Brian Goldner
Analyst · Drew Crum of Stifel, Nicolaus
Thank you, Debbie. Good morning, everyone, and thank you for joining us today. The Hasbro team executed our global branded-play strategy to deliver not only a strong second quarter, but also continuing to create the framework to deliver meaningful growth for the year and in the coming years. Today, we are driving growth in our business through immersive brand experiences which are more innovative, more global and increasingly backed by media and entertainment, and in many cases, backed by digital and online gaming. In addition, we are licensing our brands in a growing number of relevant ways for global customers and consumers. We are executing our full brand blueprint for Hasbro brands, while working with great long-term partners to support their brands, including Marvel, Lucasfilm and Sesame Workshop. To execute this strategy we are leveraging the investments we have made and are continuing to make to expand the reach of our brands for the long-term growth of our business. Despite being in the early stages of unlocking both the revenue and earnings potential of our strategy, in some areas, we're already seeing positive results from our investments. For example, our International business is growing, posting 43% revenue growth in the second quarter or 30% growth, absent the impact of foreign exchange. This marks our third consecutive quarter of double-digit revenue growth in the segment. The growth this quarter comes not only from the continued strong performance in our emerging markets, where we are establishing Hasbro's presence for the long-term, but from other more mature markets as well. We are at an inflection point in our business, whereby you can no longer just look at the U.S. business and extrapolate that to represent all of Hasbro. International is as important to us now as the U.S. and will be even more meaningful go forward. In fact, we could see revenue outside the U.S. greater than our U.S. revenue in the coming years. A balanced global business not only provides incremental growth opportunities but has served to help offset some of the continued challenges in the U.S. economy. In the quarter, the profitability of the international segment nearly tripled as higher revenue more than offset investments in the segment. This profitability growth in the second quarter is very encouraging, given the segment generally contributes more to our profitability in the second half of the year. Specifically, over the last 5 years, the second half of the year has represented, on average, virtually all of the International segment's full year operating profits. From a brand and entertainment standpoint, the second quarter marked the theatrical release of TRANSFORMERS: Dark of the Moon, as well as the on-shelf date of product to retailers globally. The movie has delivered approximately $700 million at the global box office and has yet to open in China and Japan. The film has the highest exit poll reviews from audiences of any of the prior TRANSFORMERS movies, and this bodes well for sustained interest until the DVD arrives in the fall, backed by an extensive home-entertainment strategy from Paramount during the fourth quarter. Importantly, our global retail partners have embraced the TRANSFORMERS: Dark of the Moon merchandise program in toys, apparel, publishing DVD, video game and other licensed goods. These merchandise programs include significant aisle space, feature shops, trend pods, endcaps, pallets and more. Promotional programs at retail ramped in mid-June, as promotion for the movie began in earnest at that time. We have a great licensing program, with over 325 licensing partners. Product is available through our global retail partners, and we have everything from apparel to skateboards and bikes to publishing. Another top performer in the quarter, BEYBLADE, continues to be in high demand globally. From a capacity standpoint, we increased our tooling this year and expect to be caught up with demand in the coming weeks. Our new BEYBLADE XTS EXTREME TOP SYSTEM, will be on shelf in August and bring strong innovation to BEYBLADE globally. In the next season of programming, BEYBLADE: METAL MASTERS will be on Cartoon Network in the U.S. this fall and various broadcasters worldwide. Other Boys brands contributing to growth in the quarter were Super Soaker, TONKA and Marvel, including Captain America: The First Avenger, which is selling well, leading into the movie release this Friday, as well as our initial shipments of KRE-O. Beyond strength in what is shaping up to be a very strong year for Hasbro's Boys brands, our Girls brands MY LITTLE PONY, FURREAL FRIENDS and BABY ALIVE were up in the quarter. In Games and Puzzles MAGIC: THE GATHERING, SCRABBLE, SIMON, CUPONK and our line of Cars 2 games grew revenues in the second quarter. Within Preschool, we began shipping Sesame Street product during the quarter. Of these brands posting growth, MY LITTLE PONY is an interesting proof point to discuss, as it relates to television. As you know, the MY LITTLE PONY brand has been reinvented based on Hasbro Studios' animated series MY LITTLE PONY Friendship is Magic. The program is airing on The Hub in the U.S. and Treehouse in Canada. On both networks, it is a top-rated program. In Canada, the program began airing in January on Treehouse, and point-of-sale trends at our top 4 accounts are up over 30% year-to-date through July 2. In the U.S., The Hub recently began its summer schedule, which has the program airing 7 days a week. While still early, U.S. POS at our top 4 accounts was up 9% in June versus May. Additionally, MY LITTLE PONY recently began airing on Cartoon Network's U.K. Boomerang channel. It is in the top 5 shows airing on the network, and compared to the channel's previous 4 weeks average for that same time slot, the show boasted the channel rating by 53%. By this fall, we expect entertainment to be airing in markets, which represent 90% of MY LITTLE PONY business. We're also receiving tremendous feedback from key licensees and retailers around the world based on the strength of the entertainment and broad consumer interest. MY LITTLE PONY has all the right ingredients to fill a