Yaniv Spielberg
Analyst · Canaccord Genuity. Your line is open
09:57 Thank you. Ronen. As you can see, the business has been performing well. And next, I want to talk about the product strategies that underline the business. First, on page 14, we'll talk about our content strategy, which is a rich portfolio of casino games from in-house and partner studios. We really divide internally our content into 3 buckets. The first bucket is Bragg’s proprietary studios. These are the fully-owned studios which produce in-house games, names that you know, the Wild Streak, the Oryx, the Spin and the newly founded Atomic Slot Lab. We offer online land based and social games, slots and table games. And of course no royalties to pay on proprietary content, which means higher gross profit margin start stay with the business. 10:41 The second bucket of content that we offer is our exclusive third-party content, essentially it means third-party studios who offer games via our remote gaming server for exclusive distribution by Bragg. And so we take the content from our partner studios, we host it, we certify it and then we sell it. It's diversed and localized portfolio and it caters to player preferences in different markets. Some of the names that you can see on page 14 include Gamomat, Bluberi, Blue Guru and others which are exclusively distributed through us. 11:14 The third bucket of content is the aggregated portfolio, where we offer thousands of online game titles from top studios and we continuously update our titles every month to get the best new games releases through our platform. And so, proprietary studio content and exclusive new offering have been driving and continue to drive our margins and boost revenues. 11:35 I want to take you through a case study of the game that we released recently through our newly founded Atomic Slot Lab. Atomic Slot Lab is our brand new in-house studio. In Q2 of ‘21 Bragg acquired Wild Streak and appointed Wild Streak Founder and CEO, Doug Fallon as the Group Director of Content. With the help of Doug Fallon in Q3 of ‘21 Atomic Slot Lab was established, which is a new game studio with a mission to forge a new generation of online casino games. Each of Atomic Slot Lab games has at least 2 map variations, 1 that is tailored to the North American taste and 1 that is tailored to the European market. Atomic Slot Lab launched its first title Egyptian Magic in Europe in January of 2022, and we expect to release at the North America later this year. 12:25 The performance of Egyptian Magic has been phenomenal. Egyptian Magic is an all-time top 5 slot releases for Bragg’s exclusive content portfolio, which includes over 270 games from proprietary studios and third party studios. Egyptian Magic was also named Slot of the Week by online casino content focused outlets SlotBeats.com. I think this point illustrates that the launch of Atomic Slot Lab highlights the successful execution of our new proprietary content strategy, which helps us drive higher margins and bring in new customers to this proprietary content that is only available through our platform. 13:02 Next, I want to talk about our iGaming platform strategy. Our player account deployments enable stable long-term growth for the Bragg business. Our player account management iGaming platform is chosen carefully by online casino brands which typically look for a partner to power their casino for 5-plus years, which means that we have long-term contracts with our partners. Online casino taking Bragg’s player account management are more likely to be stable long-term partners. And of course, we control most of their operations because we're fully integrated into their operations. 13:35 Player account management is the backbone our SaaS, software as a service iGaming technology offering. It's encouraging and enabling the deployment of other revenue generating products and services, including the exclusive content from our in-house and partner studios, aggregated content, platform fees for sport book, wagering, fees for manage and operational services, and of course, the new [indiscernible] Fuze player engagement tool sets, which helps with promotions, retention and acquisition of customers. New regulated online casino markets present opportunities to win new PAM customers. And talking about newly regulated markets, I think the best case study to illustrate that point is the newly regulated Dutch market. 14:17 In the Netherlands, in early 2021 we secured deals for several local casino and sports betting brands as the supply our player account management in anticipation of the market opening. In August of 2021 following bespoke development to comply with local regulation, Bragg’s player account management is one of the first to be certified for the Dutch market. On October 1, 2021 the Dutch regulated online gambling and in October 2021 BetCity, which is one of our customers is one of the first operators to receive a license. We launched BetCity successfully on our player account management at the market opening and it's been a very, very successful launch. Since October 2021 JACKS launched on Bragg’s player account management system and iGaming platform and Bragg also launched content with state operators Holland Casino and TOTO. 15:09 The operations and the execution in the Dutch market is just an illustrative point of our agile operator friendly iGaming platform and the Netherlands is now Bragg’s top market with very exciting opportunities ahead for a market that is over $1 billion in total addressable market. Our flexible modern platform technology puts us in a strong position to win market share in newly regulated jurisdictions. And we're very excited about the recently announced Ontario license, which we hope will present a significant opportunity for us in a similar fashion to the Dutch market. 15:43 I think the next slide is important to talk about our continued growth, which is complemented by substantial margin expansion. We talked about the importance of content, we talked about the importance of our player account management. And this slide, slide 18 illustrates why these are important. If you look at our profitability margin for 2020, you can see that our gross profit margin was 43% and our adjusted EBITDA margin was 11.9% as we were selling mostly third-party content. Third-party content has a lot of royalties attached to it, so the cost of goods sold is more expensive and we have to pay out. As we transition to more platform and proprietary content, you can see that in 2021 our gross profit margins increased by over 5% and our adjusted EBITDA increased as well. 16:31 As we look into the future, we would like to focus more on our platform and we would like to focus more on proprietary content, both carry much higher gross profit margins in terms of the profitability for the business. Our target profile for the business is to achieve 60% gross profit margin and an adjusted EBITDA margin of 25%. And so, Bragg operating leverage is expected to increase given the limited growth in employee cost and other overheads. 