Michael Potter
Analyst · Goldman Sachs. Please proceed
Thanks, Andy, and good afternoon, everyone. In Q1, we delivered net revenue of $380.7 million, well above the Q1 2020 pre-pandemic level of $308.5 million. This compares to $529.4 million in Q1, 2021, which was a record first quarter for Corsair, led by seamless checks and pent-up demand. Over 70% of the revenue decline in Q1 2022 versus Q1 2021 was in the European region, as we've seen European consumer sentiment dropped sharply following the start of the conflict in Ukraine. We believe that the channel has reasonable levels of inventory of our products. Our channel partners are adjusting inventory levels based on their current and expected consumer demand and the decreased shipping times today compared to a year ago. This will cause short-term headwinds, but we expect inventory to be at normal levels during Q2. Turning now to our segments. The Gamer and Creator Peripherals segment contributed $134.1 million of net revenue during the first quarter, a decrease of 23.7% from $175.9 million in Q1, 2021, but still a healthy 76.8% above pre-pandemic Q1, 2020, of $75.9 million. The Gamer and Creator Peripherals segment net revenue contributed 35.2% of total net revenue, an increase of 200 basis points from 33.2% in Q1, 2021. The Gaming Components and Systems segment contributed $246.5 million of net revenue during the quarter, a decrease of 30.3% from $353.5 million in Q1, 2021, primarily driven by a shortage of reasonably priced GPUs and supply and logistics constraints. It was 6% above Q1 2020's level of $232.7 million. Just over half of this revenue came from memory products, which contributed $132.2 million. Overall, gross profit in the first quarter decreased by 43.4% to $90.8 million from the record $160.3 million in Q1, 2021. The decrease over Q1, 2021, was primarily driven by reduced revenues, increased logistics costs and a return to more normal promotional activity. Gross profit margin was 23.8%, a decrease of 650 basis points from the record 30.3% in Q1, 2021, mainly due to significant increases in logistics costs, especially ocean freight, promotion activity and lower absorption on reduced volumes. Sequentially, the margin was roughly flat, with 23.9% in the fourth quarter of 2021. We've also countered inflation effects by raising prices where appropriate and expect to continue such actions and some of the more severe logistics cost headwinds moderated during Q1. The Gamer and Creator Peripherals segment gross profit was $43.1 million, a decrease of 37.5% from $68.9 million in Q1, 2021, primarily driven by a decrease in revenue in the same periods, increased supply chain and logistics costs and a return to more normal pre-pandemic level of promotions. Gross profit margin was 32.1%, a decrease of 700 basis points from the record 39.1% in Q1 2021, largely due to the previously mentioned supply chain and logistics costs and rebate levels. Sequentially, margin was up 220 basis points over the fourth quarter of 2021, largely due to the previously mentioned supply chain and logistics costs and rebate levels. Sequentially, margin was up 220 basis points over the fourth quarter of 2021, largely due to a favorable mix shift towards our higher-margin Elgato and Scuf branded products. This shows the durable strength of our diverse portfolio of products. The Gaming Components & Systems segment gross profit was $47.7 million, a decrease of 47.8% and from $91.5 million in Q1 2021, primarily driven by the decrease in revenue in the same periods and increased logistics costs. Gross profit margin was 19.3%, a decrease of 660 basis points from the record 25.9% in Q1 2021, primarily due to freight costs as well as some under-absorption associated with the lower revenues. Our memory product margin in this segment was 15.9% for the quarter. First quarter SG&A expenses were $76.1 million, a slight decrease of 2.2% and compared to $77.9 million in Q1 2021, primarily due to a decrease in personnel-related costs. The impact of outbound freight costs due to the reduced revenues was offset by increases in outbound ocean and air freight rates. Adjusted operating income in the first quarter of 2022 was $13.3 million, a decrease of $67.1 million from $80.4 million in Q1 2021. First quarter net loss was $3.3 million, of which $2.9 million attributable to Corsair Gaming, Inc. or a loss of $0.05 per diluted share as compared to a net income of $46.7 million or $0.47 per diluted share in Q1 2021. First quarter adjusted net income was $9.2 million or $0.09 per diluted share as compared to adjusted net income of $58.2 million or $0.58 per diluted share in Q1 2021. Adjusted EBITDA for the first quarter of 2022 was $15.4 million, a decrease of $65 million compared to $80.4 million for Q1 2021, resulting in adjusted EBITDA margin of 4.1% compared to 15.2% in Q1 2021. Turning now to our balance sheet. We ended the quarter with $29.4 million of unrestricted cash no draw on our $100 million revolver and $247.5 million of debt at face value. We spent $4.4 million for CapEx and $1.25 million for principal debt repayment. Additionally, we used $19.5 million in net cash to acquire a controlling 51% share of iDisplay as we continue to look for strategic opportunities to use the cash regenerate. This is another investment in growth as we prioritize investments in new markets and R&D to bolster our product development efforts. -- barring such opportunities, we look to bring our cash balance back to Q3 or Q4 2021 levels. In terms of the full year 2022, we are updating our outlook as follows: we now expect total revenue in the range of $1.6 billion to $1.8 billion. Adjusted operating income in the range of $100 million to $120 million and adjusted EBITDA in the range of $110 million to $130 million. We previously expected an approximately 45% -- 55% revenue split for the first half and second half and now believe the second half will represent a slightly higher portion. There are some changes in the additional modeling details underlying our outlook. We are seeing an adjustment of channel inventory to reflect the current demand, and we expect that during the balance of the first half, we expect sales into our channel to be significantly less than sales out to consumers. We expect channel inventory to be normalized in late Q2. We still expect gross margins to remain pressured by logistics costs, especially in the first half of the year, but we have started to see some improvements. We will continue to invest in new product development in order to maintain a vigorous release schedule. We will moderate other operating expenses in tune with the current business environment. With the Fed rate cycle in progress, forecasting interest expense is more difficult. Assuming no further debt paydown, we now expect interest expense of approximately $2 million per quarter. The $4 million patent trial win in Q1 2021 is not in our outlook. This amount could vary depending on what the judge rules, is subject to appeal and the timing of recognition of a gain, if any, is uncertain at this time. An effective tax rate of approximately 24% to 26% for 2022 and full year weighted average diluted shares outstanding of approximately 100 million to 102 million shares. There was an impact of approximately $0.02 on EPS in Q1 due to the accounting for put rights associated with iDisplay. There may be further accretion of this over the next several years, depending on performance, but it is unlikely to be even $0.01 in any quarter. To summarize, our underlying growth trends remain strong, and we are executing despite the macro headwinds impacting everyone. We expect the operating environment will improve as we move through 2022, which will flow through to our revenue growth, margin improvement and increased operating cash flow. In particular, GPU prices have continued to moderate, and we continue to believe that this will increase the demand for PC components as more gaming PCs are about. We continue to expect this will occur in the second half of 2022. With that, we're now happy to open the call for questions. Operator, will you please open up the line for Q&A?