the end of the quarter were $1.41 billion or $4.60 per share. Roughly 50% of this cash in short-term investment balance is held out by the U.S. Net cash used in operating activities for the quarter was $248 million. On a trailing 12-month basis, operating cash flow was $320 million, which is relatively flat compared to Q4 of fiscal 2013. During the quarter, we did not repurchase any shares. However, we are still committed to our program, which, as a reminder, is a $500 million share repurchase program initiated a year ago. At this point, the total shares repurchased under this program remains at 22 million at a total cost of $278 million. Before providing guidance, we want to remind you of one specific GAAP-related item we discussed last quarter. We have developed a deeper relationship with our gamers, resulting from our growing games-as-a-service model. Our consumers are playing our games online over longer period of time, and this longer period affects the length of time over which we are required to recognize GAAP revenue. This fiscal year, we are lengthening the recognition period, resulting in an estimated $500 million of net revenue being deferred into fiscal '15. This longer-service period has no impact on our non-GAAP revenue or cash flows. Turning to guidance and focusing on Q2. GAAP revenue is expected to be $625 million as compared to $711 million in the prior year. GAAP loss per share is expected to be $1.22, as compared to $1.21 per share in the prior year. Our non-GAAP revenue for the quarter is expected to be $975 million, a 10% decrease over last year's $1.08 billion. As we mentioned in our last earnings call, we tempered our expectations on current generation titles as we are in the late stages of the console cycle, and all this quarter's packaged goods revenue will be driven by current generation offerings. This quarter, we expect to launch 5 major titles, including one free-to-play game. We also expect to release 5 mobile titles. Peter will provide more insights regarding these launches. Our non-GAAP gross margin is forecasted to be approximately 61%, slightly better than prior year, due to the positive impact we have seen from our digital product mix. Operating expenses will be impacted by the phasing of some of our operating expenses from Q1. We expect our non-GAAP operating expenses to be $550 million. This results in a non-GAAP diluted EPS of $0.12 per share as compared to $0.15 per share last year. For fiscal year 2014, we are reiterating our non-GAAP guidance announced at the beginning of the year. Net revenue of $4 billion and $1.20 of fully diluted EPS. The GAAP guidance is estimated to be $3.5 billion in revenue, and a loss per share of $0.98. We recognize that our Q1 results were ahead of our guidance, but let me point out: Q1's revenue represents only 12% of our forecasted non-GAAP annual revenue, and was primarily driven by catalog titles. As I've said earlier, some of our favorable operating expense results were due to phasing, and we expect that spending to occur in future quarters. Our most significant quarters, which still presents sizable risks and opportunities, are ahead of us. Using a sports analogy, we just got through the preseason. And while we may have won all of our games, the regular season is just getting started with Q2. Now with that, I'll turn the call over to Peter.