Craig Abrahams
Analyst · Baird. Your line is now open
Thank you, Robert, and good morning, everyone. Before we dive into the financial results, I would like to provide further insights into some of our recent initiatives in Slotomania, our oldest and one of our largest games. Third-party research consistently positions Slotomania as the number one grossing social casino themed game in the industry. However, we have faced challenges in recent years as we have lost market share in a highly competitive category. To counter this decline, we have increased our performance marketing spend and restructured our executive leadership team to provide more direct CEO oversight. As part of our ongoing initiatives, I am pleased to announce a new licensing deal with IGT. This agreement will allow us to integrate compelling real-world content into our slot-themed games, enhancing our content portfolio across Slotomania, House of Fun, and Caesars Casino. These strategic moves reflect our commitment to stabilizing and growing Slotomania as well as supporting our other slot-themed franchises. Next, I would like to address the performance of our acquired titles from last year. Governor of Poker 3 continues to perform in-line with our expectations, and we are pleased with the performance from the game. We experienced some game economy challenges in Animals & Coins in the second quarter, which have since been corrected. We are pleased to see positive month-over-month trends within the quarter, and this positive momentum has continued into Q3. To best position the studio for long-term growth, we amended the terms of the earnout to spend incremental marketing dollars this year on the game, while lowering the maximum cap of the earn-out. Turning to our financial results. For the quarter, we generated $627 million of revenue, down 3.7% sequentially and 2.5% year-over-year. The sequential decline in sales and marketing spend as well as the growth in our direct-to-consumer business had a positive impact on credit adjusted EBITDA margins this past quarter, as we generated credit adjusted EBITDA of $191 million, up 2.9% sequentially and down 11.2% year-over-year. Net income was $86.6 million, up 63.4% sequentially and 14.4% year-over-year. We are pleased with the continued strength in our direct-to-consumer platforms, as we generated $173.7 million, up 1.3% sequentially and 5.1% year-over-year. DTC growth this past quarter was led by Bingo Blitz and we expect to see ramp-up from June's Journey and Solitaire Grand Harvest in the second half of the year. Turning now to our business results from the quarter. Revenue across our casual games declined 4.3% sequentially and 1.7% year-over-year. Bingo Blitz revenue was $155.7 million, down 1.2% sequentially and 0.4% year-over-year. Our direct-to-consumer revenue from Bingo Blitz once again grew double digits year-over-year. As the number one Bingo game in the world, we strongly believe in the growth potential for this industry leading franchise. June's Journey revenue was $74.6 million, down 2.6% sequentially and up 1.9% year-over-year. June's Journey revenue performance in the last few quarters has been negatively impacted by some challenges the studio faced with feature development timelines, which pushed out feature launches and directly impacted revenue performance. The studio is on track for its second half roadmap, and we remain optimistic about the outlook for the rest of the year for this title. Our Social-Casino themed games declined 2.9% sequentially and 3.4% year-over-year. Slotomania revenue was $133.8 million, down 1.2% sequentially and 7.5% year-over-year. We are focused on reengaging dormant players through targeted initiatives and are also pursuing strategic opportunities, such as our new licensing agreement. Turning now to specific line items in our P&L for the second quarter. Cost of revenue decreased 5.7% year-over-year, driven by a change in revenue mix between direct-to-consumer platforms revenue and third-party platforms revenue, as well as the decline in overall revenue. R&D increased slightly by 0.3% year-over-year. Sales and marketing increased by 20.0% year-over-year. The increase in sales and marketing expenses was primarily due to the increase in performance marketing spend this year. Majority of the growth in sales and marketing spend year-over-year was related to our newly acquired studios and incremental spend in our largest titles, such as Bingo Blitz and Slotomania. On a sequential basis, sales and marketing expenses declined by 11%. G&A expenses declined by 35.1% year-over-year. The decline in G&A expenses were due to lower accrued expenses related to our long-term cash compensation program and a favorable adjustment of payable contingent considerations. As of June 30th, we had approximately $1.1 billion in cash, cash equivalents, and short-term investments. Looking at our operating metrics, average DPU declined 3.6% sequentially and 2.9% year-over-year to 298,000. Average DAU decreased 8% sequentially and 5.8% year over year to 8.1 million. ARPDAU increased 4.9% sequentially and 2.4% year-over-year to $0.85. Finally, we expect revenue to be within the bottom end of the range for revenue guidance and middle of the range for credit adjusted EBITDA guidance. We are revising our capital expenditure range to $95 million to $100 million for the year. With that, we would be happy to take your questions.