Okay. Thank you, Jason. Pretty fun doing this on remote. Okay. Good afternoon, everyone, and thank you all for joining this call and, of course, we may look forward to be with you. We are reporting today that revenues and operating income are up over last year, and the adoption of Dolby technologies continue to expand. We have a strong business model and our financial position is solid. And having said that, the COVID-19 pandemic has caused a lot of stress and uncertainty in the economy. This affected the level of growth we were able to achieve in Q2, and has also limited the visibility into the near-term. So as I go through the numbers today, my commentary will include some perspectives on how the economic environment has impacted the numbers and give you a sense for how that might continue until things recover. Later on, Kevin will talk more broadly about our people and the business and how we are managing through the COVID-19 situation, so that we can emerge from this downturn as strong as ever. So let's go through the numbers. Second quarter revenue was $352 million compared to $292 million in Q1 and $338 million in Q2 of last year. Total revenue of $352 million was about $30 million below the midpoint of the guidance that we gave at the beginning of the quarter, and all of this was due to lower volume and consumer activity related to the pandemic. In other words, the temporary shutdowns around the globe and the lower consumer purchases of electronic devices. Based on our analysis, we estimated that licensing revenue was negatively impacted by the pandemic by about $25 million for the quarter and that was heavily concentrated in China. And in our products and services category, which mainly serve the cinema industry, those revenues were about $7 million below the midpoint and we believe most of that delta was also tied to the pandemic. Let me now talk about the composition of our revenue by end-market, and as part of that I'll also describe the types of devices that we include in these end-market categories, so you can better understand how consumer spending for different devices can affect us and our revenue patterns, not just for Q2, but also going forward. So let's start with Broadcast, which is the market category we use for licensing revenue that we get from TVs and set-top boxes. Broadcast represented about 39% of total licensing in the second quarter. Broadcast revenues were up by about 5% year-over-year, driven by higher recoveries and also higher adoption of Dolby Vision and Dolby Atmos. And this was partially offset by lower volume because of the pandemic, which is broadly affecting TVs and set-top boxes. On a sequential basis, Broadcast was up by about 26% due to higher recoveries and timing of activity in our patent programs. Our Mobile devices category consists of mobile phones and tablets, but not laptops. In Q2, Mobile represented approximately 23% of total licensing. Mobile was up about 13% over last year, driven primarily by growth in our patent programs. And on a sequential basis, Mobile is up by more than a 100% due to timing of revenue under contract as well as growth in our patent programs. Consumer Electronics is our next market category and this captures a broad range of home entertainment gear, such as soundbars and smart speakers, DMAs, which are your Apple TV and Fire TV type devices, audio/video receivers and Blu-ray players. And yes, there are other consumer devices that have Dolby technology in them, but the ones that I just mentioned make up the bulk of the good volume in this category. About 15% of total licensing in the second quarter was in our Consumer Electronics category. On a year-over-year basis, CE licensing increased by about 10% driven by higher volume for more adoption. And on a sequential basis, CE was up slightly as higher recoveries were offset by seasonality and lower volume because of the pandemic, now it’s in the latter part of the quarter. PC, which consists of desktop and laptop computers, represented about 14% of total licensing in second quarter. PC was up by about 11% year-over-year, mainly due to higher recoveries then offset partially by lower volumes due to the pandemic. Sequentially, PC was up by about 44% due to higher revenue from timing under contract and higher recoveries. Our last category, Other Markets licensing includes revenue from automotive, Dolby Cinema box office revenue sharing, gaming consoles and Dolby Voice licensing. And I was just making a note, the Dolby Voice hardware and Rooms-as-a-Service revenues, those are included in products and services, not in licensing. So in Q2, other markets represented about 9% of total licensing. They were down by about 16% year-over-year as we saw lower volume and lower recoveries in automotive, lower revenues from Dolby Cinema, all of which was due to the pandemic despite the fact that we do have more Dolby Cinema screens now than we did a year-ago, and lower revenues from gaming due to the lifecycle in the consoles. On a sequential basis, Other Markets was down by about 27% due to lower revenue in gaming because of