Blake J. Jorgensen
Analyst · America
Thanks, John. First, I'd like to start with some details of the gaming sector during the quarter. We estimate that the worldwide video game market grew in the mid-single-digit percentages for 2012. The digital market grew more than 25% over the prior year, with the mobile business being a significant contributor. The packaged goods market proved to be more challenging than initially anticipated, contracting about 20% relative to 2011. We encountered 2 major challenges this quarter: First, Medal of Honor performed well below our expectations; second, the packaged goods market underperformed in Q3 versus going in estimates. To counter these issues, we took proactive steps to drive revenue on thriving titles like FIFA, Battlefield 3 and Need for Speed. We also reduced spending on headcount, variable compensation, contractors, marketing, advertising and other general and administrative expenses. These actions, combined with the higher-than-anticipated gross margin resulting from strong digital sales, enabled us to hit the upper end of our non-GAAP EPS guidance range, despite generating revenue below our forecasted non-GAAP revenue range. Total Q3 non-GAAP net revenue was $1.18 billion, which was approximately 9% below the midpoint of our guidance. Compared to the same period last year, net revenue was down 28% due to the tough comp of Battlefield 3 and the launch of Star Wars: The Old Republic. Peter will provide more detail on our Q3 revenue and title performance but here are a few highlights. During the quarter, we saw strong performances from FIFA and Need for Speed. Madden was up over last year, and both NCAA Football and NHL were down. Hockey, we believe, driven -- or hockey's lockout drove the NHL reduction. The packaged goods side of the catalogue was up over 16%, driven by the continued success of FIFA and Battlefield 3, and we had strong growth on the digital side. EA's Q3 non-GAAP digital net revenue increased 8% year-over-year to $407 million. The underlying growth is understated because we are deferring the Battlefield Premium revenue, and if we included it in this quarter's result, digital revenue growth would have been 15%. The trailing 12-month for digital net revenue was nearly $1.5 billion, representing a year-over-year growth of 37%. Breaking the digital revenue down by type for Q3 shows the following: First, full game downloads contributed $44 million, down 57% compared to the same period last year. Full game downloads have typically been driven by PC products such as Battlefield and Star Wars, and this quarter, we did not have any PC-centric titles. The majority of our Q3 digital revenue full game downloads came from FIFA, Medal of Honor and Need for Speed. We believe that full game downloads will grow in the future. Extra content and free-to-play contributed $185 million, up 50%, led by FIFA and Madden Ultimate Teams and Star Wars: The Old Republic. These revenues relate to businesses on PCs or consoles, where consumers pay for additional digital content, including virtual characters, map packs and microtransactions associated with browser-based games or MMOs like Star Wars. As a reminder, on November 15, we launched our free-to-play option for Star Wars: The Old Republic. Very early indications have been positive, and we are pleased with the initial results but it's still too early to know how successful this will be in the long term. Our mobile business, including handhelds, generated close to $100 million for the quarter, and was up 18% over the prior year. The major portion of this revenue was driven by smartphones and tablets, which accounted for $79 million, up $100 million, growing 36% year-over-year. Some of this growth was due to the success of The Simpsons: Tapped Out on the iOS platform. We are actively developing Android applications for our key brands to address that growing market as well. Based on industry estimates, there's over 1 billion smartphones and over 200 million tablets being used currently. We continue to focus on this segment due to the evolution and the sharp growth of the smartphone and tablet markets. And last, subscriptions, advertising and other digital revenue contributed $79 million, growing 18% over the same period last year. The current year includes a full quarter of Star Wars subscription, but it was offset by a decline in other licensing digital revenues. As a reminder, the non-GAAP revenue continues to exclude our Battlefield 3 Premium subscription service. For the third quarter, Battlefield 3 Premium generated $28 million in sales, bringing the total premium revenue for the first 3 quarters to approximately $108 million. We will recognize these sales as revenue in the fourth quarter when we release the fifth expansion pack entitled End Game. And as another reminder, all of the development and delivery costs have been recognized in the previous quarters. I'd like to point out that all these digital revenue types have no physical goods, costs and there are no associated price protections. Eliminating these expenses provide greater savings, resulting in higher margins. Also, consumers