Bracken Darrell
Analyst · Loop Capital. Please go ahead. Your line is open
Well – excuse me. Well, Ananda, we’re pretty familiar with the gaming business because this is one that – this is not a new business. It was – I think it was about $140 million 6 years ago. Today it’s almost $500 million, so it’s growing. It’s growing very well, and so we’re pretty familiar with what’s going on here. There are several things we’re looking at. One is the – obviously, we get market data and market share data, so we’re very familiar with that, and we’re seeing really interesting growth rates all over the world. China, for example, has super- high growth rates and very exciting. And then, obviously, our market share and how we’re performing within each of those markets, and some places, we’re doing better than others, but overall, we’re doing pretty well. I guess the second thing is – and then if you look for more indirect measures, we keep an eye on what’s happening on Twitch and YouTube in terms of viewership. That’s a real clear sign of how many people are coming into these franchises, and that also continues to grow. And then finally, the most indirect measure, in a way, is what new games are coming online, what upgrades are happening. And you saw this year you had Fornite and PUBG, both relatively new games, one really new, that are having a big impact. But I think it just – it really does remind me, in the U.S., of when some of the big professional sports were forming, and I think they have a trickle-down effect on people playing and watching and wanting better equipment, and we’re seeing it.