Lewis Chew
Analyst · Piper Jaffray
Thanks, Elena, and I'm still impressed that you can do the whole thing from memory. So I'll have to try to do that one of these days.
So anyway, good afternoon, everyone. I will cover 3 areas for you today. First, I'll go over the Q4 results, and then since it is Q4, I'll go through the full year results on a summary basis, and then I'll give you an outlook for fiscal year 2018. So let me start with Q4.
Total revenue in the fourth quarter was $242 million, which was right in the range we had projected and within the $242 million, about $213 million came from licensing and $29 million came from products and services. So let me cover the Q4 trends in licensing by the different end markets that we serve. Broadcast represented about 48% of total licensing in the fourth quarter, and revenues in this market were about the same as they were in Q3, but down year-over-year by about 4% due mainly to lower recoveries. PC represented about 14% of total licensing in the fourth quarter. PC was down sequentially by about 36%, but up year-over-year by about 2%. The sequential decline was mostly due to timing of revenue, and we anticipate that we'll see a similar pattern like this again next year, all else held equal.
And the year-over-year increase was due to higher volume.
Consumer electronics. Consumer electronics represented about 12% of total licensing in the fourth quarter, and licensing in this area was down sequentially by about 34%, due mainly to timing. And on a year-over-year basis, consumer electronics was roughly flat in licensing.
Mobile devices were approximately 9% of total licensing in the fourth quarter, down sequentially by over 60%, but up year-over-year by about 4%, and the sequential trend was mainly due to timing of revenue. By the way, I've highlighted timing in PC, CE and mobile, and these types of movements were anticipated when we provided our Q4 guidance a quarter ago.
Licensing and other markets represented about 17% of total licensing in the fourth quarter. They were about the same on a sequential basis, but they were higher by about 55% over last year's Q4. And the year-over-year growth was driven by higher-than-typical recoveries in automotive, along with organic revenue growth from Dolby Cinema.
Product and services revenue was $28.7 million in Q4 compared to $27.6 million in Q3 and $29.5 million in last year's Q4.
I'll now discuss margins and operating expenses. Total gross margin in the fourth quarter was 87.9% on a GAAP basis and 88.7% on a non-GAAP basis. Product gross margin on a GAAP basis was 38.5% in the fourth quarter compared to 33.9% in Q3. And product gross margin on a non-GAAP basis was 43.3% in the fourth quarter compared to 40.6% in Q3. Operating expenses in the fourth quarter on a GAAP basis were $189.5 million compared to $177.6 million in the third quarter. During Q4, we initiated a plan to reduce certain activities and reallocate those resources towards higher-priority investment areas. As a result, we're eliminating about 80 positions and those employees who are impacted were notified in September. And our Q4 GAAP operating expenses include a $12.9 million restructuring charge for severance-related costs.
Operating expenses on a non-GAAP basis were $159.9 million in Q4 compared to $161.5 million in the third quarter. Operating income in the fourth quarter was $23.4 million on a GAAP basis or 9.6% of revenue, and operating income was $54.9 million on a non-GAAP basis or 22.7% of revenue.
The effective tax rate for the fourth quarter was 17.2% on a GAAP basis and 19.4% on a non-GAAP basis. And so, net income in the fourth quarter was $21.8 million on a GAAP basis or 9% of revenue and was $46.6 million on a non-GAAP basis or 19.3% of revenue.
Diluted earnings per share in the fourth quarter on a GAAP basis were $0.21 compared to $0.73 in the third quarter and $0.23 in Q4 of last year. On a non-GAAP basis, fourth quarter diluted earnings per share were $0.45 compared with $0.86 in Q3 and $0.37 in Q4 of last year.
During Q4, we generated over $70 million in cash from operations and ended the quarter with over $1.1 billion in cash and investments. We bought back about 490,000 shares of our common stock in Q4 and ended the year with about $150 million of stock repurchase authorization still available.
We also announced today a cash dividend of $0.16 per share, which is an increase from the $0.14 per share that we had been paying per quarter over this past year. The $0.16 dividend will be payable on November 15, 2017, to shareholders of record on November 6, 2017.
Let me now provide a recap of full year results before I move on to the forward outlook. FY '17 total revenue was $1,081,000,000 representing an increase of 5% over the FY '16 total revenue of $1,026,000,000. Total operating expenses in FY '17 on a GAAP basis were about $715 million compared to $685 million in FY '16. On a non-GAAP basis, total FY '17 operating expenses were about $633 million compared to $611 million in FY '16. Total operating income FY '17 on a GAAP basis was $249 million or 23% of revenue, and on a non-GAAP basis, it was $339 million or 31.4% of revenue. In both cases, that represents growth of about 7% over last year's comparable number.
Diluted earnings per share on a GAAP basis were $1.95 in FY '17 compared to $1.81 in FY '16. And on a non-GAAP basis, diluted earnings per share were $2.61 in FY '17 compared to $2.43 in FY '16.
So that's it on the FY '17 results. Let me now cover the FY '18 outlook. For the full year FY '18, we estimate that total revenue will range from $1,140,000,000 to $1,170,000,000. Within the revenue total, we estimate that licensing will range from $1,110,000,000 to $1,140,000,000, while products and services are estimated to be around $130 million for the year.
Here are some of the factors that are incorporated into the annual outlook. We anticipate that broadcast revenues would be flat to modestly up, as higher revenues from consumer imaging will be somewhat offset by lower recoveries. PC licensing is projected to be down slightly, while CE, consumer electronics, is projected to be up modestly. We expect mobile revenues to grow. This will be coming from audio and consumer imaging programs and also higher recoveries. The other licensing categories projected to be down because of lower recoveries, but that's partially offset by revenue growth in Dolby Cinema.
And the estimated growth in products and services revenue will come from [ Cinema ] products and from Dolby Voice. Gross margin for the year is projected to be around 88% plus or minus on a GAAP basis, and about 89% plus or minus on a non-GAAP basis. Operating expenses are projected to range from $726 million to $736 million on a GAAP basis and from $655 million to $665 million on a non-GAAP basis. Other income is estimated to range from $10 million to $12 million for the year, and the effective tax rate is expected to range from 23% to 24%. For the first quarter, for Q1 of FY '18, we anticipate that total revenue will range from $260 million to $270 million. Within that, we estimate that licensing will range from $225 million to $235 million, while products and services is projected to be around $35 million for the quarter. Q1 gross margin on a GAAP basis is estimated to be around 88%, and the non-GAAP gross margin is estimated to be around 89%. Operating expenses in Q1 are projected to range from $174 million to $178 million on a GAAP basis and from $156 million to $160 million on a non-GAAP basis.
Other income is projected to range from $2 million to $3 million for the quarter, and the effective tax rate is estimated at 23% to 24%. So based on a combination of the factors I just covered, we estimate that Q1 diluted earnings per share will range from $0.41 to $0.47 on a GAAP basis, and from $0.55 to $0.61 on a non-GAAP basis.
So that's about all I have. By the way, this was the second year in a row that we grew revenue by 5% plus and earnings above that, and we are looking to improve upon that in FY '18. The outlook I just gave for revenue growth for the year equates the range of up 5% to 8% for the year.
So with that, let me turn it over to Kevin.