Thank you, Yanjun. Hello, everyone and thank you as always for joining today’s call. We are happy to announce a strong set of results for the third quarter. For Sea as whole our adjusted revenue tripled year-on-year to reach $763.3 million. Adjusted EBITDA improved year-on-year to negative $30.8 million compared to negative $183.8 million a year ago. We continue to found our growth primarily with cash generated through operations and are in a strong position to further capture the significant growth opportunities ahead. As we mentioned before, our strategic goal for 2019 has been to strengthen our leadership across different markets and business lines, scale with increasing efficiency and the deepen user engagement and monetization. The results we reported today show that we are making excellent progress with this strategy. In view of our encouraging performance in Q3 and our strong outlook for the remainder of 2019, we have decided to once again raise our guidance for our full year adjusted revenue for both digital entertainment and e-commerce. For digital entertainment, we now expect full year 2019 adjusted revenue to be between $1.7 billion and $1.8 billion, representing 157.2% to 172.3% growth from 2018. This compares for the previous guidance of between $1.6 billion and $1.7 billion. We are also increasing our guidance for full year adjusted revenue for e-commerce to between $880 million and $920 million, representing 202.7% to 216.5% growth from 2018. This compares to the previously stated guidance of between $780 million and $820 million. I will turn first to our digital entertainment business. This was another great quarter for Garena led by the sustained success of our global smash hit Free Fire, which recently joined the $1 billion club as one of the highest grossing mobile games in the world. Let’s look at some of our key metrics for the third quarter. Adjusted revenue for the digital entertainment business grew by 212% year-on-year to $451 million and we continued to deliver an excellent performance on the bottom line with adjusted EBITDA increasing 395% year-on-year to $266 million. The increase in adjusted revenue was mainly driven by an increase in our user numbers and the deepening pay user penetration. In particular, our quarterly active user numbers or QAU, increased by 82% to 321.1 million compared to 176.1 million a year ago. And the pay user ratio, which is quarterly paying users as a percentage of QAUs increased again in the third quarter to 9.1% compared to 4.1% a year ago. Turning to our games portfolio. Free Fire celebrated its second anniversary recently and it continues to be one of the world’s most popular mobile battle royale games. According to App Annie, in Q3 it ranked among the top five most downloaded mobile games globally for the third straight quarter and was the highest grossing mobile game in Latin America and Southeast Asia in the quarter. We believe that Free Fire continued global popularity also reflects the success of our effort to build a highly engaged global community around the game and keep this community engaged by constantly providing fresh, high quality in-game content as well as driving an extremely successful global esports program. Sustaining this level of community engagement is an important focus for Garena. We are convinced that the huge popularity of Free Fire worldwide give us an opportunity to build a long lasting franchise around this IP. Let me share a few recent examples of our initiatives to drive community engagement. In terms of content, we rolled out a number of new experimental modes of play. The response from our community has been overwhelmingly positive. Our Clash Squad for example, allowed teams of four to compete against each other and proofed extremely popular with our players. As Free Fire has increasingly become a national pastime in Latin America, especially for the young and social population, we have further extended the game’s reach into the local communities with our network of followers, influencers as well as popular icons. For example, we partnered with a DJ Alok, Brazil’s most popular DJ and one of the country’s best loved music stars for the game. Alok is now a playable character in our game and we’ll also provide one of his songs for Free Fire in our esports events. Esports is also a key driver of user engagement and stickiness. Over the past several weeks we have been rolling out our largest ever esports event for Free Fire, the Free Fire World Series. In September we hosted regional qualifiers across all our markets globally for the World Series, this included hugely successful esports events in our newer markets such as India. India’s Sports Minister attended our event as our guest of honor. We also partnered on this event with one of the country’s largest media powerhouses India Today. We are seeing very strong online engagement with these events. The final match of our Brazil qualifiers recorded over 1 million concurrent viewers online. To date our World Series events around the globe have accumulated over 100 million viewers across all platforms. The highly anticipated World Series will conclude at the Grand Finals in Rio in a few days’ time. We are encouraged by the strength, depth and strong gamer affinity that Free Fire is demonstrating. By combining this with our unique ability to build and deepen engagement with game