Paul Raines
Analyst · Piper Jaffray
Thank you very much. Good afternoon, and welcome to the GameStop earnings call. We always start our calls the same way, but let me just thank every single associate in our organization for extraordinary service and execution this quarter. This was a great quarter, and GameStop once again demonstrated that we will protect our family of associates, customers, and investors going forward. I want to welcome our cast of characters here today: Tony Bartel, our chief operating officer; Rob Lloyd, our chief financial officer; Mike Mauler, our president of international; Mike Hogan, our executive vice president of strategy and business development; Mike Buskey, our president of U.S. stores; and Matt Hodges, our vice president of investor and public relations. Let me say it again. What a quarter. Comps of 8.6%, new software growth of 9.6%, and earnings per share growth of 15%. Starting with core, we couldn’t be prouder of our associates in stores and SSCs around the world, as GameStop grew market share to record levels. The base model of reserving games, providing unique content and trade currency, and delivering midnight launches continues to differentiate us in the market. Digital growth was also tremendous at 17.2%, led by DLC, mobile, and Steam cards. The big idea of offering every company add-on digital content for their physical games continues to play well with publishers and gamers around the world. We are also seeing great growth at our congregate unit on mobile games and are targeting 12 games for publishing this year. Pre-owned business had flattish growth with very high margins. As you know, new software took a little longer to grow last year as we overlapped the decline of old gen. A similar phenomenon is happening in our preowned business, with next-gen pre-owned showing great growth as old gen declines. We continue to expect mid-single digit growth for the year, excluding currency, and Tony Bartel will share details with you on our core business. The technology brands business to make great strides. Jason Ellis and his team are up to 549 stores and all three divisions continue to receive accolades from AT&T and Apple. We are very important to both AT&T and Apple as an extension of their brand and provider of new services and products. As you know, we are heavily involved in the review of Radio Shack real estate and we are very active in the M&A markets with dealers across the country. One of the most gratifying pieces of our success in tech brands is that we have accomplished a lot of growth while maintaining a very high rate of quality and a low churn rate. Going back to our earliest conversations with AT&T and Apple, we made a commitment to grow the business, but only while we maintained a very high quality level of service and in store experience. And we are accomplishing that. Tony will also share with you some color on tech brands. Another piece of the business that is official launching this year is our collectibles and licensed merchandise category, which gamers refer to as loot. We have learned a great deal about this fast growing, popular consumer segment from our Australian colleagues who have been piloting the business model for two years. You may have noted that we have rolled collectible sections in all of our stores, with some receiving broader exposures than others. I have to salute our global merchandising team of Shane Stockwell and [Egan Still] in Australia, Michael Vandenberg in Europe, and Bob [Puson] in the United States for coming together to make this effort happen so quickly. You will see that we can effectively merchandise videogame and popular culture merchandise in our stores along with game or show launches. Mike Mauler will give you color on collectables and licensed merchandise, but we expect that business to grow to $500 million within three years, and it is off to a great start. Our capital allocation strategy remains disciplined. We bought back over $46 million of stock this quarter at about $39 per share and expect to repurchase at least $200 million over the course of fiscal 2015. We will also pay a dividend of $1.44 this year, a healthy 3.6% yield before the call started, one of the highest in consumer retail. As you know, we sought some debt last fall to fund our tech brand acquisition efforts, and our capital formula will remain disciplined and consistent. Guidance for the second quarter is for flat to mid-teens growth and we increased our annual guidance by the share count reduction achieved through the shares we purchased during the first quarter. We learned in our investor survey that setting achievable targets is important to you, and expect to continue doing so. Rob Lloyd will give you more color on our results and expectations. It is interesting, when we first started talking about driving a high rate of internal change here at GameStop a few years ago, we had no idea how rapidly our external space would change. The good news is that we have persevered and today find ourselves with an abundance of good business opportunities as we build a portfolio of specialty retail brands to make your favorite technologies affordable and simple. Here are a few key strategy points to remember about GameStop. We will continue to innovate and expand share in our growing videogame business, and publishers of all kinds are participating in that process. We created a digital process for selling DLC, Steam cards, full game downloads, congregate mobile publishing and many others. We will continue to create and innovate in the digital category to serve our customers. Power Up Rewards is a foundational backbone to the business at 40 million members. Technology brands is a strong partnership with AT&T and Apple, and we can continue to be successful only to the extent that we serve their needs. New categories like collectables and others upcoming will continue. We are very active in the M&A space, as we continue to diversify the company. And our capital allocation will continue to be disciplined. With that, I will turn the call over to Rob.