Marcus Arildsson
Analyst · Stifel
Thanks, Aviv, and hello, everyone. If we turn to Slide 10, you can see our consolidated net gaming revenue and adjusted EBITDA performance by country for the first quarter of 2026. Starting with NGR. In Q1, we delivered EUR 64.4 million, representing, as Aviv mentioned, 13% year-over-year increase compared to the first quarter of 2025, driven primarily by our 2 core markets, Spain and Mexico, both which delivered solid performance. This also represented a 6% sequential increase versus an already very strong fourth quarter of 2025. In Spain specifically, NGR increased by EUR 3.6 million year-over-year to EUR 20.5 million, representing a growth of 16.4% and reflected a continued strong underlying trend. In Mexico, NGR revenue grew by EUR 4.1 million to EUR 34.6 million, an increase of 13.4% versus Q1 of last year, which further consolidates Mexico as our largest market and the key growth driver. In other markets, which include, as you know, Colombia, Panama and the city of Buenos Aires, we generated EUR 4.4 million of net gaming revenue in the quarter, broadly stable year-over-year. As expected, growth in these markets remain more volatile and continues to represent a smaller portion of the overall group, although we're seeing encouraging trends, both in Panama and Colombia. Looking at the last 12 months, net gaming revenue reached EUR 231.6 million, up 7.3% versus the prior period. Spain and Mexico continue to account for the vast majority of the business, together representing over 93% of LTM net gaming revenue with Mexico contributing approximately 53% and Spain, approximately 41%. This strong top line performance translated into a further step-up in profitability. In Q1 2026, we delivered adjusted EBITDA of EUR 6 million compared to EUR 1.8 million in the first quarter of last year. Spain contributed EUR 7 million of adjusted EBITDA in the quarter, up 27% year-over-year, reflecting continued operating leverage, while Mexico delivered EUR 2.9 million of adjusted EBITDA, also representing an increase of over 60% year-over-year as the country continues to inflict towards profitability. Our undistributed and headquarter costs were slightly lower in the quarter at EUR 5 million despite the increase in revenues. reflecting ongoing cost discipline and operating leverage as the business scales. On an LTM basis, adjusted EBITDA reached EUR 18 million compared to EUR 6.5 million a year ago, which already positions us in the upper part of our outlook range for the full year. Overall, the first quarter shows a solid start to the year with continued revenue growth in our core markets and further improvements in profitability, consistent with the outlook Aviv mentioned earlier. Turning to our consolidated P&L on Page 11. Marketing expense was EUR 25 million in the quarter, EUR 1.2 million above Q1 of last year. But noteworthy, it was 3 percentage points lower as a percentage of NGR. The rest of our operating expenses, namely platform and content costs, gaming taxes and personnel were in line, if not below the growth in NGR, resulting in adjusted EBITDA of EUR 6 million in the quarter. This translated into an adjusted EBITDA margin of around 9% compared to 3% in the first quarter of 2025. Now, turning to Page 12. We can see that the operating trends behind our Q1 performance. NGR increased 13% year-on-year, supported primarily by a continued expansion of our active customer base. Average monthly actives reached approximately 183,000 players in the quarter, up 14% compared to Q1 as of last year. This increase in player engagement was primarily driven by improvements in retention and reactivation of players as acquisition remained flat at around 90,000 FTDs, in line with recent quarters. The cost per acquisition increased approximately EUR 212 in the quarter. As discussed earlier, this reflects both a more competitive start to the year and a conscious shift towards higher-value channels and cohorts. Turning to Page 13 and Spain. Net gaming revenue in the first quarter of 2026 was EUR 25.5 million, up 16% versus Q1 2025 and 4% sequentially. This was a result of a 13% increase in the number of active customers to approximately 59,000 players. With Spain being a more mature and tightly regulated market, especially in terms of advertising, we're pleased to continue to growing our portfolio of customers while maintaining a strong profitability. Moving now to Mexico on Page 14. Net gaming revenue in the country increased by 13% year-on-year in the first quarter of 2026, reaching EUR 34.6 million. Growth in the quarter was primarily driven by a continued expansion of the active customer base, which increased by approximately 20% year-on-year to around 98,000 average monthly actives. This more than offset the lower average spend per active customer, reflecting the broader and more diversified player base we're continuing to build in the market. On a sequential basis, active customer levels were slightly lower compared to the fourth quarter and have continued to decline into the second quarter of 2026. This was expected and reflects the implementation of tighter promotional rules aimed at reducing the participation of bonus hunters who were taking advantage of short-term promotions. While these players had limited impact on net gaming revenue, they, so to speak, polluted our customer database and made segmentation more complex. We view this as a positive step that improves the overall quality and sustainability of our customer base as we head up into the World Cup coming up in the coming months. Overall, Mexico remains a key growth driver for Codere Online. We continue to invest in expanding our customer base, improving the product and customer experience and leveraging our scale. At the same time, we're being selective and disciplined in our marketing investments. For example, we have recently secured an opportunistic content partnership with a leading television broadcaster that provides brand exposure immediately following goals during football games. This has been very effective in terms of reach and visibility. And this approach reflects our focus on pursuing efficient, high-impact opportunities rather than chasing more expensive and increasingly crowded World Cup-related content that we're currently seeing across the market. And it supports our continued focus on marketing efficiency and return on investment. Now on Page 15, looking at the balance sheet briefly. We closed the quarter with EUR 56 million of total cash on the balance sheet, of which approximately EUR 51 million was available. As in prior quarters, our structural negative working capital position remained in line at EUR 22 million or approximately 10% of our LTM net gaming revenue and supported the cash generation we have seen in the quarter and that we expect going forward. Looking at cash flow on Page 16. We generated EUR 6.5 million of cash flow in the first quarter 2026. Please note that this quarter, we are breaking down how much available cash was generated or used by decreases or increases, respectively, in reserve cash. This was previously included within changes in working capital. Overall, we continue to see an encouraging trend, not only in delivering positive adjusted EBITDA, but also in converting most of it into cash flow. Having said that, the precise timing of certain cash flow items can impact the cash generation in any given quarter. Although across several quarters, this tends to even out. As a result, our available cash, as discussed, was EUR 51 million at the end of March. Very briefly on Page 18. We are maintaining our 2026 net gaming and adjusted EBITDA outlook. As Aviv mentioned, we're off to a strong start of the year, and we are comfortable in our ability to meet it. As opposed to last year, in 2026, we're enjoying some tailwinds, for example, in the Mexican exchange rate or in the Colombian gaming tax, which is more favorable this year and is helping us grow again our top line. If these trends and our strong execution in Spain and Mexico holds into the second quarter, we would expect to revisit our outlook with our second quarter results. That's all from my end. I will now hand it back to Aviv for closing remarks.