Bracken Darrell
Analyst · Citigroup. Your line is open
Thanks Ben and thanks all of you for joining us especially those in Switzerland who have decided to join us in spite of the fact you got a big holiday tomorrow. When I started in 2012, there were a lot of people who told me you need to go private to do what you need to do, but didn't think we need to do that in order to change ourselves. Admitting that because I love being a public company. Public companies are sometimes criticized or being only short-term or quarterly focus. For us, the rhythm of closing and reporting every three months creates something different. It drives a heartbeat inside Logitech to keep the short and nimble, but never impacts our focus on long-term valuation creation that's the key to everything we are doing. As a public company, the first quarter is a key quarter. A good year usually starts with a good first quarter and this was a very good first quarter. Our sales increased 12%, our operating profits grew 41%. I want to focus you on our -- and I use the terms I did or we did at the analyst and investor day. Our newest, our coolest and our oldest business for just a minute. As you know, we are doubling down on two key businesses, video collaboration, our newest major business and gaming our coolest major business. And this doubling down is paying off, both businesses grew over 60% this quarter. Video collaboration continued to benefit from both our increased resource and sales and our increased resources and engineering. Gaming was our biggest business this quarter, bigger than mainstream phoning devices and bigger than keyboards and combos. What about our oldest business, well, we will not stop innovating in our oldest businesses. Phoning devices and keyboards continue to grow because of that innovation engine and webcams and tablet accessories grew double digits this past quarter. The bottom line is that while we built a multi-category, multi-brand company, it's diversified. While many public companies start with a single category, they have to be really lucky particularly in hardware. There are just too many variables to predict how their growth prospects will fair over the next few years much less than next decade. That's why we loved to be a multi-category company. We can ramp up or ramp down investments against various businesses as we see opportunities, reset them when this went down. That's what we did this last quarter like many other periods before it. We are evolving to exploit the opportunities ahead of us and there are many. Now, let me go through our strong quarter results, our strong results this quarter. Gaming is off to a great start for the year where sales up [68%] [ph] that was the fastest growth rate we have seen over three years and we are a much, much smaller then. Gaming growth was broad based across all three regions and all our major product lines, gaming mice, headsets and keyboards and steering wheels. ASTRO was also a stronger contributor to our results and actually tripled in size versus the prior year. I was just in New York this past weekend and saw the inaugural Overwatch finals. One of our sponsor teams the London Spitfire won the championship, congrats to Jack and his players. The level of energy from the 22,000 fans in the sold out Barclay Center was simply incredible. It was like being at the NBA Finals, I went to a few years ago when the Cavaliers beat the Warriors, and I'm sorry to use that example for you Warriors fans. The outlook for the gaming market has never been brighter with eSports becoming one of the most viewed forms of entertainment and very likely a future part of the Olympics. In fact, we participated in meeting on this at the home of the International Olympics Committee two weeks ago. And you can't talk to any one under 25 without hearing about a new blockbuster game Fortnight. This new game phenomenon is driving even bigger engagement with both new and existing gamers. We believe this trend of new engaging games will happen again and again over the next year -- over the years ahead or the major these sports games of today will continue to grow. But this engage was not about a single game like Overwatch or a Fad, gaming is a rare long-term secular and generational change with an amazing World Cup having just ended, imagine for a minute if the game of soccer just been invented 20 years ago. You imagine the growth curve ahead of it or if you're an American, this period of U.S. forces like the 1960s in American Football in the NFL for the 1960s or 70s, in basketball like the NBA. As these two pro sports franchises started to climb and interest continued to grow. Most engaged in those early days were the kids who played the games like me, the youth. That's what you're seeing today in eSports. Gaming started with the young and has been growing for years. eSports is emerging out of that, instead of the Premier League, the NFL or the NBA, these leagues or League of Legends, Overwatch and others. One day eSports collectively will most likely be bigger than all of them. As we told you before our goal is to be the Nike or Adidas of eSports. As I mentioned earlier video collaboration sales also grew 60% in Q1. Our newest rally camera just began to be available. It's a modular system that not only delivers premium audio and 4K video but also features our latest software -- intelligence software which we call Logitech RightSense. RightSense leverages our computer vision know-how to automatically cross the camera around the person or people in the room. It also automatically optimizes the lighting, the sound and the audio based on the environment you're in adapting to dark or noisy environments for example. With these automation and computer vision to feature, you can see we're investing to expand our software capabilities and all this for a mere fraction of what is historical result to video enabler [alone] [ph]. The world is quickly moving to video and we aim to be at the forefront of this adoption. PC peripherals grew 5% driven by growth in phoning devices, keyboards and webcams. You know we love this business and we'll continue to introduce new products and experiences regularly. Tablets and other accessories grew 37%. And this comes on the heels of 38% growth last year and on top of a very tough compare in Q1 of the prior year at 71%. The iPad tablet market itself is up 7% in the last 12 months and we're growing thanks to a new product innovation, share gains and channel expansion. Moving to mobile speakers. Sales fell 46% in Q1, as we mentioned in our last earnings call, the market for third party voice-enabled speakers as well as the overall Bluetooth mobile speaker market has slowed over the past several months and we're rightsizing our channel inventory and resetting our pricing. While we continue to introduce new product improved experiences, we're adjusting our investments to match the slower market growth outlook. Should the market growth accelerate, we'll be ready, believe me to capture the upside. Audio and wearables sales were up 2% versus the same quarter last year. Headsets grew in the quarter offsetting a slight decline in desktop speakers. We continue to position Jaybird for niche applications in the wireless ear bud market. Our smart home sales in Q1 declined 46% against the strong Q1 last year were sales grew roughly 50% and we also saw a change in the overall growth profile of this dynamic category. With that, let me turn the call over to Vincent to walk you through our financial metrics.