Richard Dickson
Analyst · Barclays
Thank you, Chris. Well we knew going in that 2016 would be a very challenging year for us. In the midst of significant organizational change, we focused on the basics, prioritizing our core brands, leveraging license partnerships, and accelerating growth in emerging markets. And while recognizing the fourth quarter with financial results are below expectations, the progress that we made and what we achieved in 2016 is not just top line success, but a multitude of accomplishments which ultimately set us up well for the opportunity to grow in 2017. And I'll touch upon the few with these as we go through the results. For 2016, full year growth sales were flat in constant currency and are down only 3% as reported. This does mean we covered the Disney Princess gap [ph] and offset the continued softness in Monster High. As we entered 2017, our Global POS, excluding the impact at Disney Princess remains solid, highlighted by very strong momentum in a number of our key core brands. So let's start by taking a deeper dive into what happened to the industry in the fourth quarter, using the U.S. industry trends published by NPD. As Chris pointed out, while the overall toy categories started the year incredibly strong and ended the year up 5%, the pace of sales slowed and shifted in the critical holiday period, with the quarter finishing up only 3%. More importantly as the pace slowed in December the retail environment became much more cautious and we saw increased promotional activity and heavy discounting in the marketplace, which unexpectedly lead to delayed and reduced shipping. You can get a feel for how this unfolded when you look into the monthly NPD details. Industry sales in October were positive, but slower, compared to an earlier in the year. And November sales, which included the U.S. election, were positive with the slow start in the first two weeks, offset by a strong Thanks Giving and Black Friday. Then came December, where roughly a third of the entire years POS historically takes place, and as many of you know the first three weeks of December saw some of the steepest category declines of the year, which was likely the trigger for increased retail promotions and discounting that's slowed the need for additional shipping. So while the consumer did come out to the last two weeks of December aided by additional shopping days, it simply was not enough to offset the overall unfavorable holiday trends. This U.S. category slowdown has also been validated by recent retail reports and we feel it is a reasonable proxy for what happened in the global market. So how did this category slowdown impact Mattel. Mattel's POS, excluding Disney Princess, was positive in October and November and very consistent with the category results. But as we moved into early December, we saw the dramatic drop in category sales and faced a very concerned retailer-customer base, as well as heavy promotional activity. As a result, we decided to proactively work with our retail partners to maximize the opportunity while the consumers were still in the store. These efforts resulted in elevated sales adjustments as we supported additional discounting in some markets, new promotional programs and created additional shipping opportunities to leverage our strong POS trends. And while it is difficult to access the overall impact of these type of efforts in the moment, given the volume and pace of sales, we do believe they helped us to navigate this very challenging period. Because of the very short time frame we had to activate and execute these programs, we didn't know the financial impact until after yearend and ultimately as you could see in our results the category slowdown significantly impacted gross margin and our overall financial results. Retail inventory was another area that was impacted by this. While the strong finish to the year helped some, our retail inventories are moderately higher in the U.S. and Western Europe. Fortunately, it is of good quality and composed of brands that continue to have positive POS momentum and we're working diligently with our retail partners to manage it down. So let me take the remaining few minutes to provide a little more detail on the top line and POS. Now as I mentioned earlier full year gross sales were flat in constant currency and down 3% as reported which is consistent with year-to-date POS of roughly -1%. But excluding Disney Princess provides a much clearer window into the health of the underlying business and a view into why we are confident about 2017. Here we see both global POS and worldwide gross sales in constant currency are aligned and up mid-single digits for both the year and the quarter and on a reported basis full year worldwide gross sales are up mid-single digits and flat in Q4. And finally, we did see positive and improving sales in constant currency in all three international regions in the quarter. Let's take a look at sales performance from a brand perspective. Now as you know we began restructuring the organization in 2015 to focus on two separate, but related, business models, core brands and the Toy Box. We did this recognizing that core brands which are the essence of Mattel require a different level of expertise to connect marketing, content and product and bring it all to life, while Toy Box gives us the opportunity to return to our roots as the best partner for entertainment brands and to increase spend to market -- speed to market and promote invention as we make and market the greatest toys. And while we still have work to