Bracken Darrell
Analyst · UBS. Your line is open
Thanks, Ben, and thanks to all of you for joining us. Logitech delivered another great year with sales up 13% and profits up 14%. We grew across all 3 regions and all 5 of our markets. That’s our second straight year of solidly double-digit growth. You’ll remember last year we were up 15%. This performance demonstrates the power and the resilience of the diverse portfolio we’ve built. It also reflects our continued investments in our capabilities, capabilities to create that exciting, multi-brand, multi-category model. Just to remind you briefly what those capabilities are: engineering, we’re starting to see our software product work flow through in more categories all the time and we’re not letting up on hardware engineering; design, this year we broke every record for design awards we’ve had and won more than any peer per sales dollar by 70%-plus; go to market, we keep expanding our go-to-market channels, especially in Video Collaboration, and our online ratio continues to grow rapidly; marketing, we’re building especially online and with influencers; and operations, which we would call manufacturing and procurement operations, leveraging our inside/outside manufacturing model. So, yes, the financial results were very good. That surely means our view of fiscal year 2018 was a very good year, and it probably was from most people’s perspective, but not from our perspective. We don’t aspire to be just good. We simply made too many mistakes. We didn’t execute well on our distribution center move in the Americas, for example, and it cost us a lot, especially in Q3. We launched 3 new products this year, and we’re a product company, in visible spaces that shipped at lower standards of user experience than we’re accustomed to. Of course, since their launches, we’ve brought them back up to our standards. And though these products were technically challenging and new technologies to us, that’s simply no excuse. I hate launching less than great. The bottom line is that we left a lot on the table. While it was a great year by the standards of most people, it was not by our own standards. We can be and we are better than that, and I pledge that we’ll do better in the future. Now, let me go through our results. First, let me highlight two especially exciting businesses, Gaming and Video Collaboration. We delivered another year of exciting growth in Gaming, growing fiscal year 2018 sales by 52% to $0.5 billion, gaining market share and improving profitability. Gaming actually became larger than the original mouse business this past year. Growth in Gaming was broad-based, with all 3 regions and all product lines delivering powerful results. The secular rise of computer gaming in general, and eSports specifically, continues unabated. This must be what it was like – and I apologize to you Europeans, but I grew up here in the U.S., although I’ve lived a lot in Europe – this must be what it was like in the early 1960s as the NFL was rising or the 1970s as the MBA was. And as if that weren’t enough, new blockbuster games like Fortnite and PUBG are bringing new gamers into the market and driving upgrades to gaming-dedicated peripherals. Our newest acquisition, ASTRO Gaming, was a strong contributor to our results and represented approximately 2 points of our overall sales growth and 17 points of our gaming sales growth. Video Collaboration sales grew 39% in fiscal year 2018. We reached our highest-ever quarterly sales in Q4, with an annualized run rate above $200 million for the first time ever. This business has come a long way from virtually nothing 5 years ago, and the potential here is tremendous. Companies around the world are increasingly embracing open office floor plans. Video meetings are on the rise, and companies simply want lower-cost, cloud-based solutions. The world’s moving to video, and we’ll help drive that adoption. PC peripherals sales grew 1% with all 3 product lines, pointing devices, keyboards and webcams, delivering another year of stable growth with an accelerating Q4. While this group should progressively be a smaller part of our portfolio going forward, this does not mean that we’re going to stop innovating aggressively. Quite the opposite. We’re more excited than ever about what we can do here to innovate. Whether it’s in our premium MX family of mice and trackballs or our latest flagship MX Craft keyboard, we see a solid outlook for this business that not only provides stable profits and cash flows to fund our other opportunities, but also gives us the technical and go-to-market capabilities to leverage across the other markets. I’m also excited about initiatives coming later this year and next in these categories. Tablet & Other Accessories were exciting 4 years ago during my first few years here, and they’ve gotten exciting again. Sales grew 38% this year to over $100 million. The growth has come from our new, innovative tablet products, new channels, like the education market, and the recovery of the iPad tablet market. Moving to Mobile Speakers, sales were up 2% for the full year, but were down 67% in Q4. We’d expected this reset in Q4 as we suggested at our Analyst and Investor Day in March. If you recall, our Q3 Mobile Speaker sales were up 34%, coinciding with the holiday launch of our 2 new voice-enabled BLAST and MEGABLAST speakers. Some of you will remember that this reset was similar to the one we experienced back in Q3 and Q4 of fiscal year 2016. That year, after a strong Q3, we drove our Q4 sales in down 37% in anticipation of the slower market growth. Today, we’re facing similar dynamics. We launched our voice-enabled BLAST and MEGABLAST speakers over the holidays, but the market for third-party, voice-enabled speakers has not yet gained traction. We expect the overall global market for mobile speakers to continue to grow about 5% over the next few years, but we also believe there’s a place for Wi-Fi, personal assistant-enabled speakers beyond the big player zone. But we’re cautious about over relying on that. The Q4 decline includes a channel inventory and price realignment of BLAST and MEGABLAST to hit the market sweet spot. Though we aren’t counting on a big year in third-party, personal assistant-enabled speakers, we are releasing cool new features on BLAST and MEGABLAST regularly now, like our recent announcements of Spotify-over-voice support and our much awaited multi-speaker groupings that will be coming very soon. We’ll continue to prepare for the market to take off if it happens, but in Q4 and continuing in Q1, we took and are taking the opportunity to realign our channel inventory. Audio, PC & Wearable sales were flat for the year, with double-digit growth in Jaybird offsetting the continued decline in our desktop speaker business. We remain excited about the opportunities in the wireless earbud market and will further innovate here and carve out our own niche. Our Smart Home group posted robust full year sales growth of 33%, owing largely to the integration of Alexa and Google Assistant into our Harmony Hub family of products that offsets a decline in our legacy universal remote business. And with that, let me turn the call over to Vincent to walk you through our key financial metrics.