seasonality, lower Dolby Cinema because of the pandemic and lower automotive volume and recoveries. So let's move on now to products and services revenue, which was $23 million in Q2 compared to $34 million in Q1 and $28 million in last year's Q2. As you can see, it's a relatively small part of the overall Dolby revenue picture. And most of this revenue comes from equipment that we sell to cinema exhibitors. And the cinema industry has been particularly hard hit by the pandemic, so it should be no surprise that our declining trends as well as the Q2 shortfall against our guidance were all driven primarily by the pandemic, and I'll cover this further in the outlook section. But first, let me go over margins and operating expenses for Q2. Total gross margin in the second quarter was 89.5% on a GAAP basis and 90.2% on a non-GAAP basis. Products and services gross margin on a GAAP basis was minus 2.8% in the second quarter compared to 27% in Q1. The usually low gross margin in products and services in Q2 reflects a large drop in demand because of the pandemic and that rippled into higher excess and obsolescence charges and lower production volumes, which meant lower recovery of fixed costs. And products and services gross margin on a non-GAAP basis was 3% in the second quarter compared to 29.7% in Q1. And the reasons for the decrease are the same as what I talked about in GAAP gross margins. I'll give guidance on this later on. Operating expenses in the second quarter on a GAAP basis were $209 million compared to $206 million in Q1, and operating expenses in Q2 were about $4 million give or take less than the low-end of the range that we had guided. As you might expect, we had lower travel and tradeshow-related expenses because of the pandemic. We also had some marketing activities that were pushed out and some activities that utilize consulting and outside services that were impacted by shutdowns, et cetera. On the other hand, we had other expenses that were incrementally higher because of the pandemic, such as bad debt expense and some cost that we incurred to enable our Dolby employees to work from home. So operating expenses in the second quarter on a non-GAAP basis were $188.4 million compared to $182 million in the first quarter. And the comments I just made about GAAP expenses apply similarly here to non-GAAP. Operating income in the second quarter was $105.9 million on a GAAP basis or 30.1% of revenue compared to $102.9 million or 30.4% of revenue in Q2 of last year. Operating income in the second quarter on a non-GAAP basis was $129 million or 36.7% of revenue compared to $124.6 million or 36.8% of revenue in Q2 of last year. The effective income tax rate in Q2 was 20% on both a GAAP and non-GAAP basis. Net income on a GAAP basis in the second quarter was $88.5 million or $0.86 per diluted share compared to $73.4 million or $0.70 per diluted share in last year's Q2. And net income on a non-GAAP basis in the second quarter was $106.6 million or $1.04 per diluted share compared to $109 million or also $1.04 per diluted share in Q1 of last year. For both GAAP and non-GAAP, net income in Q2 was below our original guidance and this is due to the shortfall on revenue, but then partially offset by the lower operating expenses. During the second quarter, we generated about $66 million in cash from operations, which compares to about $49 million generated in last year's second quarter. We ended the second quarter with a little over $1 billion in cash and investments. During Q2, we bought back about 1 million shares of our common stock and ended the quarter with about $260 million of stock repurchase authorization still available. We also announced today a cash dividend of $0.22 per diluted share, which will be payable on May 27, 2020 to shareholders of record on May 18, 2020. So now let's discuss the outlook. Normally this is where I give you all a simple update on the full-year guidance then provide guidance in detail for the upcoming quarter. However, there is not much that's normal about the environment these days. When we go through our normal process for developing a revenue projection, we look at a variety of market data and projections that come from external industry sources. We also look at information that relates to our specific customers and partners, including getting input from the field. We also look at historical data to factor in things like seasonality. We consider all the various inputs that we gather and identify a range that we would reasonably expect to happen and then we use that to provide guidance. Right now it is way more difficult to do all that with the same degree of certainty or accuracy that we are accustomed to. Industry data and market reports are not being updated frequently enough to keep up with the pace of change. Estimating what our customers will ship to their customers is unpredictable. And when things start to recover, we don't know what the shape of that recovery will be. So as I provide the Q3 guidance today, I'll just divide my discussion between products and services revenue and licensing revenue, and