Strauss Zelnick
Analyst · Piper Jaffray
Thanks, Hank. Good morning, and thank you for joining us today. Before we begin, all of us here at Take-Two all around the world want to acknowledge and express our sympathy in the wake of these terrible and tragic attacks in Manchester. It's terribly sad that at an entertainment event, where people went to be pleased and delighted, that this terrible thing occurred, and we're deeply saddened by it, and obviously, puts into context the conversations we're having today.
So with that said, we'll turn our attention to business. Consumer demand for offerings remained exceedingly strong in the fourth quarter, finishing off another outstanding year for our organization. During fiscal 2017, we delivered bookings that significantly exceeded our expectations, along with revenue growth and margin expansion. These results were driven by the continued extraordinary performance of Grand Theft Auto V and Grand Theft Auto Online, a diverse array of titles from 2K and record digitally delivered revenue and bookings, including our highest-ever from recurrent consumer spending.
Our business performance converted into substantial cash provided by our operating activities, which grew 27% to $331 million. We invested our capital to grow and diversify our business further, including acquiring Social Point, a leading free-to-play mobile game developer. As of March 31, 2017, we had $1.4 billion in cash and short-term investments. Grand Theft Auto V and Grand Theft Auto Online outperformed our expectations during the fourth quarter as they have in every period since their release. Grand Theft Auto V remains our industry's standard bearer for creative excellence and the highest-rated game of the current console generation, with selling now surpassing 80 million units. The title continues to attract and delight new audiences; especially, the install base of PlayStation 4 and Xbox One expands further. In addition, Grand Theft Auto Online again delivered year-over-year bookings growth in the fourth quarter, substantially exceeding our expectations and was the single largest contributor to recurrent consumer spending. Rockstar Games has driven sustained engagement through the ongoing release of a wide array of 3 additional content. Most recently, the Cunning Stunts: Special Vehicle Circuit update, followed by the Land Grab and Tiny Racers modes. In total, Rockstar Games released 12 significant updates during fiscal 2017, coupled with a regular weekly schedule of new content offerings and as much more planned going forward. It's a remarkable achievement that recurrent consumer spending on Grand Theft Auto Online has grown every year since its release and reached record levels in fiscal 2017 more than 3 years after its initial launch.
Our results also benefited from 2K's robust holiday lineup. NBA 2K17 remains the top-rated sports game of the current console generation and is poised to become our highest-selling sports title ever, with selling to date of nearly 8 million units. Engagement with and recurrent consumer spending on our industry-leading basketball series continues to grow, with over 2 billion games of NBA 2K17 played on PlayStation 4 and Xbox One, up 16% over NBA 2K16. More than 1.3 billion of these games were multiplayer, a 40% increase, and the average time the consumer spent playing multiplayer games increased by nearly 30%. This remarkably strong engagement helps to drive record recurrent consumer spending on NBA 2K, which grew 71% during fiscal 2017. Furthermore, we're thrilled to broaden our industry-leading basketball brand and expand our footprint in the evolving world of competitive gaming, with the upcoming launch of the NBA 2K eSports league, which Karl will discuss in more detail. Mafia III was praised by the media and consumers alike for setting new creative benchmarks through its deep storytelling, diverse characters and authentic period setting. The title's being supported with downloadable content, including a Season Pass that delivers 3 narrative-focused experiences, which expand the world of New Bordeaux with thrilling new storylines alongside characters, both familiar and new. Mafia III's add-on content also brings fresh new locations to explore gameplay mechanics, weapons, vehicles, outfits and activities. We're proud of Hangar 13's inaugural release, which is now sold in more than 5 million units. WWE 2K17 continued to build on the success of our popular sports entertainment series and is sold in approximately 3 million units today. Developed collaboratively by Yuke's and Visual Concepts, WWE 2K17 is being supported with downloadable add-on content, including a Season Pass. We believe there remains a substantial long-term growth opportunity for the WWE 2K series by further leveraging the development of marketing talent of 2K and Visual Concepts, which are responsible for the tremendous success of NBA 2K. Sid Meier's Civilization received stellar reviews and is the fastest-selling title in the history of the series, with selling to date of nearly 2 million units. The robust post-launch content for Civilization VI includes the Australia Civilization & Scenario Pack and the Persia and Macedon Civilization & Scenario Pack. In addition, 2 more civilization & scenario packs will be added automatically for owners of the Civilization VI - Digital Deluxe edition at no extra cost. We're immensely grateful to Sid and the team at Firaxis Games, who captivated audiences for more than 25 years and continue to raise the bar for this beloved strategy series, which is sold in more than 40 million units worldwide. In addition, a number of other releases within catalog titles contributed to our fiscal 2017 results, including NBA 2K16, BioShock: The Collection and XCOM 2. We continue to benefit from our industry's ongoing transition to digital distribution. In fiscal 2017, we delivered record digitally delivered revenues in bookings, driven by growth in both full-game downloads and recurrent consumer spending. Recurrent consumer spending grew 52% to its highest level ever and accounted for 57% of digitally delivered bookings or nearly 1/3 of total bookings. In addition to record sales of virtual currency for Grand Theft Auto Online and NBA 2K, recurrent consumer spending was enhanced by a variety of other offerings. Starting with the free-to-play category, WWE SuperCard delivered its best year ever, with bookings up more than 70% and total downloads now exceeding 14 million. During fiscal 2017, we released 3 updates for the title that significantly enhanced this popular card game -- card battle game. NBA 2K online, which remains the #1 PC online sports game in China, with approximately 35 million registered users also enjoyed record results, including strong double-digit bookings growth.
And Social Point, which we acquired in January, already is outperforming our expectations. Bookings from its 2 biggest games, Dragon City and Monster Legends, grew in the fourth quarter, and daily average revenue per user increased nearly 30%. We expect this acquisition to be a significant contributor to recurrent consumer spending in fiscal 2018 and a meaningful growth opportunity over the long term. In the downloadable add-on content category, bookings grew substantially, led by our offerings for Sid Meier's Civilization, WWE 2K and XCOM 2.
As announced yesterday, Rockstar Games have decided to move the release of Red Dead Redemption through the spring 2018. Red Dead Redemption 2 will be their first game created from the ground up for the latest generational console hardware and some extra time is necessary to ensure the best experience possible. Thus, decisions are not made lightly and are driven by our team's unwavering commitment to unparalleled quality. That said, we still expect fiscal 2018 to be a year of strong earnings and cash provided by our operating activities for Take-Two, despite an unusually light release slate. Our ability to project significant profits with lineup that solely includes new frontline releases of our annual sports entertainment titles reflect the strength of our robust catalog led by Grand Theft Auto and a substantial contribution we now received from recurrent consumer spending. While we still have much opportunity to make our release slate and results more consistent over time, our enterprise has been transformed into a significantly higher margin business than at any time in its history. Looking ahead to fiscal 2019, we expect to deliver both record net sales and record net cash provided by operating activities led by the launches of Rockstar Games, Red Dead Redemption 2 and a highly anticipated new title from one of 2K's biggest franchises.
As the audience for interactive entertainment continues to grow and our industry leverages new technologies, Take-Two is benefiting from these positive trends in numerous ways. Whether a broader canvas on which we can create groundbreaking entertainment or digital distribution channels, new business models and emerging platforms that are expanding the way consumers experience our games, there's never been a more exciting time for our company and our industry. Take-Two is superbly positioned to capitalize on all these opportunities creatively, operationally and financially, and continue to deliver value to our customers and returns for our shareholders over the long term.
I'll now turn the call over to Karl.