Kevin Yeaman
Analyst · William Blair
Thank you Lewis and good afternoon everyone. This quarter, we continued to make progress in expanding our leadership in audio entertainment solutions and in bringing our new audio visual experiences to the market. We expanded the content ecosystem for both Dolby Atmos and Dolby Vision and grew our Dolby Cinema footprint by adding Pathé as a partner in Europe. I usually start off by talking about the adoption of our technologies on devices. Content is of course essential to the Dolby experience and so today I'll start there. As you know, Netflix was one of our initial partners for Dolby Vision content, all HDR original content on Netflix is mastered is Dolby Vision. This quarter, Netflix started streaming in Dolby Atmos for the first time. Netflix Original Film Okja is available in Dolby Atmos and Dolby Vision globally. Netflix's support of Dolby Atmos marks a significant step in the expansion of the Dolby Atmos ecosystem and shows the strengthening of our partnership. Netflix joined VUDU in delivering content in both Dolby Vision and Dolby Atmos. This quarter Disney announced it will be releasing Guardians of the Galaxy 2 in Dolby Visio and Dolby Atmos for digital distribution. This is Disney's first UHD release for the home and built on their strong support for Dolby Vision and Dolby Atmos in the cinema. Disney joins other major Hollywood studios such as Warner Brothers and Paramount to name a few in creating Dolby Vision content for the home. Also this quarter, the first UHD Blu-ray discs with Dolby Vision were released. Initial releases were from Universal, Lionsgate and Sony, and we expect to see titles from Warner Brothers and Paramount. We are also seeing the beginning of Dolby Atmos in live sports. For example, BT has been broadcasting Premier League soccer matches in Dolby Atmos. Most recently, the Champions League Soccer finals in Europe was broadcast in Dolby Atmos which is one of the highest watched events in Europe. This broadcast was also picked up in Dolby Atmos for further redistribution outside of the UK. In France, the French Open was broadcast in Dolby Atmos, AC-4 and Dolby Vision by France Television. Also this quarter, RTV in Spain did its first public trial in AC-4 and Dolby Vision. And finally, we saw the first Dolby Vision game come out this quarter, Mass Effect: Andromeda, EA's blockbuster game title was updated to support Dolby Vision. On the device side, Huawei launched two MateBook PCs with Dolby Atmos this quarter. We also partnered with Huawei on the layout of the subsystem and speaker design and the result is that it sounds spectacular. This quarter, Sony's first Dolby Atmos sound bar came to market and there are now 12 Dolby Atmos sound bars on the market globally. Microsoft launched HDMI support for Dolby Atmos on Windows and Xbox One that enables playback on downstream Atmos devices such as sound bars and AVRs. This quarter we launched Dolby Atmos for headphones, which delivers Dolby Atmos over any set of headphones through an app purchase. OEMs can prepurchase Dolby headphone and bundle this into their offerings. Plantronics has announced that its most recent gaming headsets will include prepaid vouchers to download Dolby Atmos for headphones on Windows and X Box. As we released the Dolby Vision, TCL started shipping Dolby Vision TVs in North America this quarter. TCL joins other partners such as VIZIO and LG in shipping Dolby Vision TVs at price points below $1,000. Earlier I noted the first Dolby Vision Blu-rays have been released and this coincides with the market availability of the first UHD Blu-ray players with Dolby Vision from OPPO. We made a lot of great progress on Dolby Atmos and Dolby Vision content and devices and I look forward to continuing with this momentum. Now let's turn to Dolby Cinema, this quarter we announced our newest partner in Europe Pathé Cinemas. Pathé is the largest cinema chain operation in France, The Netherlands and Switzerland and plans to open ten Dolby Cinema screens. Pathé Cinemas joins a growing list of partners for Dolby Cinema. The number of locations has grown rapidly over the last year, with 105 now opened compared to about 30 a year ago. We think we'll end the year with about 120 to 125 screens, and in total, we have over 325 Dolby Cinema locations opened or committed around the world. And the content pipeline for Dolby Cinema continues to grow, with over 100 titles in Dolby Vision and Dolby Atmos announced or released. Over 40 of these were in this calendar year and recent releases include Spider-Man: Homecoming, War of The Planet of the Apes and Dunkirk. The reception we are getting from the industry and consumers is outstanding and we look forward to working with our partners to make the best movie going experience more broadly available. Let we quickly turn to Dolby Voice. We are excited for the upcoming launch with our newest partner BlueJeans. Our integrated solution with BlueJeans positions Dolby Voice to provide great experiences in the hurdle room which is a rapidly growing market. So let me wrap up, I'm pleased with our results this quarter, we are seeing continued momentum in both the content and devices for Dolby Atmos and Dolby Vision. We've added a new Dolby Cinema partner and we continue to expand the availability of Dolby Voice. All of this creates opportunities for increased revenue growth and broadens the number of people that will enjoy Dolby experiences. I look forward to updating you next quarter and with that I'll turn it over to Q&A.