Paul Raines
Analyst · Robert Baird
Good afternoon, everyone, and welcome to GameStop's fourth quarter 2015 earnings call. We will start by thanking every single associate in our organization for extraordinary service and execution this quarter. This was a great quarter and year. And GameStop once again demonstrated that we will protect our family of associates, customers and investors going forward. Our senior staff on the call today are Tony Bartel, our Chief Operating Officer; Rob Lloyd, our Chief Financial Officer; Mike Mauler, our President of International; Mike Hogan, our Executive Vice President of Strategy and Business Development; and Matt Hodges, our Vice President of Investor and Public Relations. We just completed a strong quarter and year. Our year-end comps were 4.3% with overall sales growth of 0.7% or 5.4% in constant currency. We also posted an all-time record gross margin rate of 31.2%. These metrics rolled up into an all-time record of adjusted net income of $415.6 million. Adjusted diluted earnings per share were a record $3.90 before charges, up 12.4% from fiscal 2014. All-in-all, the year to be proud of. And before I go further, I want to invite all of our analysts and investors to our 2016 Investor Day here in Grapevine, Texas right by the Dallas Fort Worth Airport on April 13 and 14. Please contact Matt Hodges, or see our investor website for more information. We look forward to sharing our future expectations with you. I would like to separate my remarks into two buckets, transformation inside our core GameStop stores and transformation outside our GameStop stores. As you know, we now have several brands within the GME corporate family, many have asserted that our GameStop branded stores are in secular decline due to physical software decline. So, let me clear up that misconception with this interesting data point. In 2015, the average per store profit contribution of our GameStop branded stores was $176,000. This is nearly a 15% increase compared to 2014. We achieved this growth in GameStop store revenues by adding digital and collectibles businesses to our cash generative long-tail physical software and hardware business. Say what you will about physical games, GameStop's four wall profits are strong and growing. And in 2016, we expect the physical gaming category to decline, but to be offset by growth in our non-physical gaming businesses within our GameStop branded stores. That is how, we expect to grow earnings for the full year. On the new businesses inside the GameStop branded stores, Digital receipts growth was strong at 16.3% in constant currency, led by DLC, mobile publishing, and Steam Xbox and PlayStation network currency. We continue to see our Digital business growing as fast as the average of our top four publishers. Collectibles or Loot was also very strong with sales of more than $300 million, adding a significant category to our GameStop branded stores, as well as our online properties of Gamestop.com and Thinkgeek.com. Top categories of Loot were toys, apparel, and statues. Our Thinkgeek.com unit had a good first year and is providing us with unique license product for our stores and site. And we now have strong multiyear licensing agreements with among others Disney and Marvel, and for popular intellectual property like Starwars, Star Trek, Game of Thrones, and the Walking Dead. We are pleased that we have managed the transition of ramping up Digital and Collectibles inside our GameStop branded stores, while allowing for declines in physical software. In 2015, nearly 25% of operating earnings came from non-physical gaming sources like Digital, Collectibles and Technology brands. Let me say that again, in 2015, nearly 25% of operating earnings came from non-physical gaming sources like Digital, Collectibles and Technology brands. This planned mix shift allows us to show the impressive results we have on profit contribution for this year and into the future. And, our goal is to increase the contribution from Digital, Collectibles, and Technology brands to 50% by the end of 2019. Outside our GameStop branded stores, we also have a pretty good story. Tech Brands profits increased to 80% in the fourth quarter, excluding charges, and we now operate over 1,000 stores. The Tech Brand story has been one of rapid growth with very strong partnerships with AT&T and Apple. We are selling new services like DirecTV and Digital Life, as well as the new MacBook and Apple Watch and are optimistic around future product launches. Our per-store productivity and customer experience metrics continue to be industry leading at both AT&T and Apple, and we expect to double the amount of operating income this year. We'll provide more details on Tech Brands' performance at Investor Day. Our capital allocation strategy remains disciplined. We bought back $50 million of stock this quarter at $31.28 per share and bought back $202 million for fiscal 2015. We also supported the $1.44 dividend for 2015 paying out $154 million. We also recently increased that dividend to a $1.48, currently providing a 4.8% yield to investors, which demonstrates our continued confidence in our transformation strategy. We also returned to the debt markets to secure $475 million of long-term debt to support two strategic acquisitions in the AT&T dealer space. Now, some will say our quarterly and full-year guidance is conservative, but be aware that we have seen a shift of titles out of Q1 and are cautious about virtual reality. Looking at our business, here are key points to remember about GameStop. The first is that, we will continue to innovate and expand our share in our video game business. While we anticipate physical game hardware and software will decline in 2016, this is a large and cash generative business. Second point is that our non-GAAP Digital business is over $1 billion, and growing at rates on par with the top four game publishers. The next point is, our technology brands unit is expected to be a billion-dollar business by the end of 2016 with major technology partners; AT&T and Apple. And we expect to double its operating earnings before our anticipated transaction. The next point is that the collectibles or Loot business is adjacent to our core gaming business and is highly accretive to our gross margin. We sell Loot in our GameStop branded stores, online via thinkgeek.com, through wholesale channel, and in our new standalone collectible stores. Next point is, the PowerUp Rewards is a foundational backbone to our merchandising strategy, now with 46 million members worldwide. And lastly, our capital allocation will continue to be disciplined. And with that, I will turn the call over to Rob.