Charles Zhang
Analyst · Jefferies. Please ask your question, Thomas
Thanks Huang Pu. Thank you, everyone, for joining our call. In the fourth quarter and full-year of 2022, we continue to refine our products and optimize operating efficiency with strict budget control, despite the negative impact of COVID-19 and the macroeconomic challenges, thanks to our efforts, brand advertising revenue and bottom line performance both exceeded our prior guidance for the fourth quarter of 2022. At Sohu Media Portal, we continued to dedicate ourselves to improving user experience by providing rich premium content and making significant improvements in both product and technology. At Sohu Video, based on our 'Twin Engine strategy, we continued to develop both original content and science-based live broadcasting with our advanced live broadcasting technology. Meanwhile, we proactively explored a range of monetization opportunities with our differentiated content marketing campaigns. Online games delivered stable performance, with revenues in-line with our prior guidance. I'll go into detail about each of this business in the moment, but first, a quick overview of our financial performance for the fourth quarter of the year 2022. Total revenues $160 million, down 17% year-over-year and 13% quarter-over-quarter. Brand advertising revenues were $29 million, down 14% year-over-year, and up 12% quarter-over-quarter. Online game revenues $121 million, down 16% year-over-year; and 18% quarter-over-quarter. GAAP net loss attributable to Sohu.com Limited was $7 million, compared with a net income of $4 million in the fourth quarter of 2021 and net loss of $22 million in the third quarter of 2022. Non-GAAP net loss attributable to Sohu.com Limited was $2 million compared with a net income of $0.2 million in the fourth quarter of 2021 and a net loss of $17 million in the third quarter of 2022. For the full-year of 2022, total revenues $734 million, down 12% compared with 2021. Brand advertising revenues, $103 million down 24% compared with 2021. Online game revenues were $585 million, down 8% compared with 2021. GAAP net loss attributable to Sohu.com Limited was $17 million, compared with a net income of $69 million in 2021. Non-GAAP net income attributable to Sohu.com Limited was $2 million income, compared with a net income of $79 million in 2021. So, now let me go through our key business in more detail. First Media Portal and Sohu Video. At Sohu Media Portal during 2022, we upgraded algorithms, technologies, and products through [refinements] [ph] to each work hard at improving our user experience and keeping users engaged, users engaged by offering a wide range of premium content and the self-media content and also their social distribution. We kept strict control budget and made a continuous improvement in operating efficiency. With these efforts, we were able to further reinforce our reputation as a mainstream media platform by leveraging our advanced live broadcasting technology and rich media resources. At Video, we focused on our Twin Engine strategy by providing compelling content in both long and short-form. We launched several original dramas and reality shows, including [Foreign Language], and the fifth season of On her Way Home [Foreign Language], the fifth season. Audiences were enthusiastic about both of these. We have several new original dramas in our pipeline to be released in coming quarters. In terms of short-form content, we launched a successful series of science-related live broadcasting during the year, including a highly regarded IP of [indiscernible], which I talked online. This IP has drawn significant attention and attracted hundreds of leading professional broadcasters in [indiscernible] consolidating attracted [hundreds] [ph] of leading professional broadcasters, influencers [indiscernible] as the leading science and knowledge-based live broadcasting platform and also not online [indiscernible] short-form video platform. On the monetization side of the COVID-19 pandemic and the macroeconomic uncertainties have negatively impacted the whole market. Even under these conditions, we explore new application scenario using our advanced and live broadcasting technology, benefiting from our [unique Ips] [ph], and we continue to close traditional flagship events, as well as unique and innovative content marketing campaigns. For example, these events and campaigns provides us with great premium content at the same time, strengthen our brand influence and brought us new and significant [indiscernible] opportunities. In 2022, we successfully hosted the Sohu News Marathon, a traditional [IP] [ph] and Sohu Finance Annual Conference. They talk under [indiscernible], a new program and others. This quarter, we hosted a fantastic factories tailored to an advertiser, which not only drew a significant tension across media platform, but also consolidate Sohu's competitive brand advantages and capture advertisers' budgets. Now turning to online game business. During the fourth quarter of 2020, online game revenues were in-line with the company's prior guidance. In our business line for PC games, we adjusted the battlefield map and the gameplay of regular TLBB PC's [cross-server clan] [ph] or system. We launched a new expansion pack for TLBB Vintage to celebrate its anniversary with the tradition of its first new clan. In mobile games, we introduced a survival mode PVT event for [indiscernible] mobile. In the first quarter of 2023, we keep players engaged. We will launch – to keep players engaged, we will launch expansion packs to celebrate Chinese New Year and a serious holiday events for TLBB PC Legacy, Legacy TLBB mobile and other games. Yes, we have done that, yes. As demand in the online games market becomes deeper and more diversified, we intend to stick with our top game strategy by promoting professional talent development, as well as innovation in content technology, and roll-out more high-quality mobile games of different types. In terms of game pipelines, while maintaining our core competitiveness in MMORPG’s, we will also invest in more games on multiple types, including card, RPG, strategy, sports and idle games. Now, I'll turn to the call to Joanna, our CFO, who will walk you through our financial results.