tend to purchase digital content over the course of their gameplay, extending the life of our brands. Lastly, these transactions are direct to consumers, helping us develop and foster our relationship with our gamers. The digital momentum continues to build and we see this as the future. Moving on to gross margin. Our non-GAAP gross margin was up almost 2% over our guidance, driven by the growth of our digital revenue. In our continued drive to improve gross margins over time, we are implementing our own digital distribution business, replacing third-party vendors. Taking full control of this process, combined with shipping fewer physical discs, has contributed to improved gross margin. We believe this trend will continue into 2014 and beyond. Operating expenses for the quarter came in approximately $70 million lower than expectations due to concentrated efforts to reduce spending as discussed earlier. We are being more critical with regard to expenses, concentrating our efforts on the highest value opportunities. In addition, we are focused on greater efficiencies in marketing and leveraging the power of our brands to reduce the need for incremental spend. We continue to reevaluate expenses and cut back where it makes sense. The resulting non-GAAP diluted EPS was $0.57 for the quarter, in line with our guidance and market consensus. Our cash, short-term investments and marketable securities at the end of the quarter were $1.5 billion or approximately $5 per share. Roughly 60% of this cash is held outside of the U.S. Net cash provided by operating activities for the quarter was $363 million, and on a trailing 12-month basis, operating cash flow was $378 million. Obviously, cash flow was impacted by the lower revenues in the quarter. During Q3, we repurchased 12.2 million shares at a cost of $157 million, bringing the total share repurchase under our current program to 20.6 million shares at a total cost of $265 million. As a reminder, the $500 million share repurchase program was initiated in August, and we continue to repurchase shares under this program. In summary, for Q3, we delivered non-GAAP EPS in line with our guidance, despite the revenue challenges. We were able to achieve this through favorable gross margin and focused efforts on reducing operating expenses. Now turning to guidance for Q4. Q4 has some encouraging elements that we can see: First, we will finally get to recognize a full year of the Battlefield Premium; second, we have strong momentum on the digital side of the business, with FIFA Ultimate Team and mobile leading the way; and finally, our biggest 3 titles shipping in the quarter, Dead Space 3, Crysis 3 and SimCity, are all finishing strong. However, there's a high level of uncertainty and challenges surrounding the upcoming quarter, because of the softness we just experienced in the holiday quarter. Additionally, we are also anticipating significant volatility that accompanies a perceived console transition. Also our first key launch for the quarter won't be until next week with Dead Space 3, and there have been no other major releases since December that could reveal any specific trends or developments in the market. And last, we've decided to move the launch of FUSE to Q1 of fiscal 2014. These factors are causing us to be more conservative, and therefore, we are widening and adjusting down our guidance for the quarter, and consequently for the year. GAAP revenue for the fourth quarter is expected to be between $1.115 billion and $1.215 billion as compared to $1.368 billion in the prior year. GAAP diluted EPS for the fourth quarter is expected to be between $0.92 and $1.12 per share, as compared to $1.20 per share in the prior year. Non-GAAP revenue for the quarter is expected to be between $1.025 billion and $1.125 billion, an increase over last year's $977 million. Gross margin for the quarter will benefit from the very high-margin Battlefield Premium revenue that had been deferred. Regarding operating expenses, we expect our total non-GAAP operating expenses to be less than $525 million for the quarter. For the quarter, we expect non-GAAP diluted EPS to be between $0.57 and $0.72 per share, as compared to $0.17 last year. So for the full year, GAAP revenue for the fiscal is expected to be between $3.703 billion and $3.803 billion, and GAAP diluted EPS is expected to be between $0.18 per share and $0.38 per share. Non-GAAP revenue for the fiscal year is expected to be between $3.778 billion and $3.878 billion, and non-GAAP EPS is expected to be between $0.86 per share and $1 a share. On cash flow for the fiscal year, we reconfirm our fiscal '13 capital expense projections of approximately $100 million, but we are adjusting our operating cash flow estimates to $350 million, reflective of our lower guidance. This implies an expected free cash flow generation of $250 million, more than double what we generated in fiscal '12. Regarding next fiscal year, our plan is to provide fiscal guidance for 2014 during our Q4 earnings call, where we'll be in a better position to share our insights. With that, I'll now turn the call over to Peter.