Hello, everyone and thank you as always for joining today’s call. 2019 has been an extremely successful year for Sea and a year when we achieved a number of significant milestones. In particular, we celebrated our 10th anniversary last year. This milestone gave us an opportunity to look back at just how far Sea has come over the last decade. Our business has grown rapidly and has been constantly evolving. In just 10 years, we have grown from being a PC game publisher to a leading game publisher and developer with a diverse mobile and PC game portfolio. We have evolved from being a game platform to a consumer Internet platform that covers digital entertainment, e-commerce and digital financial services. And we have expanded from our humble beginnings as a start-up in a small shop house in Singapore to become a regional leader with strong footprint across global high-growth markets. Observers might be surprised by the pace and extent of Sea’s growth and the evolution over the last few years. While we benefit from economic and the technology tailwinds in our market, we believe the key reason for Sea’s success is our firm focus on identifying what we see as the largest opportunities in the consumer Internet industry and our relentless efforts to capture these opportunities with the right business model, timing and execution. We started our digital entertainment business, Garena, in 2009 because we passionately believed that gamers in our region deserved a better way to access and enjoy top-quality games and esports. Over the past 10 years, Garena has evolved from a PC game publisher in Southeast Asia and Taiwan to a leading global game publisher and developer. Our first self-developed mobile game, Free Fire, is a global hit and was ranked the world’s most downloaded mobile game in 2019. The success of Free Fire has significantly expanded our total addressable markets globally. For example, the Latin America or Lat Am markets, with their large and faster growing population and faster deepening mobile penetration, have become the second largest regional market for our digital entertainment business after Southeast Asia and Taiwan. Collectively, the Lat Am market and the other faster growing frontier markets such as India, Russia and the Middle East already accounted for about half of our digital entertainment adjusted revenue for the fourth quarter of 2019. Our proven capabilities in both game publishing and development as well as our strong track record in global growth markets, which are highly complex and diverse, have driven sustained strong financial performance. In 2019, our digital entertainment adjusted revenue grew by over 167% year-on-year to reach $1.8 billion, while our adjusted EBITDA grew by over 289% to over $1 billion. More importantly, we believe we have built a very strong foundation and developed core strengths that position us very well for continued growth globally. Looking to the decade ahead, our focus for Garena is to continue to bring top-quality content and more billion-dollar games to our global users through both our own development capabilities and our stable of top-tier publishing partnerships. We will also focus on strengthening our in-house capabilities with global top talent through both organic growth and strategic acquisitions and partnerships. Just as Garena’s success was built on addressing the unmet needs of gamers in our market, Shopee was built on addressing the unmet needs of consumers and small businesses in our market. Shopee was also able to grow quickly, thanks to the local operational strength we developed through our digital entertainment business. We launched Shopee in all 7 markets in Southeast Asia and Taiwan simultaneously in late 2015. Within a short period of time, Shopee has grown to become the leading e-commerce platform across our regions. In 2019, just about 4 years from its inception, Shopee achieved over $17 billion in GMV with over 1.2 billion orders. It was the world’s fifth most downloaded shopping app, and it ranked first in key user engagement metrics of monthly active users and downloads across Google Play and the iOS App Store combined in both Southeast Asia and Taiwan. Meanwhile, we have significantly deepened monetization over the last year. In 2019, Shopee generated more than $942.1 million of adjusted revenue, representing more than 224% of year-over-year growth, while adjusted revenue as a percentage of total GMV reached 5.4%, benefiting from an increasing economy of scale with growing market leadership. We also saw rapidly improving unit economics for Shopee. For example, adjusted EBITDA loss per order decreased significantly year-on-year from $1.34 in the fourth quarter of 2018 to $0.70 in the fourth quarter of 2019. We believe that Shopee’s strong track record is attributable to our managerial, organizational and executional capabilities. These strengths have enabled us to quickly identify and gain a deep understanding of the emerging trends of social commerce among mobile-native generation, determining the right business model and timing to enter the right market, build and rapidly scale a new business across diverse complex markets with high efficiency to achieve market leadership, enjoying strong network effect and economy of scale, and constantly focus on high-quality decision-making and execution with hyper localized operations. Looking ahead, we will continue to focus on growing our e-commerce business with efficiency, expanding our market leadership to maximize long-term returns and deepening monetization over time. More importantly, we believe that the capabilities we have demonstrated in growing Shopee from a standing start to the regional leader will continue to help us to achieve greater success in building up a full ecosystem surrounding our consumer Internet platform. This, in turn, presents huge growth opportunities that we are deeply focused on capturing. Our third core business in digital financial services, SeaMoney, is a key component of this ecosystem and a crucial structure that presents significant long-term growth and monetization opportunities. We started SeaMoney in 2014 with a firm belief that digital financial services, or DFS, is a key infrastructure for our consumer Internet ecosystem and represents one of the largest growth opportunities in the digital economy of our region. Based on a recent Google, Temasek and Bain report, the DFS industry in the 6 largest economies of Southeast Asia is expected to grow at a 22% CAGR between 2019 and 2025 to reach $38 