Operator
Operator
Good day, everyone, and welcome to GameStop Corporation's Second Quarter 2015 Earnings Conference Call. A supplemental slide presentation is available at investor.gamestop.com. At the conclusion of the announcement, a question-and-answer session will be conducted electronically. I would like to remind you that this call is covered by the Safe Harbor disclosure contained in GameStop publication documents and is the property of GameStop. It is not for rebroadcast or use by any parties without prior written consent of GameStop. At this time, I would like would like to turn the call over to Paul Raines, CEO of GameStop. Please go ahead. Julian Paul Raines - Chief Executive Officer & Director: Thank you, operator, and welcome to the second quarter earnings call for GameStop. As always, we are grateful to our associates around the world for their performance and dedication to customers this quarter. They are the secret to GameStop's success. Joining me today on our call are Rob Lloyd, Chief Financial Officer; Tony Bartel, Chief Operating Officer; Mike Mauler, President of International; Mike Hogan, Executive Vice President of Strategic Business; Mike Buskey, President of U.S. Stores; and Matt Hodges, Our Vice President of Public and Investor Relations. We had a great quarter. Earnings per share growth was well ahead of consensus, growing 41% year-over-year. Our earnings per share grew 41% on top of 144% growth in the last year's second quarter. So comps are strong in the video game business, delivering 8.1% on top of last year's 22% comp. Digital growth without FX was 17.5% and pre-owned growth without FX was over 5%. Technology Brands grew their store count by an impressive 182 stores now standing at 731 stores. Spring Mobile is now AT&T's largest dealer and our acquisition pipeline is full. Rob and Tony will provide color on the video game business and the Tech Brands' metrics. During the quarter, we closed on our acquisition of Geeknet and the ThinkGeek.com brand. We are very excited about this opportunity and have spent significant time with the Geeknet team on the integration plan. Mike Hogan will share some early color on our progress. Our collectibles or Loot business had a very good quarter. What was once an experiment in Australia a little over two years ago has turned into a global business that is feeding rapid growth. As we see opportunities, we will continue to remodel GameStop stores to give more linear footage to Loot merchandise and less to video games, providing us a great competitive lever for the video game publishers. Integration with ThinkGeek will only help this business. Mike Mauler will update you on our global progress. Last quarter's capital allocation was again disciplined as we paid our dividend of $0.36 per share and bought back $60.7 million worth of our stock. Taking a moment to step back and look at the business, you have to recognize that we have a knack for identifying and developing opportunities in transformational technology and business acquisitions that are paying off for shareholders. Our early and rapid investments in refurbishing mobile devices has turned into our Technology Brands' unit, the fastest growing AT&T and Apple dealer in America. Our ability to adapt a great idea from Australia, adjust it to American consumers and roll it quickly has turned into our strong lineup of Loot and collectibles products. And our strong balance sheet allows us to capitalize on this success by rolling up great assets like Geeknet. Our GameStop Technology Institute, announced in March of 2014, has developed an in-store tablet that is already rolling out nationally. And we have developed Beacon solutions that will soon be implemented as well. Our digital solutions of DLC, Steam, full-game download, Kongregate and Digital Game Informer, among others, are continuing to grow and will provide a nice $1 billion business this year. Underpinning all of these great ideas is great execution and the PowerUp Rewards program. It is clear to us now that we are finding new uses for our brick-and-mortar stores as well as our websites. And behind them is probably our biggest asset, the customer data behind all our transactions. Our ability to diversify our business has been the correct strategy, building on our leadership in video games, while exploiting our core to grow rapidly in digital, mobile and collectibles. In the most recent quarter alone, those new businesses accounted for almost 23% of our gross profit and we expect to see that grow. You should note that our 32.9% gross margin rate for the second quarter was among the highest in our history. And gross profit dollars were a company record for the second quarter. Other categories like pre-owned may fluctuate, depending on mix and promotions. But our ability to diversify into richer lines of business and products is allowing us to increase profitability. We provided guidance for Q3 that is slightly down to modestly up, and increased our full year guidance by the share count bought back in the quarter. We learned in our investor survey that setting achievable targets is important to you and expect to continue doing so. We continue to spend a lot of time internally and with our board on our strategic plan, assessing the size of markets and their adjacency to our core customer base. We seek more opportunities to leverage our core competencies of real estate, human talent, capital, buy-sell-trade, and PowerUp Rewards into attractive new segments. A high rate of change will continue to define us and will protect our family. I will now turn the call over to Rob. Robert Alan Lloyd - Chief Financial Officer & Executive Vice President: Thanks, Paul. Good afternoon, everyone. I'll start today by covering the highlights of our successful second quarter. And then I'll dive into some color on the quarter. Overall results exceeded our expectations again this quarter in terms of revenue growth, same-store sales, operating margin, net income and EPS. Sales increased 1.8% in the quarter, or 7.4% excluding FX. Comparable store sales increased 8.1%, exceeding the high end of our guidance range by over 500 basis points. Gross margins exceeded 110 basis points on the strength of growth and margin expansion in mobile and growth in collectibles, leading to record second quarter gross profit of $580.5 million. Adjusted operating earnings increased over 65% for the quarter, driven by our sales growth in collectibles and margin expansion in mobile. During the quarter, we incurred one-time charges of $9.1 million primarily relating to the Geeknet acquisition