gap in the marketplace that currently exists for a strong, young girls' multi-category property. MY LITTLE PONY is an important brand for Hasbro, and we are delighted to see it posting growth again based on engaging entertainment, innovative product and strong retail support. Our overall television initiatives, which speak to both The Hub in the U.S. and our international distributional programming remain on track for the long term. The Hub recently implemented a new summer schedule, which reflects a higher percentage of programming from Hasbro Studios. This new summer schedule on The Hub has delivered widespread gains over the pre-summer schedule, outpaced the percentage growth among kids 2 to 11 of the new summer schedules against a few competitive networks and produced the highest ratings of the calendar year for The Hub. Internationally, we continue to sign new deals and currently have placed Hasbro Studios programs in all major European markets, including the U.K., France, Spain, Italy, Germany and the Middle East, as well as important emerging European markets like Russia, Turkey and Poland. In Asia, we have deals in place for Australia, New Zealand, Singapore, Hong Kong and Korea. Finally in Latin America our programming will be seen in Mexico, Brazil, Chile, Argentina and Peru. I'd like to take a minute and speak with you about our Games business. Following a softer-than-expected 2010 holiday season, our Games and Puzzles category has been working off excess inventory this year. While POS trends in the U.S. have improved in recent weeks, and despite growth in the category internationally in the quarter, the Games and Puzzle category, overall, declined in Q2. I know from speaking with many of you that you are worried about the future of the Games business and what it means for Hasbro. I want to tell you, I am not worried. Given the expected growth of our business in other categories this year, 2011 is a perfect time for us to take strategic steps to accelerate the innovation and evolution of our gaming business. In this vein, we took an important step when we announced the Center of Excellence for Hasbro Games in Rhode Island. This center will bring the top games talent in the industry together with the broader Hasbro brand teams to drive integrated, innovative gaming experiences for not only traditional face-to-face gaming, both on and off the board but in video, digital and online gaming as well. It is an investment we are making to fully leverage the long-term potential of this business. To lead this coordinated effort, we have named Eric Nyman, a proven global brand leader at Hasbro to head the combined team. Eric has led the reinvention and reignition of several key Hasbro brands, including NERF and FURREAL FRIENDS, and we are confident that he and his team's innovative thinking will bring a fresh perspective to our gaming initiatives. Where we are driving innovation in brands like MAGIC: THE GATHERING and SCRABBLE, we are seeing growth. We know that a number of gamers in the market is growing. Research tells us that parents and kids alike want to spend time together. And by keeping our gaming experiences fresh and relevant, while leveraging the industry's best portfolio of brands, we believe the gaming business will continue to be a strong contributor to Hasbro over the long term. It is important to point out that from a profitability standpoint, we have dramatically grown Hasbro's operating profit in recent years by building bigger, more global brands in all categories, not just in Games. Our strategy has enabled brands across the business to rival the profitability of our traditionally higher-margin games brands. As we begin Q3, a number of our initiatives for fall will begin hitting retail shelves around the world. KRE-O, our new construction brand, built on TRANSFORMERS is on shelves now and is launching globally in Q3. Already a few of you have told us that you are playing with and enjoying the sets, and we are seeing strong point-of-sales trends with this new initiative. Sesame Street product, including Let's Rock Elmo is hitting shelves for the fall and holidays, and we are very excited about beginning this long-term relationship with Sesame Workshop in our Preschool space. LITTLEST PET SHOP brings walkable pets to the market for the first time; MY LITTLE PONY continues to build on its entertainment platform globally; and FURREAL FRIENDS has another great pet, COOKIE, coming this holiday season. Finally, last quarter, we have shared with you that we expected Hasbro Studios to launch programming on more than 20 markets globally by year end. Today, I'm pleased to say that due to the hard work of our teams and the strong appeal of our shows, we currently expect Hasbro Studios programming in over 30 markets globally by year end. As I stated earlier in the year, we began to build momentum in the business during the second quarter. During the quarter, retailers were focused on key entertainment properties, including TRANSFORMERS, and we are seeing strong representation around the world. As we head into the remainder of the year, we'll begin to see the innovation and additional categories on shelf and we'll also begin to recognize licensing revenue from TRANSFORMERS: Dark of the Moon. As we shared with you at the beginning of the year, 2011 is the first year in which we are fully activating our brand blueprint across all its elements. Our evolution to a branded-play company necessitates a higher level of investment spending in several areas, including television, entertainment, licensing and online. Additionally, we have been investing in Hasbro's owned and operated offices around the world, as we establish Hasbro as a global leader. As we have shared with you in the past, many of these investments are ahead of the associated revenue they will create, while in the quarter have limited our margin expansion. As we go forward to the full year 2011 and beyond, we believe these investments will pay dividends in revenue and profitability improvements. In sum, our outlook for 2011 is similar to yours and that we expect to deliver meaningful revenue and EPS growth for the full year. Now I'd like to turn the call over to Deb. Deb?