billion in revenue. Based on the report, 3 out of every 4 adults in Southeast Asia have insufficient access to financial services and a 49% are unbanked. By comparison, just 7% of people in the United States are unbanked and 20% in China, according to U.S. government and World Bank data, respectively. Similarly, the World Bank estimates that just 5% of adults in Southeast Asia have access to credit cards compared to 66% in the U.S. and 21% in China. This reflects that the region has massive untapped opportunities in DFS and these opportunities will only continue to grow as the overall digital economy of this region expands. And we believe that Sea is very well positioned to capture the most significant portion of this growing high. First, we are building on our core strengths in identifying and capturing market trends and strong execution. And more importantly, we are the market leader in both e-commerce and digital entertainment, which are 2 of the largest, fastest growing and highest quality and frequency use cases in the digital economy served by DFS. This is well demonstrated by the rapid growth of our SeaMoney business in 2019. Our quarterly paying users for our e-Wallet services have exceeded 8 million in the fourth quarter as we deepened integration of our e-wallet with the Shopee platform and further expanded our e-wallet services to third-party online and offline merchants and use cases. In January 2020, about a year after we started integrating our e-wallet with Shopee in Indonesia, more than 30% of Shopee’s gross order in that market were already paid using our own e-wallet services. Such integration has shown clear benefits in reducing payment friction and improving user experience for consumers on Shopee. To sum up, we believe that our core businesses of e-commerce, digital entertainment and the digital financial services, represents the three largest opportunities in the digital economy of our region. As we begin a new decade, we will continue to focus on strengthening our market leadership and core competencies across all three segments to position us well for long-term continued growth and profitability. More importantly, our leadership and strengths across these businesses provide us an unparalleled opportunity to develop a comprehensive consumer Internet ecosystem that generates significant value for the consumers and small businesses on our platforms. With this reflection on what we have achieved so far in the past decade and the path of growth, we will continue to focus on for the future I will now turn to a more detailed discussion of our strong results for the fourth quarter. Looking first at Garena’s performance, in the fourth quarter, we once again hit new highs for adjusted revenue and EBITDA. Adjusted revenue was $479.9 million, up 107.4% year-on-year. While adjusted EBITDA was $266.4 million, up 153.2%. This was primarily driven by continued quarterly active user growth and further deepening of paying user penetration and in particular the continued strong performance of our self-developed game, Free Fire. Let me highlight some of the key drivers of Free Fire’s success this quarter. First, our user base continued to grow. I’m pleased to note that Free Fire recently set a new historical high with over 60 million peak daily active users. According to App Annie, in the fourth quarter, Free Fire was ranked among the top 10 games globally by monthly active users and was the fourth most downloaded game globally on Google Play. Second, we continued deepened engagement with our massive user base. Last November, we held our largest ever esports event for Free Fire, the Free Fire World Series in Rio. According to Esports Charts, this event attracted the most concurrent viewers for any mobile e-sports events in history with over 2 million viewers watching the live-streamed panel at the same time. The success of our e-sports content is reflected in Free Fire’s popularity on streaming sites. Free Fire was the fourth most watched game on YouTube globally in 2019 behind only Minecraft, Fortnite and Grand Theft Auto. It was also the most watched mobile-only game. Third, as we mentioned before, we are increasingly building Free Fire into a social platform. For the hundreds of millions of people around the world who plays Free Fire, it is not simply a game that they play, it has become a community. Our players meet up with their friends in Free Fire, they watch our esports events and cheer for their favorite team. They even enjoy music created just for our players. For instance, we launched a music video featuring characters from the game in a virtual band performing a song in multiple languages that we commissioned specifically for Free Fire. To accompany the video, we launched specific in-game events and promotions as well as special skins and other in-game items. The launch was a huge success with our players with the video attracting over 10 million viewers online within a week. Over the last 2 years, we have developed a unique ability to build and sustain huge and highly engaged Free Fire communities across diverse markets globally. We are also seeing that hoarders of other high-quality IP want to work with us to reach these communities. We recently unveiled a partnership with Gravity, the developers of the classic MMORPG game, Ragnarok, to launch a range of exclusive in-game content in Free Fire based on Ragnarok’s IP. Generations of gamers across Southeast Asia and Latin America have a strong affinity with Ragnarok and its characters, and the response to its in-game collaboration has been very encouraging. We will continue to focus on growing the user base and deepening user engagement for Free Fire with an increasing emphasis on building the game into a well-loved and long-lasting IP, and highly active social platform serving hundreds of millions of global users. We believe that this will, in the longer term, translate into sustained strong performance for Free Fire. Another exciting recent development is our acquisition of Phoenix Labs, one of the top independent game development studios in North America. This brings a team of more than 100 of the best AAA developers in the industry into the Garena family and significantly enhances our in-house content creation capabilities and our ability to serve diverse markets globally. The acquisition also underlines how Garena is increasingly being recognized as a leading industry player worldwide, thanks to our strong global footprint. For Garena as a whole, we are moving into 2020 in a great