Blake J. Jorgensen
Analyst · Citigroup
Thanks, John. Before I discuss the quarter, I'd like to make a few comments and observations about EA after my first 8 weeks on the job. First, I'm very excited to join this great company. The management team and all the people I've met are true leaders in the industry and extremely dedicated to developing and delivering world-class entertainment to consumers around the world. I'm fully aligned with the strategy of the company and believe we need to continue our journey of focus on those products and activities that generate the greatest shareholder returns. I joined EA because the company is now in the middle of an exciting transformation to a truly digital business that will allow us to grow and improve our profitability over time. My focus at EA will be to help lead the company in improving our operating margins, increasing the return on capital and generating greater key -- greater free cash flow for investors. In conversations with investors and analysts, I'll be direct and transparent, providing the information required to follow our business. I'll help people understand the changes in the financial results as we move further into the digital business, and I'll provide key metrics and guidance when they are appropriate for understanding our performance in future outlook. But I will stop providing metrics if they no longer provide useful information on our business performance. I look forward to working with each of you. And now let me turn to our business and quarterly performance. First, let me start with a brief review of the gaming sector for the quarter. We estimate that the worldwide video game sector grew in the high single-digit percentages. We are encouraged the digital market continues to grow more than 20% over the prior year as the packaged goods market slows. In addition, the mobile business continues to expand, while the social network game -- gaming growth has slowed recently. For EA, both FIFA Soccer 13 and Madden NFL 13 debuted as the top 2 best-selling titles for the western world in the month of September, and NHL 13 made the top 10 list. Additionally, we saw solid catalog performances from Battlefield 3 and the FIFA Soccer 12, as well as continued growth in our mobile business. Our Q2 non-GAAP net revenue was $1.08 billion, which was in line with our revenue guidance and 4% higher than the same period last year, driven by our FIFA, Madden and NHL titles. EA's Q2 non-GAAP digital net revenue increased 45% year-over-year to $314 million, and for the trailing 12 months, exceeded $1.4 billion, representing a year-over-year growth of 59%. For the quarter, each digital revenue channel demonstrated more than 30% growth versus the prior year. For example, extra content and free-to-play were up 34%, led by Battlefield 3, SimCity Social and Mass Effect 3. Full game downloads were up 46% with continued strong demand for Battlefield 3. Mobile business alone was approximately $88 million, up 60% over the prior year. Smartphone and tablet revenue accounted for $66 million of this quarter's revenue, growing at more than 120% year-over-year. The primary drivers include FIFA World Class Soccer in Japan and Bejeweled Blitz on a worldwide basis. The Simpsons: Tapped Out launched in mid-August and has led top-grossing applications in the Apple App Store for most of the month of October. Frank will provide more color on this business later. Subscriptions, advertising and other digital revenue grew 48%, driven by Star Wars: The Old Republic and other key properties. As mentioned on the last call, a free-to-play option for the Star Wars game will be available this quarter, and we will provide more insight regarding the results of this change in future calls. Also, the non-GAAP revenue continues to exclude our Battlefield 3 Premium subscription service. $43 million of Battlefield 3 Premium sales were generated in the September quarter, bringing the total premium revenue from this year to approximately $80 million. As a reminder, we will recognize these sales as revenue in the fourth quarter when we release the fifth expansion pack entitled End Game. A quick update on Origin. We now have over 30 million registered users, including 13 million mobile gamers to date, and revenue was up sharply year-over-year off a small base. Additionally, we have signed agreements with over 70 independent developers to publish their games on our platform, along with our own vast catalog of titles and new launches. Moving on to gross margin. Our non-GAAP gross margin was up 1% over prior year's results, driven by the growth of our digital business. Operating expenses for the quarter came in at $20 million lower than expectations due to the phasing of marketing expenses out of the quarter, slower-than-anticipated hiring and our focus on improving operating efficiencies. The resulting non-GAAP diluted EPS was $0.15 for the quarter, $0.05 above the midpoint of our guidance and market consensus. Now turning to cash. Our cash, short-term investments and marketable securities at the end of the quarter were $1.3 billion or approximately $4.21 a share. Roughly half that cash is held outside of the U.S. Net cash used in operating activities for the quarter was $28 million, and on a trailing 12-month basis, operating cash flow was $490 million, an increase of $183 million over Q1. During Q2, EA repurchased 8.4 million shares at a cost of $108 million. As a reminder, the $500 million share repurchase program was initiated in August, and we continue to actively repurchase shares under this program. In summary, for Q2, we delivered revenue in line with our guidance, and regarding non-GAAP EPS, we were able to over-deliver through favorable product mix, the management of our marketing and operating expenses. Now turning to guidance. GAAP revenue for the third quarter is expected to be between $900 million and $1 billion as compared to $1 billion -- $1.06 billion in the prior year. GAAP EPS for the third quarter is expected to be a loss between $0.71 a share and $0.57 a share as compared to a loss of $0.62 per share in the prior year. Non-GAAP revenue for the quarter is expected to be between $1.25 billion and $1.35 billion, a decline in comparison from last year's $1.65 billion, which included the launch of Battlefield 3 and Star Wars: The Old Republic. Both titles drove packaged goods and full game digital download revenue. Frank will provide an update on our third quarter titles in his section. Regarding our operating expenses, we expect our total non-GAAP operating expenses to be less than $600 million for the quarter, with marketing and sales down versus prior year due to fewer titles. For the quarter, we expect non-GAAP diluted EPS to be between $0.50 and $0.60 a share as compared to $0.99 a share last year. This reflects weaker-than-expected performance from Medal of Honor Warfighter and our decision to cancel our NBA title. For fiscal full year '13, GAAP revenue for the full year is expected to be between $3.85 billion and $4 billion, and GAAP EPS is expected to be a loss between $0.27 a share and $0.06 a share. Non-GAAP revenue for the fiscal year is now expected to be between $4.05 billion and $4.2 billion. Operating expenses are still expected to be approximately $2.2 billion while we continue to focus on cost management and efficiencies. We've lowered our non-GAAP EPS estimate to be between $1 and $1.15 a share. The $0.05 adjustment is coming out of the third quarter based on the guidance that I just provided. It is an offset -- it is offset by a benefit from a reduced share count due to our share repurchase program. Cash flow for fiscal '13. We reconfirm our operating cash flow and capital expense projections of at least $400 million and $100 million, respectively. This implies an expected free cash flow generation of over $300 million or 3x what we generated in fiscal '12. With that, I'll now turn the call over to Frank.