talk about how the current economic environment could impact those areas respectively and how that could translate into our Q3 revenues. So let's start with products and services revenue, which we estimate could range from $5 million to $10 million in Q3. That range is roughly 70% to 80% less than what we were previously thinking for Q3. Most of our products and services are sold into the cinema industry, and right now, the vast majority of cinema screens are closed and probably won't reopen until at least June or later in some cases. Our cinema customers are conserving cash and many don't have physical access to their sites. These factors are embedded in the outlook for products and services. Now let's talk about licensing, which really is the bulk of our business. We estimate that Q3 licensing revenue could range from $220 million to $240 million and that's down by roughly 20% to 25% roughly from what we were previously expecting for Q3 and here's why. The cinema closures I just mentioned needs that there won't be much Dolby cinema licensing, in other words, the share of box office in Q3. We don't break that out separately, but I have mentioned in the past that Dolby Cinema revenues were less than 5% of revenue, and so it's fair to assume that we would get very little revenue from Dolby Cinema in Q3. The vast majority of our licensing is generated from electronic devices containing our technology where we earn royalty revenue based on units shipped. Broad-based consumer demand for electronic stuff in general is probably the most difficult thing to predict with accuracy or confidence right now and yet it's the most significant factor in projecting our Q3 licensing revenue. We looked at industry data for a number of specific devices like TVs and PCs and mobile phones. We also looked at broad economic data and projections. And where we landed was there wasn't a lot of uniformity in the data and many of our customers are also not providing a lot of specifics or quantified guidance in their outlook. So with all that in mind, we model the scenario where if you assume that shipments in Q3 blended across all devices or down say, 15% to 25% versus what we were previously modeling, that would translate to roughly $40 million to $60 million reduction in licensing revenue in Q3 versus our previous expectation. And within that we've also allowed for any shifts in timing for revenue under contract or new wins. And with regards to a Q4 projection, it's just too early to say, especially when you consider all the moving parts that impact the economy and consumer purchasing behavior. So let me pause and give a quick recap of what I just said about the Q3 revenue outlook. First, the cinema industry is experiencing widespread closures, so we anticipate that our products and services revenue could be 70% to 80% lower than what we were anticipating before the pandemic hit and we don't expect any significant licensing revenue from Dolby Cinema box-office share. Second, because of the broad-based slowdown in the consumer economy, we are modeling a 15% to 25% decline in unit shipments, broadly blended across all categories. Based on these factors and assumptions, total revenue for Q3 could range from $225 million to $250 million of which licensing could range from $220 million to $240 million, while products and services could range from $5 million to $10 million. At this time, we are only providing an outlook for Q3. We are not providing guidance for Q4, and therefore, no full-year obviously one quarter left because of the degree of uncertainty and lack of visibility into Q4. So let me finish with the rest of the Q3 outlook, so I can turn it over to Kevin. Gross margin for Q3 on a GAAP basis is estimated to range from 86% to 87% and non-GAAP gross margins is estimated to be about one point higher than the GAAP number. With respect to products and services gross margin because of the anticipated sharp decline in revenue in that area, products and services margins will fall into negative territory in Q3 mainly because of fixed costs that are not fully covered at the lower revenue levels. It's probably easier to talk about this in dollars. So at the revenue range in the outlook that I gave, products and services gross margin on a GAAP basis could range from minus $6 million to minus $9 million in Q3 and on a non-GAAP basis, products and services gross margin could range from minus $5 million to minus $8 million. Operating expenses in Q3 are estimated to range from $191 million to $201 million on a GAAP basis and from $170 million to $180 million on a non-GAAP basis. Other income is projected to range from $1 million to $2 million for the quarter, and that's $1 million, not $1. And our effective tax rate for the third quarter is projected range from 19% to 21% on both a GAAP and non-GAAP basis. Based on a combination of the factors I just reviewed, we estimated Q3 diluted earnings per share could range from about $0.01 to $0.18 on a GAAP basis and from about $0.18 to $0.35 on a non-GAAP basis. And so with that, I would now like to hand it over to Kevin. Kevin?