Charles Zhang
Analyst · Barclays. Please go ahead
Thank you. Thanks to everyone for joining our call. I'm pleased with our quarterly results amid a sluggish economy and considerable RMB depreciation. This past quarter recorded Chinese economy growth at the slowest rate since 2009. The soft macroeconomic economy had a major impact on traditional brand advertisers, who shrank their marketing budgets. In addition, the depreciation of RMB against the US dollar had an adverse effect to our reported numbers. Despite these factors and excluding certain non-recurring items, we still managed to deliver in-line revenue performance and operating profit well exceeded our prior expectations. Now for the different business lines. For Sohu Media Portal, in the third quarter we continued to refine mobile news app interface to improve user experience. In the meantime, we strived to enhance our content offering, providing users high-quality news and reliable information. For Sohu Video, while we took a cautious approach to acquiring head content, we have been more aggressively investing in original content and the PGC, professionally generated content. Sogou continued to deliver strong top-line and bottom-line performance while it prepared to ramp up investment in promoting its search brand. Changyou continued to deliver strong revenue and cash flow, and with its strong R&D capabilities as well as a vast user base from the legacy TLBB game, Changyou is well positioned to bring new hit games to the market. Before I give more details about our key businesses, let me summarize our financial results for the third quarter of 2015. Total revenues $520 million, up 21% year-over-year and 6% quarter over quarter. Should we have excluded the effect of the depreciation of RMB against the US dollar, the total revenue would have been $14 million higher, with a growth rate of 25% year-over-year and 9% quarter over quarter. Net brand advertising revenue, $152 million, up 2% year-over-year and flat quarter-over quarter. Excluding exchange rate effects, brand ad revenue would have been 5% year-over-year and 4% quarter-over-quarter growth. Amongst the reported number of $152 million, revenues from Sohu Media Portal or Sohu.com [Video] $51 million, down 6% year over year. Sohu Video revenues of $57 million, up 9% year over year. Sogou revenues are $162 million, up 53% year over year and 10% quarter over quarter. Before non-controlling interest, Sogou posted net income of $34 million. Had Sohu Group included Sogou's net income based on its 40% equity stake in Sogou, Sohu Group would have been able to recognize an additional $40 million in profit, which is not included in our earnings yet. Online game revenues $153 million, flat year over year and then down 12% quarter over quarter. No-GAAP net income attributable to Sohu.com was $49 million or $1.27 per fully diluted share. Now let me go through some of our key businesses. First of all our media business. For Sohu Media Portal, in the third quarter we focused our efforts in enhancing features with our leading mobile news app and improving our overall content quality. For content, we have adopted a hybrid approach to produce high-quality and diversified content. Our lean by highly efficient [advertising] team now mainly focused on reporting general and business news and major events. For example, during the quarter we fully covered Xi Jinping's visit to US and accidental explosion in Tianjin in the meantime, for example. So in the meantime the -- for leisure and service-oriented topics, such as travel and fashion, we invited a vast number of outside contributors and bloggers who generated hundreds of articles on a daily basis. We also rolled out unique channels that target the younger generation, such as we launched a very popular jogging running channel and also a channel of horoscopes. Moving to Sohu Video, over the past few quarters China online video industry has been increasingly competitive and we've been seeing continuous price escalation following its license for content. The return on investment for traditional dramas and variety shows have further deteriorated. To get out of this dilemma, our strategy is to shift the focus to the creation of native web content, online content, namely original content and PGC. Therefore while we still secured a good number of premium dramas and variety shows with a more rational budget, we intend to divert more resource to original content and PGC. For original content, we unveiled one popular drama after another. In the third quarter, for example, [indiscernible], the [Master] Killer, a suspense-themed drama, set a new record among all of our original dramas for video view, reaching 800 million video views during the broadcast period. More recently another drama called Love Me If You Dare, Ta Lai Le, Qing Bi Yan, has received a large number of favorable reviews on social networking sites since its debut and has ranked as one of the top dramas on Baidu search index. For these two dramas we will continue to derive long-term benefits, including producing sequels, and we have secured multi-year deals with the IP owner. For other shows like Diors Man series, which Sohu Video has full IP rights, we can develop the commercial value in even broader scope. Diors Man is one of the most successful web series in our industry, with its widespread popularity, helping us enter into the movie production business for the first time. In the third quarter Sohu invested movie [indiscernible], which is the movie version of Diors Man, was released and became an instant blockbuster, collecting more than $160 million at the box office. This single project generated $29 million in net revenue and $23 million in net profit for Sohu. We look forward to building on this innovative model in the future. Now paid subscription business is another area where there is tremendous opportunity. This year we saw a fast growth in the number of subscribers across the industry, where the economics of the business is healthier than the traditional business -- ad business. Last quarter a Korean drama called [The Producer] [indiscernible] was exclusively broadcast on our platform. We allow the viewers to watch the entire series without waiting for the weekly updates when they subscribe to our monthly service. This proved to be a very effective marketing tool with our paid subscribers nearly doubled in the first month since we activated this service. Looking ahead, we plan to replicate such models by making more exclusive content available on our paid channels. Lastly, I'd like to share some updates about our video ad sales. Similar to our media portal, we feel the pressure amid the economic slowdown. Big advertisers will be becoming more conservative as they tend to prioritize their reduced budgets to the best known traditional programs, a category in which we have consciously scaled down the investment given the irrational price tag. As a result, for the third quarter video ad revenue decelerated to a growth rate of 9% year on year. And revenues from mobile account for 42% of total revenue. Now about Sogou, in the third quarter Sogou mobile search traffic for the first time surpassed PC traffic. With the solid new product offerings we are now prepared to launch major brand campaigns for Sogou to expand its presence in mobile search market. Xiaochuan will update you more details after my remarks. Lastly about Changyou. Changyou's management team has repositioned itself once again as a game-centric company and focused on enhancing its R&D capabilities. Our proven R&D team with extensive experience in MMO PC games is now realigning to the development of hard-core mobile games. In addition, Changyou enjoys a strong portfolio of IP that enables itself to develop new hit games going forward. Now let me pass the call over to Wang Xiaochuan for an overview of Sogou business. Xiaochuan?