position and with exciting plans for growth. Our focus for the year ahead will be to continue creating captivating content that will help us grow and engage more deeply with our global communities, and to continue strengthening our game development capabilities and publishing network to bring to market more global hits and top grossing games. Our digital entertainment guidance for the coming year reflects our confidence in our ability to continue deepening engagement with gamers globally and to build on the momentum that made 2019 a standout year for Garena. For the full year of 2020, we currently expect adjusted revenue for digital entertainment to be between $1.9 billion and $2.0 billion. Turning to Shopee, in the fourth quarter, we recorded another impressive set of results. Growth in the e-commerce industry in our region continues to accelerate and Shopee, as the clear market leader, is gaining an offside slice of the pie. Across the region, our order growth is accelerating with gross orders for the quarter growing about 113% year-on-year to $440.5 million. GMV for the fourth quarter also reached $5.6 billion, an increase of more than 64% year-on-year. As we continued to expand our market leadership, Shoppe saw sustained strong user engagement in both Southeast Asia and in Taiwan. Shopee ranked number one in the shopping category by average monthly active users across Google Play and the iOS App Store combined in the fourth quarter according to App Annie. By total time spend on app, which App Annie measures on Android phones, Shopee also ranked number one in Southeast Asia as a whole and in each of our 5 largest markets. In fact, worldwide, Shopee was among the top 5 most downloaded app in the shopping category across Google Play and the iOS App Store combined in both the fourth quarter and the full year of 2019 based on App Annie’s estimates. At the same time, we are seeing that consumers are building an increasing affinity with the Shopee brand. According to YouGov 2019 Global Brand Buzz Ranking, which merits the brands with the most buzz with consumers in different markets around the world, Shopee was the top-ranked brand across all categories in each of Indonesia, Thailand and Malaysia and the top-ranked e-commerce brand in Vietnam. We are also encouraged to see that Shopee is enjoying strong user retention as we continue to strengthen our market leadership. Shopee’s 3-year order retention from January 2017 to December 2019 was close to 70%, with the order retention rate in Indonesia, our largest market, even higher than the group rate for the same period. In Indonesia, Shopee further solidified its market leadership. In the fourth quarter, we recorded an average of 2 million orders a day that is more than double the same number from the same quarter a year ago. In fact, year-on-year growth for Shopee’s GMV and orders accelerated each quarter in 2019. Shopee also continued to rank as the top app in the shopping category in Indonesia by monthly active users and the downloads on Google Play and the iOS App Store as well as time-spending app on Android in the fourth quarter according to App Annie. As we continued to benefit from our growing regional leadership and deepening monetization, we recorded strong growth on the top line and further improvement in operating efficiency during the quarter. E-commerce adjusted revenue increased over 182% year-on-year to $358.3 million in Q4 and increased over 224% year-on-year to reach $942.1 million for the full year, which meant that we exceeded the high end of our twice increased guidance for 2019. Adjusted revenue as a percentage of GMV reached 6.3% in the fourth quarter, a new high for Shopee. This strong revenue performance is a result of a dedicated focus to enhance the services we offer to our sellers and buyers and grow the platform to create more value to them. We also recorded a positive gross profit for the fourth quarter of 2019. During the quarter, we also continued to drive improvement in cost efficiency. Adjusted EBITDA loss per order decreased by 47.8% to $0.70 in the fourth quarter of 2019 compared to $1.34 a year ago and $0.79 in the third quarter. I’m also pleased to note that Shopee was gross profit positive in the fourth quarter as we continued to benefit from economies of scale that come with market leadership as well as our improved operating efficiency. Moreover, in Taiwan, our second largest market, we continued to record a positive quarterly adjusted EBITDA after allocation of the headquarters’ common expenses. Adjusted EBITDA margin in Taiwan before allocation of the headquarters’ common expenses already exceeded 20% in the fourth quarter of 2019. Looking to the year ahead, Shopee is in an ideal position to continue capturing the lion’s share of the growth in our regions’ e-commerce market. We are increasingly benefiting from the scale and the brand recognition we enjoy as the clear industry leader. And we will continue to invest prudently to extend our leadership by continuing to grow our seller and the consumer base and building ever stronger bonds of affinity we’ve done across the regions. Our e-commerce guidance for 2020 underlines our belief that we will continue to scale the platform with speed and efficiency while further deepening monetization. For the full year of 2020, we currently expect adjusted revenue for e-commerce to be between $1.7 billion and $1.8 billion. As I mentioned at the start, 2019 was a year of major successes for Sea. We have been fortunate to be in this region at the time when the market has been growing rapidly. We have been in the right place to capture these growth opportunities. But we also have been highly strategic in areas we have chosen to focus on. Highly disciplined in how we built and scaled our businesses, and highly skilled in managing their growth. We see huge growth opportunities ahead in each of our business lines, leveraging our proven capabilities in building and scaling businesses with efficiency and our ability to achieve strong profitability in diverse growth markets. We believe we are in an ideal position to capture this and other global growth opportunities that may present themselves in the coming years. I am more excited than ever as we move into 2020, and I would like to close by thanking our investors and partners, on behalf of all of us at Sea, for your support over the last decade. We have big goals for 2020 and beyond, and we are humbled to have your continued backing. With that, I will invite Tony to discuss our financials.