Yaniv Spielberg
Analyst · Haywood Securities. Your line is open
Good morning, everyone. And thank you for joining Bragg's first quarter of 2022 results presentation. You'll hear today that our first quarter was our best quarter to-date. We couldn't have done it without the hard work of every single member of our team, Slovenia, Malta, Las Vegas, Reno, and other places. So before we start I want to take a moment and thank everyone for their hard work and continued hard work. With that said, I'm going to ask everyone to turn to the second page and look at the Safe Harbor statement. Please familiarize yourself with the Safe Harbor statement on the second page as some of the comments that Ronen and I will make today will include forward-looking statements as defined in the Safe Harbor statement. With that, I'll begin the presentation and then I'll pass it to Ronen Kannor who will host with me this morning to discuss the financials. Today we'll discuss our quarterly highlights, we'll also discuss the strategic focus and focus on the content production that we ramped up. We'll talk about M&A licensing and new markets. Ronen will walk you guys through the financials and guidance and then we'll conclude with an outlook and conclusion, at which time we'll open the line for questions. Thank you very much, everyone for joining. I want to start with the quarterly highlights. The first quarter of 2022 was a strong quarter with a strong growth driven by ongoing content and platform expansion and new market strategy. You will see that the first quarter strong financial performance is the strongest, we've had to-date. First-quarter 2022 revenue came at €19.4 million, that's 36.4% growth on our first quarter of '21. The adjusted EBITDA for the first-quarter came in at €3 million, which is 26.2% growth on our first-quarter of 21, and of course, our gross profit margin increased by 490 basis points to 51.8%. There's also been first-quarter business momentum. Very strong revenue in Q1 was driven by underlying recurring revenue and recent new market expansion, successful launch of new proprietary studio Atomic Slot Lab, 2 titles the were released in Europe, and we'll talk about that more in a few slides, and then of course, the continued successful rollout of new market strategy were alive in the Czech Republic and Bahamas, and we continue our growth in the U.K., Switzerland, and Spain. Recent developments include going live in Ontario. Ontario market opened up for operators on April 4th, and Bragg is a fully licensed gaming-related supplier in this new regulated market. We also entered the regulated Portuguese iGaming markets for the first time with the bet click launch, and we continue to grow our presence in the Dutch market announcing our third and fourth time customer with the brand 711 at that nation. I want to shift gears and talk about expanding our strategic focus on content. It started, as I'm sure you guys are aware, with the acquisition of Wild Streak in June of 2021, and we continue to focus on content as it becomes a very important factor in our success story. And I want to talk to you about the benefits of the proprietary and exclusive content expansion on Slide 7. You'll see that we continue to invest in our in-house gaming content, and to integrate new exclusive content providers. We break down our content into two categories, we have our proprietary content as you can see on the slide, Slide 7 at the top, and then the exclusive content providers at the bottom. The expansion of proprietary content is expected to drive gross profit and EBITDA margins. For proprietary content from our in-house studios, we capture approximately a 100% of the revenue. For content from partner studios, we capture about 25% to 35% of the revenue, and we now have four in-house content studios, which include Wild Streak, Spin, When it Closes, Atomic Slot Lab and of course, the Oryx studio. We also have exclusive content that comes from our exclusive partners, regular and diverse exclusive content from partner studios offers portfolio diversification and geographical differences, games that are built on our remote gaming server are not available anywhere else in the market, we have diverse and localized portfolio where we can tailor to the European market and the North American market and then upon expansion to other markets, and of course we're leveraging proven track record and bringing land-based brand online, balanced with the selection of new high-quality online first studios. And so I want to focus on the proprietary studio update on Slide 8. And you'll see on the slide that we have really three studios that we can discuss on this slide, but one of the studios, the acquisition of Wild Streak, is broken down to online and land-based. Wild Streak, as you guys remember, is an acquisition that we did in June of 2021. We're on track to release five games via our partnership with Pragmatic Play this year. So far the successful partnership which was established with Pragmatic Play last year resulted in total seven games. That were released and are currently live. These games that are released by Wild Streak show strong player retention and continued growth in the numbers. And of course, there's also other success stories of the Wild Streak online content which have been released in other markets, like the drag and power, which had a record quarter in New Jersey in the first quarter of 2022 and was also recently launched in Michigan in West Virginia. The strength of the Wild Streak brand also resonates really well in the land-based. Wild Streak, land-based has agreements with IGT, with Sega Sammy. One game has already been released with IGT in 2022, with four additional games currently in development. The last three games that were released by the Wild Streak gaming, land-based version, all made it to the top 25 A-List [Indiscernible] Nucor game report with increase in sales. And the success of the IGT deals resulted in IGT actually extending the deal with Wild Streak for additional four titles, which will start developing and deliver in the months and the year to come. There's also been four titles that launched this year with Sega Sammy, including the well-known online brands, Congo Cash and Fairy Dust. And these will go into the land-based with Sega Sammy in the second quarter and third quarter of 2022. In addition to that, as we discussed on our last earning call, we've also created a new studio -- a new in-house studio called Atomic Slot Lab. The launch of the new studio with high quality content, focusing on the European markets. We released our first game, Egyptian Magic in the first-quarter, which was a top 5 game ever released on our platform, on our RGS, our remote gaming server. We also released Paradise, which launched in the first-quarter, towards the end of the first quarter of 2022 with increasing success. Total of 11 pilots