Lainie Goldstein
Analyst · Macquarie
Thanks, Karl, and good afternoon, everyone. Today, I'll discuss fiscal third quarter results, share some details regarding our acquisition of Social Point and then review our financial outlook for the remainder of the year.
As mentioned by Strauss and Karl, Take-Two had a strong holiday quarter. Sales of our offerings significantly exceeded our expectations, with total bookings growing 51% to $790 million. Of this amount, 47% were digitally delivered bookings, which grew 66% to $336.3 million, a new record. The upside to total bookings is driven primarily by the better-than-expected performance of Grand Theft Auto V as well as recurrent consumer spending on Grand Theft Auto Online and NBA 2K17.
Our better-than-expected bookings converted into strong net cash provided by operating activity, which grew 72% to $291 million. We deployed $6.1 million of capital expenditures. And as of December 31, our cash and short-term investment balance was $1.44 billion.
While the performance of our business exceeded our expectations as reflected in our strong bookings and cash flow growth, this outperformance is not reflected in our GAAP net revenue and net loss, primarily for 3 reasons: First, our bookings outperformance was driven by titles that we are required to defer, and therefore, our revenues and profits won't benefit from these bookings until future periods. Second, because of the better-than-expected performance of Grand Theft Auto V and Grand Theft Auto Online, we recorded higher-than-forecasted internal royalties, which are calculated using results that are adjusted to exclude the impact of deferrals and unlike certain other cost of goods sold are not deferred. And third, during the third quarter, we recognized high development cost in Mafia III than forecasted due to timing. These costs will be offset by lower development costs in the fourth quarter.
Turning to some details from our third quarter income statement. Net revenue grew by 15% to $476.5 million. Growth was driven primarily by the launch of Sid Meier's Civilization VI and the recognition of previously deferred revenue from Grand Theft Auto Online and NBA 2K.
Net revenue was reduced by a $268.3 million change in deferred net revenue. This change was driven primarily by Mafia III, which is being deferred into the fourth quarter as a result of announced free additional content that was not release until the fourth quarter. The change in deferred net revenue was higher than our forecast due to the better-than-expected performance of Grand Theft Auto V and Grand Theft Auto Online. Digitally delivered net revenue grew 54% to $240.2 million was reduced by $117.2 million change in deferred net revenue.
Cost of goods sold increased by 21% to $311.1 million, driven primarily by development cost related to the third quarter releases as well as higher internal royalties. Cost of goods sold was reduced by $118.1 million change in deferred cost of goods sold and included $6 million in stock-based compensation.
Operating expenses decreased by 10% to $193.8 million, due primarily to the absence of business reorganization costs recorded last year, partially offset by higher marketing expense this holiday release slate. Operating expenses included $16.1 million in stock-based compensation and $300,000 in acquisition-related expense. And net loss was $29.8 million, or $0.33 per share, which included the following pretax items that we use internally along with our management reporting tax rate of 22% to adjust our GAAP financial results in order to evaluate our operating performance, a $150.2 million reduction from the net effect from deferral of net revenue and related cost of goods sold, $22.1 million of stock-based compensation, $300,000 in acquisition-related expense and $4.9 million in amortization of convertible notes.
Note that since we reported GAAP loss, our net loss per share was calculated using our basic share count of 90.4 million. For management reporting purposes, we calculate diluted net income per share using our fully diluted share count of 115.3 million, and we add back to net income interest expense on our convertible note net of tax of $1.2 million.
On January 31, Take-Two further diversified its business through the acquisition of Social Point. We acquired the company for $250 million comprised of $175 million in cash and approximately 1.48 million shares of our common stock. The cash portion was paid using our offshore cash on hand. And following the transaction, approximately 90% of our cash and short-term investments is now held in the U.S. The 3 founders of Social Point are also eligible to receive earn-out consideration of up to an aggregate of $25.9 million, contingent on the business delivering substantial EBITDA growth over the next 2 years. The transaction is expected to be immediately accretive to net revenue and net cash provided an operating activity and to be accretive to net income per share, excluding transaction costs and amortization of intangible assets in fiscal 2018.
Social Point's high-quality people engaging mobile offerings are expected to provide consistent revenue from our current consumer spending throughout the year which will meaningfully enhance and further diversify our existing revenues from recurrent consumer spending and help to continue to mitigate the variability of our results. During the past 3 calendar years, Social Point's net revenue has experienced minimal seasonality and exceeded $20 million in all 4 quarters of calendar 2016. The company has been consistently profitable since 2013, with EBITDA margins of approximately 20%, including net revenue at a 29% CAGR from 2013 to 2016.
