Marcus Arildsson
Analyst · Stifel
Hello, everyone. Turning to Slide 10. You can see our consolidated net gaming revenue and adjusted EBITDA performance by country for the second quarter of 2026. Starting with net gaming revenue. We generated EUR 69.4 million during the quarter, representing growth of 27% compared to the second quarter of 2025. Both Spain and Mexico delivered excellent performances and were the primary drivers of growth. In Spain, net gaming revenue increased by EUR 5.5 million year-over-year to EUR 27.6 million, representing growth of nearly 25%. The market continues to perform exceptionally well and reflects both healthy customer acquisition and strong player engagement. In Mexico, net gaming revenue increased by EUR 7.1 million to EUR 36.1 million, representing growth of approximately 24% versus the second quarter of last year. Mexico remains our largest market and continues to be a key contributor to both growth and profitability. Our other markets, which includes Colombia, Panama and the City of Buenos Aires generated EUR 5.7 million of net gaming revenue during the quarter, up more than 50% year-over-year. The strongest contributor came from Colombia following the removal of the 19% VAT on customer deposits which was in effect during most of 2025. We have been able to reengaged customers who had previously reduced activity due to the tax and have now recovered NGR and deposit levels broadly in line with those achieved before the tax was introduced. The attractive market in Panama continued to perform very strongly during the quarter, ahead of our expectations and especially during the World Cup. Turning to profitability. Adjusted EBITDA reached EUR 5.8 million in the quarter compared to EUR 2.3 million in the second quarter of last year. Within that, Spain contributed EUR 7.8 million, while Mexico delivered EUR 3.6 million, reflecting the operating leverage inherent in the business as revenue continues to scale. Overall, the second quarter reflects strong momentum across the business, continued revenue growth in our core markets and a further improvement in profitability. Turning to our consolidated P&L on Page 11. We can observe that marketing expense was EUR 26.2 million during the quarter, an increase in absolute terms versus last year, but significantly lower as a percentage of revenue. Marketing represented 37.7% of NGR compared to 41.5% in the second quarter of 2025. We continue to see attractive growth opportunities across our markets and are therefore comfortable investing behind them while improving profitability. Additionally, given the good performance we have been seeing this year, we decided to make some incremental investment in marketing, both in Spain and Mexico, and the acceleration of our top line growth reflects just that. Going forward and has been the case -- as has been the case since 2022, we expect to continue to gradually reduce marketing investment as a percentage of NGR with a direct positive impact on adjusted EBITDA. Gaming taxes as a percent of NGR increased materially in the quarter, driven primarily by Mexico and Colombia. In Colombia, where the 19% VAT tax on deposits I mentioned earlier is now levied on gross gaming revenue. Beyond marketing, platform and content costs continue to benefit from scale, while adjusted EBITDA margin improved to 8.4% compared with 4.3% in the second quarter of last year. Now turning to Page 12. Net gaming revenue increased by 27% year-over-year, driven by a combination of customer growth and higher spend per active customer. Average monthly active customers increased by 12% to approximately 173,000 during the quarter. At the same time, average monthly spend per active customer increased by 13% versus last year, reaching EUR 134. We acquired approximately 108,000 first-time depositors during the quarter, representing growth of 37% versus Q2 of last year, while cost per acquisition improved to EUR 200 versus EUR 217 in the prior year quarter. This reflects strong execution across both acquisition and retention as well as a favorable market environment in our Codere jurisdictions. Turning to Spain on Page 13. Net gaming revenue reached EUR 27.6 million during the second quarter, up 25% versus the same period last year and 8% above sequentially. Average monthly active customers increased by approximately 11% year-over-year. Spain continues to perform ahead of our expectations. The market is benefiting from strong retention, health acquisition and improved player values. Importantly, since the third quarter of 2025, we are seeing higher player values that have allowed us to increase marketing investment while still generating attractive returns. Spain remains a mature and tightly regulated market. And while we're benefiting from structural growth in that market, we're also recovering market share, which makes the level of growth we're currently achieving particularly encouraging. Moving now on to Mexico on Page 14. Net gaming revenue increased 24% year-over-year in the second quarter, reaching EUR 36.1 million. As we mentioned in our last call, we continue to improve the quality of our customer database, hence, the 10% sequential decline in active customers versus Q1 earlier this year. We still managed to grow it slightly versus the prior year period, thanks to strong acquisition around the World Cup, particularly with Mexico making it past the group stage. As such, the increase in net gaming revenue was driven almost entirely by higher spend per active customer, reflecting the actions we have taken to improve customer quality and reduce promotional abuse within the database. Mexico has also benefited from a more rational competitive environment than we anticipated at the beginning of the year. Combined with our strong brand, product offering and disciplined marketing approach, this has supported continued growth and improved profitability. Overall, Mexico remains our largest market and still one of our biggest growth opportunities to drive future value creation for Codere Online. On Page 15, turning to the balance sheet. We closed the quarter with approximately EUR 63 million of total cash, of which EUR 58 million was available. Our structural negative working capital position remained in line at approximately EUR 25 million or 10% of LTM net gaming revenue, supporting the strong cash generation of the business. The strength of our balance sheet with no financial debt and higher cash continues to provide significant flexibility as we evaluate capital allocation opportunities to support and drive future growth. Turning to Page 16. We generated EUR 6.9 million of cash flow during the second quarter, increasing available cash to EUR 58 million at quarter end. This result reflects the continued improvement in profitability as well as our ability to convert earnings into cash. As we have discussed in previous quarters, the timing of certain working capital and tax items can impact cash flow in any given quarter, and Q2 was positively impacted by some of them. As a rule of thumb, when looking at the full year, we would expect to convert a high proportion of our adjusted EBITDA into cash, with corporate income tax being the key relevant difference between the two. Turning to Page 18. As Aviv mentioned, we are raising guidance for full year 2026 net gaming revenue to between EUR 255 million and EUR 265 million and adjusted EBITDA of between EUR 20 million to EUR 25 million. The bridge between our original outlook and our revised guidance can be explained primarily by 4 primary factors. First, Colombia has benefited from the removal of the 19% VAT on deposits, allowing us to reengage players who have been -- who had reduced or stopped playing due to the tax and bringing activity levels back to broadly in line with those seen before the measure was introduced last year. And second, Spain has continued to outperform our expectations, supported by stronger player values, which have encouraged us to add to our investment in marketing while maintaining attractive returns and profitability. And that's on top of the industry growth we are benefiting from. And third, as I mentioned earlier, Mexico has benefited from a more favorable competitive environment than originally anticipated with two relevant operators not currently active in the market. And fourth, the Mexican peso has remained stronger than assumed when we established our original outlook, having already contributed to more than EUR 4 million in the first half of the year. That said, the outlook revision is not explained by these factors alone. We have seen strong execution and strong underlying performance across virtually all areas of the business. Sports betting has performed exceptionally well, supported by a World Cup that exceeded our expectations, while our casino business has also continued to grow strongly. We have also seen meaningful improvements in markets such as Panama, which delivered its strongest quarter to date. And overall, we believe the second quarter demonstrates that Codere Online is firing on all cylinders with growth, player engagement, monetization and profitability all trending in the right direction. That's all from my end. I will now hand it back to Aviv for closing remarks.