to launch this year in Europe through the Atomic Slot Lab and 10 titles to be launched in the U.S. with customized maps, line count, and other game variable for each market. The beauty in our ability to tailor gains for the European and the North American market is that we're able to leverage well-known brands, exceptional maps, and exceptional graphics to tailor to the different markets, the European market and the North American market, with growing success. And then of course finally, our Oryx studio which has been in operations for quite some time, has been revamped with new leadership, growing team and talent, and we revitalize the identity and quality of the game designer production given what we've learned from the Walter (ph.) gaming and the Atomic Slot Lab. Six new games are planned to launch in this calendar year with our North American debut also expected this year with custom U.S. specific math. With that said, I want to focus on Slide 9 on the game release road map, both the proprietary and the exclusive content. You will note that in prior years, we had game releases in Europe and the rest of the world, mostly from Partner Studios, which were exclusive, but not proprietary. If you look at 2022, you'll see that we're going to release 22 games out of 49 games that are proprietary games in Europe and the rest of the world, and we're going to release 22 games out of 39 games, proprietary games, in North America. This is important because quality is more important than quantity for us. The key point here that we want to drive is that we move from 20% proprietary content to over 45% proprietary content and so we keep more of the revenue, releasing 88 games in a year puts us up with top game publishers in the industry. To name one, Evolution Gaming, which includes evolution that turned Red Tiger and Big Time Gaming, also announced, by coincidence, that they'll release 88 games in 2022. Forty-nine games that are released by us in Europe equate to almost one new game per week, and operators generally would struggle to take more than one game per week from one supplier, so it really ties in nicely for one game per week in the European markets, both proprietary and exclusive content, and as we roll out our North American strategy, a similar strategy for the North American markets with proprietary and exclusive content. With that said, I want to move on Slide 10 to M&A licensing in new markets. Updating you on the Spin transaction, we talked about it a lot, we're hoping to close. I can assure everyone that we've submitted all the last documentation that were required for the Pennsylvania Gaming Control Board and has been sitting on their desk for review and consideration. We're hoping to be included in the May 18 agenda for the Pennsylvania Gaming Control Board. Once we get the approval from the Pennsylvania Gaming Control Board on the licensing of the individual and the entities we'll be able to close the Spin transaction. Despite the length of time that it's taken to close the Spin transaction, I assure you are like I assured you in last quarters, we've been working as one unit with respect to the perspective deals in the North American market. We've been working with the Lab, we've been working with agencies to get everything sorted, so once we get the clearance from the regulator, including the Pennsylvania regulator, we can hit the ground running and then have the Oryx technology, the Wild Streak games, the Oryx games distributed through Spain, in the U.S. and of course in Ontario. On Slide 12, you will see that we continue to roll out our confidence technology in newly regulated markets in Europe, North America, and globally. New licenses and new market entries include the Ontario, Canada market, which I discussed we obtain our supplier gaming license in March, and the market rolled out as legal on April 4. In Bahamas, we obtained our supplier license in the first quarter and we launched with Island Luck in March. In the Czech Republic, we had the first market entry in February, taking content live with the sign-out group. We also had content agreement signed with micro game, which is Italy's larger distributor of online casino games and preparation for market entry later this year. We got our PAM our Player Account Management certified for the Czech markets in preparation for player account management launch with Merkur later this year as well, we announced that in November of '21, and of course we continue to roll out content in the United Kingdom, launching with SkillOnNet in January. So far, we've shown great progress in North America, we really are expecting to obtain our Pennsylvania license in the second quarter of '22, this of course, paves the way for the completion of the Spin Games acquisition in the second quarter and subsequent U.S. content roll out in the third quarter of '22. As I mentioned, we're working tightly with Spin and the regulators to make sure that once we get the license and once we close the transaction, we have a smooth roll out of licensing and certification from the laboratories so we can hit the ground running. We've also applied this quarter for supplier license in British Columbia and we're hoping to leverage the Spin agreement with the BCLC and provide our content to the BCLC in BC in Canada. As you guys are aware, we continue to work on licenses and certifications in various markets. On Slide 13, you will see that Bragg's addressable market continues to expand rapidly, as online gaming companies grow aggressively and land-based companies look to migrate online. Bragg expects to enter the North American markets with our own proprietary content and exclusive content in the third quarter of '22. We've started the roll out in Canada, in Ontario with 888. We're hoping to get our final approval from the U.S. regulators in this quarter and roll out our content, proprietary and exclusive in the third quarter. Even in the first quarter of 2022, Bragg total addressable markets equates to about $13.5 billion, including the United Kingdom, Germany, Netherlands, Greece, and Canada. As we continue to get our licenses and certifications, we're expecting to grow the total addressable market by the end of the fourth quarter to $21.5 billion, which will include our existing markets, but also going live in Italy, United States, rolling out Canada including Ontario, NBC, and other new markets. If you look at the future, we're estimating that by the end of 2026, including the growth in the North America market and the European market, Bragg's total addressable market will be at about $43 billion and that presents an immense opportunity for revenue diversification, revenue growth, and increasing customer base to grow our revenues well in to the future. I'd like to turn the presentation to Ronen to discuss the financial and the guidance for the first quarter of 2022 and the rest of the year.