Michael Potter
Analyst · Goldman Sachs
Thanks, Andy, and good afternoon, everyone. In Q2, we delivered net revenue of $283.9 million. This compares to $472.9 million in Q2 2021, which was a record second quarter for Corsair that benefited from stimulus checks and pent-up demand. Our channel partners continued to reduce their inventories in Q2 2022 to current and expected consumer demand and the reduced transit and lead times. Sales to the European region continues to underperform the company as a whole and contribute about 1/4 of our revenues, well below the historic average in the high 30s percentiles. As Andy mentioned earlier, we are starting to see positive signs. For example, we continue to see sales out from our channel partners' inventory exceed our sales into them. This indicates channel inventory is gradually coming down and the inventory overhang is moving towards a more normal level at which point our sales will rise back up to match the level of consumer demand. Turning now to our segments. The gamer and creator peripheral segment contributed $89 million of net revenue during the second quarter, a decrease of 42.6% from $155.2 million in Q2 2021. The gamer and creator peripheral segment net revenue contributed 31.3% of total net revenue, a decrease of 150 basis points from 32.8% in Q2 2021. The gaming components and systems segment contributed $194.9 million of net revenue during the quarter, a decrease of 38.7% from $317.7 million in Q2 2021. Just over half this revenue came from memory products which contributed $99.1 million. Overall gross profit in the second quarter decreased by 72% to $36.5 million from a record $130.4 million in Q2 2021. The decrease compared to Q2 2021 was primarily driven by reduced revenues, an incremental $19.5 million inventory reserve charge, increased logistic costs and a return to a more normal promotional activity. Gross profit margin was 12.8% compared to a record 27.6% in Q2 2021, mainly due to significant increases in logistics costs, especially ocean freight, higher promotional activity, and lower absorption on reduced volumes. Adjusting for the increased inventory overhang reserve charge, gross margin was just under 20%. We are working to offset the impact of inflation by raising prices where appropriate and expect to continue such actions in Q3. Logistics costs headwinds have continued to moderate during Q2, though as discussed before, there is typically a 4 to 5-month lag before these cost reductions are reflected in our P&L as inventory turns. The gamer and creator peripheral segment gross profit was $10.6 million, a decrease of 80.7% from $54.6 million in Q2 2021, primarily driven by a decrease in revenue, the inventory reserve charge, increased supply chain and logistics costs, and a return to more normal pre-pandemic level of seasonal promotions. Gross profit margin was 11.9% compared to a record 35.2% in Q2 2021, largely due to the previously mentioned inventory reserves, supply chain and logistics costs and rebate levels. Adjusting for inventory reserve charge, gross margin was about 28%. The gaming components and systems segment gross profit was $25.9 million, a decrease of 65.8% from $75.7 million in Q2 2021, primarily driven by the decrease in revenue in the same periods and increased logistics costs. Gross profit margin was 13.3% compared to 23.8% in Q2 2021. Adjusting for inventory reserve charge, the gross margin was around 16%. Our memory products margin in this segment was 9% for the quarter. Second quarter SG&A expenses were $73.4 million, a slight decrease of 8.5% compared to $80.2 million in Q2 2021. The impact of outbound freight costs due to reduced revenue was offset by increases in outbound ocean and air freight rates. Adjusted operating loss in the second quarter of 2022 was $14.2 million, a decrease of $63.5 million from operating income of $49.3 million in Q2 2021. Second quarter net loss was $51.8 million, of which $52 million is attributable to Corsair Gaming, Inc. This represents a loss of $0.62 per diluted share as compared to net income of $27.7 million or $0.28 per diluted share in Q2 2021. There was an impact of approximately $0.08 on EPS in Q2 2022 associated with iDisplay, largely due to accounting for put rights. Second quarter adjusted net loss was $19 million or $0.20 per diluted share as compared to adjusted net income of $35.7 million or $0.36 per diluted share in Q2 2021. Adjusted EBITDA for the second quarter of 2022 was a loss of $11 million compared to earnings of $51.6 million for Q2 2021. Turning now to our balance sheet. We ended the quarter with $35.9 million of unrestricted cash, an increase of $6.8 million over the last quarter, no draw on our $100 million revolver, and $246.3 million of debt at face value. We spent $7.6 million on CapEx, which included $3.4 million relating to our new headquarters in Milpitas. Barring strategic investment opportunities, we look to bring our cash balance to Q3 or Q4 2021 levels over time. 2022 has so far been challenging, and we've already taken actions to adjust to the lower revenue level in the first half of 2022 and our expectations for the remainder of the year. We have proactively taken actions to reduce operating expenses, including a small layoff, and we have adjusted product ordering and took a $19.5 million reserve against potential inventory overhangs. We believe our business fundamentals remain strong with a positive long-term outlook, and we continue to believe that the self-build gaming PC market will begin to accelerate in the second half of 2022. Despite the headwinds we've been facing, we have continued to invest in product development and have and will continue to release innovative and what we believe to be industry-leading products. In terms of the full year 2022, we are updating our outlook as follows. We now expect total revenue in the range of $1.35 billion to $1.45 billion, adjusted operating income in the range of $35 million to $50 million, and adjusted EBITDA in the range of $50 million to $65 million. There are some changes to the additional modeling details underlying our outlook. We believe that we continue to be in an inventory correction, but further advanced it in the first half of the year. And particularly, we believe that components inventory in the channel is close to normalization, and this should help lift our second half revenue in combination with GPUs starting to become reasonably priced and the release of AMD's new AM5 platform. Some of the largest and most successful retailers have struggled to actually call the right inventory levels and believe that we have appropriately responded to changing circumstances and the changes in market demand caused by inflationary pressures. Revenue has been quite difficult to forecast as we believe that the end market demand has not fallen as much as our orders from our customers have. Like inventory, logistics costs have slowly reduced during the year and will be a positive impact on gross margins in the second half of 2022 compared to the first half. We will continue to invest in new product development in order to maintain a rigorous release schedule. We will moderate other operating expenses in tune with the current business environment. 2022 annual EBITDA range is not a good indication of a more normalized run rate as the lower-than-expected first half is essentially not contributing to the annual number. With the Fed rate hike cycle in progress, forecasting interest expense is more difficult. Assuming no further debt paydown, we now expect interest expense of approximately $3 million to $4 million per quarter, an effective tax rate of approximately 15% to 20% for 2022, and full year weighted average diluted shares outstanding of approximately 98 million to 100 million shares. To summarize, our Q2 results were below our expectations, but we're starting to see signs of improvement in our channels. We expect that the second half will show improvement over the first half, but at lower levels than we expected at the start of the year. In particular, GPU prices have moderated and GPUs are generally available now to our end customers. That coupled with the expected exciting product releases from us for our product lines, plus new AMD motherboards and NVIDIA GPUs, should provide a good foundation for improving results in our components business. We've seen a slow easing of logistics costs through the reduction of container rates and also to less need to airfreight products. Higher revenue will help margins as absorptions will improve, and our mix, including new product releases, should improve overall margins through the second half. If consumer end demand continues to hold up, we expect that the end of 2022 will provide a good foundation for 2023. With that, we're now happy to open the call for questions. Operator, will you please open the line for Q&A?