Lorne Weil
Analyst · Truist Securities. Your line is open
Thank you, operator. Good morning, everyone. Thank you for joining our year-end conference call. Here with me on the call as usual are Brooks Pierce, who, since our last call, has very deservedly has Chief Executive added to his present title. I know you will all join me in congratulating Brooks on this great milestone. We also have our CFO, Stewart Baker, who, as you'll see in a moment, seems to have more than regained full strength since his illness some time ago. We are also joined for the first time this morning by Eric Carrera, an extremely talented finance and development executive, who recently rejoined Inspired as VP of Corporate Development. Eric was a key member of our finance and corporate development team of Scientific Games for many years, and later, a key part of our SPAC team that undertook the merger with Inspired around six years ago. Incidentally, Brooks and Eric are making this call from the ROTH Conference in California. So, if any of our listeners are attending ROTH, please feel free to track them down. I should also mention that after many years as the Chief Investor Relations Executive of Inspired, and before that Scientific Games, Aimee Remey has recently departed to pursue a really great and well-deserved opportunity elsewhere in the gaming world. Rather than try to replace Aimee, we have chosen instead to retain Jacques Cornet and his gaming team at ICR, a firm we are quite familiar with and highly confident in. One of the ICR principals did great work for us at Scientific Games, while he was head of equity capital markets at Bear Stearns. And for the last few years, ICR has very successfully handled Investor Relations for the New York Exchange listed company, Tecnoglass, an organization with which I have had a close non-executive affiliation for several years. So, welcome Eric and Jacques. Congratulations again to Brooks, and to your continued great health. Stewart. As anticipated for some time, we reached a $100 million EBITDA milestone in 2022 far ahead of 2021 by any measure. As has been our practice in the past, we don't provide official forward-looking guidance, but the research community is generally pretty accurate in its consensus. And as '23 is unfolding so far, we don't expect that the 2022 milestone will stand for much longer. More important than the numbers themselves, our overarching strategy is playing out as well as we could have planned. Our combined digital businesses grew to account for 53% of our EBITDA in the fourth quarter of 2022, up from 46% year earlier, driving us [immeasurably] (ph) towards higher growth, higher margin, less capital-intensive business model. At the same time, our strategy of moving our retail business in the right direction -- excuse me, in the light direction is talking hold as well. During the fourth quarter, we signed contracts with Betfred and Paddy Power to deliver a combined 7,000 of brand-new Vantage Cabinets through 2023. As we have explained previously, the step-down in EBITDA from these two major accounts occasioned by our capital-light strategy has pretty much run its course by the end of 2022. Because the new Vantage Cabinet has been showing a 13% win per day uplift in field trials, we can actually anticipate as the roller proceeds through 2023, we will in fact see an acceleration in EBITDA from these major accounts notwithstanding the very positive capital effect. About a month ago, we had seen while half of Inspired Entertainment attended the annual ICE Show in London, and now that Stewart has been dreading receiving the bill for this, but I had been attending and exhibiting at this show for roughly 20 years, and the response to the product range on our booth and the demos provided by our team were like nothing like I have ever seen. Without doubt, the star of the show was the new aforementioned Vantage Cabinet of the betting shop version discussed just now. And in particular, a version we call Vantage Cab C, targeted at the arcade and pub markets. In almost no time since its introduction, we built a backlog of close to 1,000 new Vantage Cabinets for the arcade, or as it is also known in the UK adult gaming center market. Our entry into this business came as a result of our Novomatic acquisition a couple of years ago, and the revenue and profitability have been quietly, but very rapidly accelerating since. As the number of traditional betting shops declined in 2019 and 2020, in response to the reduction in maximum stakes that many of you will recall, we discussed ad nauseam at that time, the number of arcades has actually grown sharply in tandem, helping to drive the growth in our overall gaming business we are now experiencing. So, this seems to be one of those very rare cases, where the law of unintended consequences surprises us with an unintended dividend. Based on hugely positive customer response, we expect the Vantage Cab C will have a comparable impact on our pub business. Our leisure sector overall had a very successful 2022 far ahead of 2021. But as you can see in the press release, there was a hiccup in the fourth quarter. Most of this decline was attributable to currency movements, but there was some weakness in the business itself mostly timing-related that Brooks will get into in greater detail in a moment. But for now, let me say that as we begin to deliver the Vantage Cabinet to the pub customer base, we confidently expect to see market share gain and more rapid conversion to an all-digital estate and perhaps most importantly, higher revenue per day, all of which will combine to restore the leisure business to a more appropriate level of profitability. The performance of our digital business is more or less speaks for itself. The EBITDA for the Virtual Sports and Interactive businesses combined was $15.6 million in the fourth quarter of 2022, 40% above the level of the fourth quarter of 2021. The Virtual Sports business accelerated dramatically during the depths of COVID, which many of us will remember when both live sports and live gaming businesses' venues were shut down across Europe, leaving online Virtual Sports as the only game in town, so to speak. The general thinking at that time was that once both live sports and live venues came back onstream, the Virtual’s business would revert to its prior level. But not only did it not retreat to pre-COVID levels, it continued to accelerate, as illustrated by the most recent fourth quarter numbers, which saw 36% year-over-year growth in revenue and 56% growth measured in functional currency. Underlying this amazing trajectory has been a combination of organic growth with existing customers, new geographies, new customers, and very effective new product development. Likewise, the Interactive business defied predictions that it would retreat in the post-COVID world, and indeed has lately begun to reaccelerate, posting EBITDA growth of 21% in the fourth quarter, essentially all of it coming in North America; another aspect of our overall strategy that seems to be working well. In the longer-term, Interactive growth will be driven predominantly by the coming online of new jurisdictions. But in the shorter-term, there are several important drivers to our own Interactive business. We recently completed our integration with FanDuel, and expect to go live by the end of March, an extremely important development given FanDuel strength in the iGaming market, and because the timing of our entry into the Pennsylvania market lagged our other states, we feel we still have significant growing room left in Pennsylvania. And last week we have completed some very important enhancements to our platform that should drive growth in all markets. Let me lastly say a few words about our lottery activities. Our results in our flagship operation in the Dominican Republic are continuing to run well-ahead of expectations. With a population of 12 million, 2,500 retail locations, and revenue is well into nine figures, our Dominican Republic lottery operation is comparable in size and scope to many of the state lotteries in the United States and around the world. Since taking over this operation about a year-ago, we have been running the retail network, and at the same time working on the development of the iLottery platform, and we expect that this will launch before the end of March. There are three very important benefits to this launch. It will enhance the profitability of the DR operation itself, it will give us a captive location to test, refine, and showcase our iLottery content, and it will give us an iLottery platform that we can use worldwide. And finally, a word on our stock repurchase program. In the fourth quarter, we purchased about 40,000 shares at an average price of nine, and since the inception of the program, we have repurchased a little over 1 million shares at an average price of $9.79. We have significant room remaining in our repurchase authorization, and we will continue to monitor this carefully. And with that, I'll hand it over to Brooks.