do, our results in 2016 reflects incredible progress in both areas and that inspires me to believe that we are poised for a successful 2017 and beyond. As you know we spent significant time repositioning our core brands like Barbie, Hot Wheels and Fisher Price back to their roots as purposeful brands, new marketing, refreshed product and excellent execution led to one of the best years these brands have had in many years. Barbie POS continued to be very strong, up double digits for the year, the quarter and the last six weeks, and despite a very challenging year over year comp where Barbie was up 8% in the quarter last year and the impacted category slowdowns, fourth quarter sales were still up 1% in constant currency with POS trending well above that. For the first time in three years, full year gross sales in constant currency were positive with 2016 ending up a very strong 9%, clearly Barbie is on the right track. Fisher-Price continues to see strong results, with gross sales in constant currency up 6% for the year and up 2% in the quarter. Our emphasis on child development helped to deliver strong results in our key infant and baby gear [ph] lines and we saw a good performance with our Nickelodeon licenses, including the successful launch of Shimmer & Shine. Global POS remains positive and very strong consumer takeaway internationally. Hot Wheels also continued to build strong POS and shipping momentum. Despite being up against a very challenging Star Wars comp, the core of the business basic cars and track sets continue to resonate. POS ended-up double digits for the year and in the high single digits for the quarter in the last six weeks, and shipping and constant currency was very strong. With sales for the year up 9% and an amazing 16% in the quarter. As we have consistently said Hot Wheels represents an enormous global opportunity and the work being done with this brand is really starting to show up in the financial results. American Girl showed improvement with sales in constant currency up 4% in the quarter and ending the full year flat. Our new WellieWishers line continue to build momentum and everyone is pleased with the results from our new store partnerships. But while that was also moving in the right direction they are still below the expectations and highlight to need to refresh the product lines, improve the content and continue to explore distribution options. There will be more to come with this promising brand opportunity. Thomas also grew with sales in constant currency up 3% for the year and 1% for the quarter, and we continue to see strong POS and shipping results in the international markets, where Thomas has tremendous potential. Unfortunately, we didn’t see the improvement expected from Monster High. Full year sales were down over 41% in constant currency aligned with POS and we didn’t see any significant change in momentum in the fourth quarter. But annual sales around the 190 million, it obviously has a following and we will continue to look at ways to stabilize the brand and prioritize our resources appropriately, there will be more to come at Toy Fair. Now briefly looking at Toy Box, as you all know, this is where the Disney Princess brand resided [ph] and as a result represented our biggest challenge in 2016. We made up considerable ground with our Warner Brothers DC Universe executions as evidenced by our DC Superhero Girls and continuing strong demand for our Batman versus Superman products. We also did well with licenses from Microsoft, Universal and Sony, and also grew our own games business and launched the number of smaller brands in the year. MEGA held up pretty well against tremendous competitive pressure in the fourth quarter, with sales up 1% in constant currency and finishing the year up 15%. Full year sales were driven by the introduction of new properties and expanded global distribution, which remains a key strategy to the brand and as we continue to unlock it's potential. Shipping and POS grew significantly internationally, while performance domestically was also lightly impacted by tough collector comps in the quarter. Before I hand it over to Kevin, I wanted to remind you that we believe success in 2016 would largely be a function of Mattel's ability to overcome a unique and significant revenue gap. As you recall we have consistently stated that our key 2016 objective was to fill a significant portion of the Disney Princess gap and offset continued softness in Monster High, and what we were asking the company to do was essentially replace about 600 million or 10% of total company sales in one year. In the midst of an ongoing transformation, reestablishing retail and licensing partnerships, punctuated by political and economic uncertainty, a category slowed down, foreign exchange headwind, and a cultural reset, we achieved that goal. We essentially created a Top 10 toy company in one year's time. It's an achievement, I hope it doesn't get lost in today's news and despite a truly disappointing finish which is largely attributed to macro industry trend, I am proud of the entire Mattel organization and its enormous efforts right coursing this company and setting it up for a great year and a chapter of growth ahead. We now enter 2017 with an industry that is still growing, with our key core brands back on track and arguably with the strongest licensed entertainment slate that we've had in years. I hope to see you at Toy Fair in a few weeks and continue the discussion around a 2017 opportunities and beyond. And now I'd like to turn the call over to Kevin Farr.