Andy Paul
Analyst · Stifel
Thank you, Ronald, and welcome, everyone, to our Q3 2022 earnings call. I'm very pleased to report that we achieved a 10% sequential revenue growth in Q3 2022 from Q2 2022, while continuing to deal with higher-than-normal inventory levels. Sales levels from our channel to consumers were significantly above pre-pandemic levels in almost all product lines and many were above the year ago level. As we have reported in recent earnings calls, this year has been marked by excessive inventory in the channel, especially in Europe. We continue to report and make comments on consumer sales from our channel as well as our revenue from sales into the channel to provide clarity on the progress we are making. For example, in the US, we have made great progress in reducing this inventory and stock levels are now closer to a more normal level. European channel inventory position remains elevated, but is also slowly normalizing. Our target is to reduce our worldwide channel inventory overhang by roughly $100 million from the start of 2022 to the end of this year, with a little left more to go in our creative and peripheral segment and our European channel inventory. As we mentioned in previous quarters, the self-built PC market has been held back over the past two years, with high demand for graphics cards from crypto miners on top of increased demand for computers during the pandemic, which had caused GPU prices to rise in some cases to double. Now that crypto mining cannot use GPUs as effectively as before, there's been a decline in demand and prices are back to standard MSRP or below. Additionally, in recent months, there have been launches of new technology platforms through NVIDIA, AMD, and Intel, which look to be accelerating demand in the self-built PC market as our enthusiast customers can now build a better and faster gaming PC for a lower cost than they could over the last two years. The added positive for Corsair is that gaming PCs built with these new platforms need faster memories such as DDR5, larger power supplies with 1,000-watt capability or higher, and better cooling technology, all product categories that we are expert in and have obtained a dominant market share. There have also been several recent games launched or updated that take full use of new technologies built into the new GPUs, making them more immersive and more exciting to play. This is also helping to drive higher demand for gaming PCs and peripherals. In general, as we move through the second half of the year, we are starting to see the market recover from the lower demand seen in the early part of 2022. The US continues to be a strong market and we expect Q4 to see continued growth in all categories. Europe is still tracking lower than last year, but has shown improvements, and we currently also expect growth in Q4 compared to Q3. Revenue in Asia for Q3 was approximately flat compared to last year. Let me now take a minute to update you on some of our Q3 product developments. In Q3, we began selling the Corsair Voyager a1600 AMD Advantage Edition laptop. This is our first Corsair branded laptop, and it combines AMD's latest CPU and GPU platforms with our software and technologies to create an unparalleled gaming and streaming experience. This laptop has been the highest single R&D investment in our company's history, entering the top end of the gaming laptop market. We also launched a new 45-inch OLED bendable gaming monitor developed in partnership with LG. This incredibly looking display be adjusted from flat to curve by hand for different gaming use cases and is the first of its kind in the market. We expect to start shipping this monitor in first quarter of 2023. Other launches in Q3 include our new K100 Air wireless mechanical gaming keyboard, and we announced full availability of PC components compatible with NVIDIA's latest 40 series graphics cards. In summary, while the market environment remains challenging, we are very encouraged by the recent activity in the self-built gaming PC market and we expect elevated demand to continue as new lower-priced models of GPUs get launched in the coming months. Longer term, we expect a further benefit from the expansion in the gaming gears market numbers of active consumers during the pandemic, which should drive a higher spending base over the next few years. We've made significant progress in driving down inventory levels, both in the channel as well as internally and expect to reduce these levels further in Q4 as we move back to our normal targets. Let me now turn the call over to our CFO, Michael Potter, for details on the financials. Michael, please go ahead.