Mark Jenkins
Analyst · Oppenheimer
Thank you, Ernie, and thank you all for joining us today. Q2 was a strong quarter for Carvana. Retail units sold in Q2 totaled 55,098 units, an increase of 25%. The sales growth started to rebound in April and continued to improve to approximately 40% later in the quarter, despite significant inventory constraints brought on by COVID. Total revenue was $1.1 billion, an increase of 13%. Growth in units was higher than growth in revenue, primarily due to lower retail average selling prices driven by vehicle acquisition mix and lower wholesale volume, driven by our pause in purchasing vehicles from customers earlier in the quarter. Record demand for our offering, combined with production capacity constraints, has led us to sell the available vehicles on our website faster than at any point in our history. This demonstrates our ability to turn cars extremely quickly, a noticeable positive for the long-term model. But we believe our current inventory is meaningfully limiting sales, making growing inventory our top company priority. Total gross profit per unit was $2,726 in Q2, a decrease of $406 year-over-year and an increase of $86 sequentially. Due to the dynamic nature of the current environment, we will focus our more detailed commentary on sequential changes. Retail GPU was $1,190, a decrease of $391 sequentially. Early in the pandemic, we made the decision to reduce risk by pausing purchasing and lowering prices to reduce our inventory size. This led to higher average days of sale in the quarter and lower retail GPU due to the lack of new, higher-margin inventory coming to the website. Within the quarter, we observed a V-shaped pattern of retail GPU, with margins reaching their low point in May and seeing a sharp rebound in June as new vehicles were added to the site. We expect retail GPU to climb further in Q3. Wholesale GPU was $137, an increase of $114 sequentially. This was driven by record gross profit for wholesale units sold of $1,036 or $695, excluding the impact of our wholesale valuation adjustment in Q1. Gross profit for wholesale units sold was primarily driven by strong, industry-wide wholesale pricing in the latter part of the quarter, combined with strong execution by our team. Other GPU was $1,399, an increase of $363 sequentially. The sequential gain was primarily due to a $337 increase in finance GPU, driven by improved market conditions since the end of Q1 and credit tightening earlier in the pandemic. EBITDA margin was negative 6.2% in Q2, an improvement from negative 12.6% in Q1. Following the spread of COVID-19, we paused corporate hiring and adjusted our hours in our operating groups to more closely match expenses with current demand as opposed to bearing additional expenses for future demand as we have historically had. In total, we sold 2,671 more retail units in Q2 than Q1, while reducing SG&A spend by approximately $36 million sequentially. This led to a 3.7% improvement in SG&A as a percent of revenue compared to Q1 2020 and a significant improvement in EBITDA margin. We expect further improvement in EBITDA margin in Q3. To meet accelerating demand for our online offering, we are actively taking steps to expand our production capacity. Following quarter end, we opened our ninth IRC near Columbus, Ohio, bringing our annual production capacity to nearly 500,000 units at full utilization. In addition, we are on track to open 2 additional IRCs by year-end, adding more than 100,000 additional units of capacity at full utilization, and we have a pipeline of future facilities beyond those. During the quarter, we completed two equity offerings, bringing our total liquidity resources to over $1.3 billion at quarter end. There were 171.4 million weighted average shares outstanding in Q2 on a fully exchanged basis, and we expect approximately 174.4 million shares on a fully exchanged basis in Q3. As we look forward, we are focusing on scaling our operations to meet demand on our way toward our long-term goals. Thank you for your attention. We will now take questions.