communities on a hyper local level in diverse markets globally. We are confident in Free Fire’s long-term success for years to come. Looking at the publishing side of the Garena business. We continue to work with the world’s top developers to bring the highest quality titles to our market. In October, we launched Call of Duty: Mobile in our core markets in Southeast Asia and Taiwan and the game received a immediate strong reception from our users. It was the most downloaded mobile game on both the Google Play and iOS App Store’s in each of our markets for the month of October. For the rest of the year and beyond, we will continue to work closely with Activision and Tencent to enlarge the game’s user base and the deepen user engagement in our markets. I’m pleased to note that we are seeing the strong momentum of the third quarter, sustaining into Q4. In October, we kept a new record high for monthly digital entertainment adjusted revenue, which was mainly attributable to the continued growth of Free Fire. Our strategy goal for Garena for this year has been to enhance our position as the leading global game developer and publisher, to extend our global footprint and to translate this into sustainable success. Our results for the quarter demonstrate that the strategy is well on track and we believe that Garena is in a stronger position than ever as we head into the fourth quarter and beyond. Let’s look now at e-commerce. In the third quarter, Shopee sustained its strong growth momentum and continued to extend its lead at the forefront of the very promising e-commerce opportunities in Southeast Asia and Taiwan. The recent Google and the Temasek report projected that e-commerce GMV in Southeast Asia will grow from $38.2 billion in 2019 to $153 billion by 2025. As the market leader, we believe Shopee is in the ideal position to capture an outside the share of this growth opportunity. And our results for the quarter underlying how Shopee is clear leadership is translating into business success. During the quarter, the pace of growth in total orders further accelerated to our year-on-year rate of 103% to reach 321.4 million orders. Meanwhile, GMV increased to $4.6 billion, up 70% year-on-year. In the third quarter, we also extended our lead as the most popular e-commerce platform in our region. According to App Annie, Shopee was once again the leading e-commerce platform in both Southeast Asia and the Taiwan by average monthly active users and the downloads across the Google Play and iOS App Store combined and at the top-ranked app in Southeast Asia as a whole and in each of our five largest markets by total timing app on Android. Shopee is now one of the most popular and the fastest growing e-commerce platform globally. In the third quarter, it was ranked the fifth most of downloaded app in the shopping category of worldwide across both Google Play and iOS App Store, according to App Annie. In our largest market Indonesia, Shopee continues to solidify its market leadership as the shopping platform of choice. Orders in Indonesia grew 118% year-on-year to 138 million orders in the third quarter, which we believe makes the Shopee the clear leader by orders in that market. That is a daily average of more than 1.5 million orders compared to a daily average of 1.2 million orders in the second quarter. Shopee was also the number one ranked app in the shopping category in Indonesia by all key metrics, in terms of average monthly active users and the downloads across the Google Play and iOS App Store combined, as well as in terms of total time in app on Android, according to App Annie. Our leading market position across the region is reflected in our very strong performance during our recent shopping festivals. Building on our successful branding campaign featuring the football icon Cristiano Ronaldo, we recorded three times more orders on September 9 alone than we did a year ago during our 9:9 shopping event. Our 11.11 Big Sale, which we concluded yesterday, was also a huge success with approximately 70 million items sold during the 24 hours of November 11. We saw very strong user engagement during the 11.11 festival period with our Shopee live streams recording approximately 65 million views during the three weeks of the sales campaign. At the same time, our growing scale and the efficiency is translating into improvements in both revenue and our key bottom line metrics. We continue to ramp up monetization during the quarter. In the third quarter, our overall take rate in terms of e-commerce adjusted revenue as a percentage of GMV increased from 2.6% for the same period a year ago to 5.6% with adjusted revenue rising by 251% year-on-year $257.2 million. Our overall unit economics for Shopee also improved further this quarter. The adjusted EBITDA loss per order further declined by 41.9% to $0.79 compared to $1.36 in the same period last year. In Taiwan, we recorded a positive adjusted EBITDA, even after allocation of the headquarters’ common expenses in the third quarter. To conclude, Shopee is well on track with our strategy to scale with efficiency, capture increasing market share across our region and the deepen monetization. It is now formally established as the clear market leader and in a better than ever position to benefit from the rapid growth of e-commerce in our region. With that, I will invite Tony to discuss our financials.