For the trailing 12 months ended December 31, Social Point generated net revenue of $90.8 million and EBITDA of $19.9 million. Given its exciting development pipeline, we expect Social Point's business to continue to grow in fiscal 2018 and beyond. I'd like to join Strauss and Karl in welcoming the team at Social Point to our organization and also thank the team at Take-Two for all of their hard work in successfully completing this transaction.
And I will review the highlights of our financial outlook. Further details are contained in our press release. Starting with the fiscal fourth quarter. We expect total bookings to range from $295 million to $345 million. The largest contributors are expected to be NBA 2K17, Grand Theft Auto V and Grand Theft Auto Online, WWE 2K17, Civilization VI and Mafia III. We expect GAAP net revenue to range from $542 million to $592 million. Net revenue is expected to be increased by $225 million change in deferred net revenue, due primarily to the recognition of previously deferred revenues from Mafia III.
We expect cost of goods sold to range from $248 million to $278 million, which is expected to be increased by $120 million change in deferred cost of goods sold and includes $3 million of amortization of intangible assets and $1 million of stock-based compensation.
Operating expenses are expected to range from $140 million to $150 million. And the midpoint, this represents an 18% increase over last year, due primarily to higher professional fees and stock-based compensation. Operating expenses of $17 million of stock-based compensation, $2 million of amortization of intangible assets and $1 million of acquisition-related costs. And we expect GAAP net income to range from $139 million to $148 million, or $1.23 to $1.31 per share, which includes the following pretax items that we use internally along with our management reporting tax rate of 22% to adjust our GAAP financial result in order to evaluate our operating performance. A $105 million increase from the net effect from deferral of net revenue of cost of goods sold, $80 million of stock-based compensation, $5 million of amortization of intangible assets, $1 million in acquisition related expense and $3 million in amortization of convertible notes. Turning to our outlook for the full fiscal year. As a result of our better-than-expected third quarter bookings and strong outlook for the remainder of the year, we're raising the midpoint of our bookings outlook by $100 million. We now expect total bookings to grow by 16% at the midpoint of our outlook and to range from $1.72 billion to $1.77 billion. In addition, we now expect digitally delivered bookings to grow by around 20%, driven by growth in both the recurrent consumer spending and full game downloads, as we by now expect Grand Theft Auto Online to be up for the full fiscal year. The largest contributors are expected to be NBA 2K17 and NBA 2K16, Grand Theft Auto V and Grand Theft Auto Online, Mafia III, WWE 2K17 and Sid Meier's Civilization VI. We expect the bookings breakdown from our labels to be roughly 65% 2K and 35% Rockstar Games. And we expect the geographic bookings to be about 60% The United States and 40% international.
We expect to generate net cash provided by operating activities of approximately $350 million, up about 34% over last year and we plan to deploy approximately $35 million for capital expenditures. Our increased outlook for bookings does not translate into higher forecast for GAAP net revenues because most of the increase is being driven by sales of titles that we are required to defer. In addition, GAAP net income is impacted by higher internal royalties resulting from the continued outperformance of Grand Theft Auto V and Grand Theft Auto Online. We expect GAAP net revenue to range from $1.75 billion to $1.8 billion, which is expected to reduce by $65 million change in deferred net revenue. We expect cost of goods sold to range from $956 million to $986 million, which includes no change in deferred cost of goods sold, $17 million in stock-based compensation and $3 million of amortization of intangible assets.
Total operating expenses are expected to range from $660 million to $670 million. At the midpoint, this represents a 9% increase over the prior year, driven primarily by marketing expenses for our fiscal 2017 and 2018 release slates as well as higher R&D expense and professional fees, partially offset by the absence of a business reorganization charge required last year. Operating expenses includes $57 million of stock-based compensation, $2 million for the amortization of intangible assets, and $1.5 million of acquisition related expenses.
And we expect net income to range from $108 million to $117 million, or $1.15 to $1.25 per share, which includes the foreign pretax items that we use internally along with our management reporting tax rate of 22% to adjust our GAAP financial results in order to evaluate our operating performance. A $65 million reduction from the net effect of deferral or revenue and related cost of goods sold, $74 million of stock-based compensation, $5 million of amortization of intangible assets, $1.5 million in acquisition-related expense, a $2 million gain on long-term investment and $21 million in amortization of convertible notes. As we enter the final months of fiscal 2017, Take-Two is more diversified and better positioned for long-term success than at any time in our company's history. Our results to date had been achieved through our creative leadership, innovation and disciplined focus on operational excellence. Going forward, we'll strive to further broaden the way that we entertain and engage with our audiences and to growth and margin expansion for our shareholders.
Thank you. Now I will turn the call back to Strauss.