and Tech Brands' expansion, which included RadioShack store acquisition costs. SG&A adjusted to exclude charges as a percentage of sales was 27.3%, down slightly from 27.5% in the prior-year quarter despite investments supporting Tech Brands' expansion. Interest expense increased $4.5 million due to the $350 million in debt outstanding. Adjusted net income increased 34.6% and adjusted EPS increased over 40%. Foreign currency moves reduced sales nearly $100 million, but had minimal impact on EPS. Now let's look at sales and margin during the quarter for some of the categories. Hardware sales decreased 2.2% but increased 3.7% excluding FX because of strong demand for the PlayStation 4 and Xbox One. In the U.S., we sold 42% more next-gen consoles than in the second quarter of 2014, leading to the outperformance in the comp results. Software sales declined 6.0% but increased 0.7% excluding FX as we overcame the comparison to Watch Dogs and Mario Kart 8 from last year with strong performance on Witcher 3 and Batman: Arkham Knight. Pre-owned revenue grew 0.5% or plus 5.1% excluding FX as we saw continued growth in next-gen pre-owned hardware and software. Pre-owned margin rates were 46.0%, down 100 basis points from the prior year due to higher refurbishment costs on an increased mix of hardware and accessories trades which were driven by the successful trade-up campaigns we ran during the quarter. Digital receipts on a non-GAAP basis grew 11.1% or 17.5% excluding FX to $199 million for the quarter. As we said in the release, growth was led by sales of DLC for Witcher 3 and Batman: Arkham Knight. GAAP digital revenues declined 20.5% year-over-year due to FX impact and because of accounting for Kongregate on a net commission basis as we discussed in the first quarter call. Mobile revenues increased 26.9%, driven by a 62.3% growth in our Technology Brands revenues, and gross margins increased from 36.1% in Q2 last year to 45.4%. As we stated on the last call, as we continue to rapidly expand our Tech Brands' footprint, there will be upfront investment costs in order to ensure successful openings. This will impact short-term operating results but will ultimately provide sustainable profits for the company. During the second quarter we invested over $5 million for the 89 stores we opened and for the 90 to 100 stores to be opened during the third quarter. Q2's Tech Brands' store growth also included the acquisition of three AT&T resellers totaling 93 stores, most of which were acquired at the end of July. Revenues in the Other category increased 37.7% to $99.4 million, or 48.5% growth excluding FX as we continued to expand our collectables business. Some other data points are as follows. We closed a net of 33 video game stores around the world. As Paul mentioned, we closed the acquisition of Geeknet including the ThinkGeek brands and e-commerce site. The acquisition cost was $126 million net of cash acquired. ThinkGeek will be accretive in the second half of the year. In the quarter we repurchased $60.7 million in stock or 1.41 million shares at an average price of $43.04. We surpassed the $1.8 billion mark in cumulative buybacks with over 71 million shares acquired at an average price of $25.28. We remain committed to our buyback program and are on track to meet our 2015 objective of repurchasing at least $200 million of stock. We also paid the second quarter dividend at $0.36 per share. In the last twelve months we've generated approximately $500 million in free cash flow and have returned $466 million in dividends and buybacks and have used an additional $247 million on acquisitions. Now let's move on to third quarter guidance. As stated in our earnings release, we expect same-store sales to range from plus 1% to plus 4% and revenue growth to range from flat to positive 4%. Changes in foreign currency rates are expected to again negatively impact revenues by approximately $100 million when compared to the third quarter of last year. Again, this quarter, we expect monthly software results from NPD to vary dramatically. The August title lineup is lighter than last year, with Madden being the only comparison. In September, we will be comping Jetsons (13:33), which is a very tough overlap as this year's version is only an expansion pack. Assassin's Creed and Halo should give us a favorable comp in October. Due to our over-indexing in market share on Destiny from last year, we are expecting new software revenue to be down in the third quarter. According to NPD in the U.S. nearly 3 million units of Destiny were sold across four platforms in the third quarter of last year. This quarter's most anticipated title is expected to be Halo 5, which launches very late in the quarter, and will only be available on One platform. We also expect a slight decline in the pre-owned margin range as the mix shifts to next-gen from prior gen, and as we continue to invest in refurbishment of pre-owned consoles to support sales growth. Our repair costs remain comparable while pre-owned hardware prices decline over time. Also, as a reminder, sales of next-gen pre-owned units have a lower overall margin than prior-gen units due to higher trade-in prices, which is typical in a new console cycle. We are forecasting pre-owned margin to be between 44% and 46% for the balance of the year. Overall, we expect to expand gross margins compared to the prior-year quarter, as other areas of our business, such as Mobile and collectibles positively contribute to our profits. Despite the upfront investment to support store openings, which I described earlier, operating earnings for Tech Brands in the third quarter, our forecast would be comparable to the prior year quarter, and are expected to grow significantly in the fourth quarter. We are guiding earnings per share for our third quarter to range from $0.53 to $0.60 per share. We are expecting a 37% tax rate for the quarter, which is higher than we had in the third quarter of last year and we will have approximately $0.02 per share in additional interest expense. You should model 106.7 million shares outstanding for the third quarter and 107 million for the full year based on buybacks through the end of the second quarter. For the full year, total revenues are now expected to range from flat to positive 5%, and same-store sales are now expected to range from positive 2% to positive 7%. After considering buybacks we've completed thus far we're raising our full-year guidance from a range of $3.63 to $3.83 per share to a higher range of $3.66 to $3.86 per share. I will now turn it over to Tony for his comments.