Rob Lloyd
Analyst · SunTrust. Go ahead please
Thanks, Paul. Hello everyone. As you can see in the release with separated Tech Brands out into own category due to its rapid growing materiality to our overall business. It was previously included in mobile and consumer electronics. Starting now we will report the mobile and consumer electronic sales that occur in the GameStop branded stores in the other category. With that, let’s dive right in the results of the quarter. Total sales were $1.96 billion, a decrease of 2.8% compared to the prior year quarter. Comparable store sales decreased 6.5% driven by 20.6% decline in hardware and 8.6% in software. The U.S. comp was down 8.4% and international comps were down 2.3%. Pre-owned sales declined 6.4% during the quarter, but continue to outperformed hardware and software. Hardware margins increased from the prior year quarter due to warranty sales, software margins were comparable to last year. Pre-owned margin for the quarter was 46.1%, up slightly from Q3, 2015. Digital receipts increased 13.2% driven by DLC and console digital currency. GAAP digital revenues increased 11.8%, led by the contribution from Animation Throwdown, our new FOX game on Kongregate. GAAP digital gross profit was 35 million, up 11% from Q3 last year with the margin rate reaching 78.3%, comparable to Q3 2015, but down from Q2 due to the mix of growth versus net sales recognition within the category. Tech Brands revenues grew 54.4% to 216.3 million and Tech Brands operating earnings were 23.5 million, an increase as Paul said 262% compared to Q3 last year. Year-to-date, Tech Brands has delivered 56 million of operating earnings, a 456% increased from 10.1 million last year. The operating margin for the quarter was 10.9% and year-to-date was 10.1%. Collectible revenues grew 37.3% compared to the prior year quarter. This is the first quarter with ThinkGeek results included in both periods. Our collectible margin rate was 36.3%, down slightly from Q3 of last year. Third-party fulfillment costs for ThinkGeek will continue to impact the category margin rates until we complete the move of the ThinkGeek distribution operations in early 2017. On the strength of our new higher margin businesses, consolidated gross margins were 36.1%, up 360 basis points from last year. Year-to-date, gross margins are up 390 basis points. The expansion of gross margin and the growth in gross profit comes from the shift in sales mix from hardware and software, the higher margin sales categories like Tech Brands, collectibles and digital. One-third of our gross profit in the quarter came from our diversified businesses, up from 23% in the year ago quarter. SG&A increased 41.6 million or 8% due to the growth of Technology brand. SG&A as a percentage of sales increased from 26.1% in the prior year quarter to 28.9% for this year’s third quarter. The increase was due to the decline in sales overall and the growth of Tech Brands. SG&A in the video game brand segments declined 11.1 million. To date, we’ve made good progress on our $30 million cost reduction goal reducing by 26.7 million through nine months. Despite the softness in video game sales, our operating earnings grew 9% to 98.8 million. Note that 50% of operating earnings in the quarter came from sources other than physical games, a trend that we called out during our Investor Day earlier this year. As a reminder, in fiscal 2015, 25% of our earnings came from non-physical gaming and we expect that number to reach 30% or more for fiscal 2016. Interest expense increased by 8.3 million year-over-year due to the issuance of additional senior notes and borrowings on our line of credit. Our tax rate at 39.5% was higher than Q3 of last year due to return of provision adjustments recorded in the quarter. Net income decreased 5.1 million from 55.9 million in the third quarter of last year. Our EPS came in at $0.49, the high-end of the revise guidance, we issued on November 22nd. Let me shift now to store counts. We closed the net of 9 video game stores and now have 3,940 in the U.S. and 2,008 internationally. Year-to-date, we’ve closed the net of 98 video game stores. We now have 1,569 technology brand stores including 1,429 AT&T branded stores. We now have 69 collectible stores 15 ThinkGeek in the U.S. and 54 Zing stores and other parts of the world. Our free cash flow through July was down compared to the same period last year, due to the timing of inventory purchases and subsequent payment which resulted in 200 million more in inventory which is already paid for going into Q3 this year. This unlevered inventory was sold through in the third quarter. That coupled with inventory purchases and accounts payable timing in quarter Q3 resulted in year-to-date free cash flow of approximately 31 million, which is comparable for 54.7 million through nine months last year. We are on pace to exceed 400 million in free cash flow for the year within our cash flow guidance. Our Board approved our quarterly dividend of $0.37 per share payable on December 13th. By the end of this fiscal year, we will have paid out closed to 700 million in dividend since we initiated the program in February 2012. During the quarter, we brought back 1.35 million shares at an average price of $26.63 for a total of 36 million. Since the end of the quarter, we’ve continued to buy back shares under a preexisting 10b5-1 plan. Since inception, our buybacks have totaled 1.94 billion, coupled with dividend, we’ve returned more than 2.6 billion to shareholders in the past seven years while also making investments to diversify the business. Now I’ll move on to fourth quarter guidance. Global revenues are forecasted to range between down 10% and down 5% with same-store sales ranging from 12% to down 7%. Both hardware and software sales are expected to decline approximately 15% to 20%. This forecasted decline is based on comparisons to last year’s title slate and known title launch and hardware results so far. As we think about the cadence of the quarter for the total industry, we expect November to be down over 20%, December to be down double-digits and January to be near flat to the prior year. We’re forecasting pre-owned revenues were down approximately 2% to 4% in Q4 versus the prior year quarter. We expect collectible sales for the full year to come in closer to the high-end of $450 million to $500 million range. Tech Brands sales are expected to grow more than 35% in the fourth quarter, we expect operating earnings from Tech Brands to be 30 million or more for the quarter. We are reaffirming our Investor Day guidance of operating earnings of 85 million or more for Tech Brands in fiscal 2016. We expect earnings per share for the fourth quarter to be in a range between $2.23 and $2.38 per share. And for the full year, we’re maintaining EPS range we gave on November 2nd, $3.65 to $3.80 per share. I'll now turn it over to Tony his comments.