17:00 Next, I'd like to talk about M&A licensing and new market opportunities. First, I'd like to provide an update on the Spin Games closing. We recently announced that we expected Spin to close in Q1 of 2022, now given regulatory delays we expected to in Q2 of 2022. The reason for it is because the regulators now have the applications, they have concluded their investigation and it's now a matter of reviewing the investigated reports. We're awaiting Pennsylvania Gaming Control Board award of the Bragg license, which will allow us to close the transaction. We've been approved by the New Jersey regulators with the transactional waiver and the Michigan regulator with the transactional waiver. And so, what we're waiting for is the Pennsylvania regulators to approve the license and once the license is approved we will be able to close the Spin transaction. 17:54 It's important to mention that in the time that we're waiting for the regulatory approval to close Spin transaction on paper, we've been doing the integration between Bragg’s European remote gaming server and Spin remote gaming server and that's already been completed. We're also submitting for and working on certification in the various markets that Spin is already operational in, and we anticipate a very smooth go-live date once the transaction closes. We expect that to close in Q2 of 2022. Hopefully, sometime in May of 2022, subject to regulatory approval. 18:32 And so, now that I've updated on the Spin closing, I just want to remind everyone what Spin is. Spain is our recently announced acquisition at May of ’21. Spin has been an established U.S. B2B gaming supplier as well. They have their own remote gaming server and content aggregation business, it of course, accelerates Bragg’s entry into the United States. It's an established provider of proprietary and exclusive third-party casino content. It was founded in 2012 by Kent Young who will remain with the business as a Director for Americas. 19:03 Spain's acquisition fast forwards our U.S. rollout for Bragg’s exclusive content. And we're expecting to rollouts Bragg’s exclusive content via the Spin acquisition in Q3 of 2022. Few other quick thoughts about Spin, it's license in 5 jurisdictions, New Jersey, Pennsylvania, Michigan, Connecticut and BC in Canada. Over 35 proprietary games, over 30 customers and as you can see the biggest customers in the United States [indiscernible] and others. We're very excited about the acquisition. We are working together closely as if we're already together as one company. And once the acquisition gets the final approval from the regulators, we will continue to work together on rolling out Bragg’s US strategy. 19:49 So if we're talking about licensing in new markets. The next slide, page 21 is an update on the licensing in new markets. Bragg continues to roll out its content and technology in newly regulated markets, in Europe, North America and globally. In Q4 of 2021, in October high impact launch of our player account management and content in the Dutch market as we already discussed. In November of ‘21 Bragg obtained its UK license and we started rolling out our content in that market. And overall, 6 newly regulated markets entered between March ‘21 and January ‘22, which include the Swiss market, the regulated German market, Greece, the Dutch market, UK and the Czech Republic. 20:33 We've also had key developments in Europe in the process of certifying our games for Italy, a EUR2.3 billion iGaming market. We also have license pending in Belgium, which is a smaller market and we have our game certified and were pending launch in the Portuguese market. With respect to North American progress, as we've already discussed, we applied for licenses in the US, in New Jersey, Pennsylvania, Michigan and Connecticut, we expect the total addressable market growth of about $4 billion by the time we get the licenses, which is very soon, as I mentioned. In February of this year we announced that we will obtain our Bahamian gaming license or Bahamian supplier gaming license and recently, a couple of days ago we announced that we were one of the first B2B companies to be granted our Ontario gaming supplier license, which is expected to be one of the largest iGaming markets in North America. Ontario will be newly regulated markets on April 4th and we're very excited about the opportunity, especially given our presence in the Canadian, especially in the Toronto market. 21:41 So talking about growth in the business and the licensing and new market opportunities. I want to turn your attention to slide 22 with a roadmap of expanding market opportunity. Bragg’s addressable market continues to expand rapidly as online gaming companies grow aggressively and land-based gaming companies look to migrate online. If you think about where Bragg started in ‘21 focused on a small region of about $3 billion, by Q1 of 2022 we're licensed and operational now in about $13.5 billion of TAM. As we continue to apply for and be granted licenses in new jurisdiction, including the United States, Italy Canada and other new markets, we're expecting to grow our total addressable market by the end of this year to about $21.5 billion. It presents a significant growth opportunity in terms of revenue and new customers in all these newly regulated markets as we present our content and iGaming platform, and of course, supporting services to newly regulated entity. 22:43 It is expected that our total addressable market will grow to about $43 billion with North America growing at a higher pace than Europe and will represent very exciting market opportunity for us as we continue to grow our operations in Europe, North America and rest of the world. 23:00 With that, and the growth in our revenue and our expected total addressable market, I'll turn it again to Ronen Kannor to talk about the financials and the guidance for Q4 and the full year.