Oscar Iglesias
Analyst · Stifel
Thanks, Aviv. Turning now to the financial performance for the quarter on Page 10. Consolidated net gaming revenue was EUR 55 million, up slightly versus the prior year period, notwithstanding the significant headwinds that we had this year that were either not a factor or less of a factor last year. These headwinds include a significant devaluation of the Mexican peso, the introduction of a value- added tax on player deposits in Colombia and the reintroduction of the welcome bonuses in Spain throughout the second quarter of 2024, which resulted in a more competitive landscape and lower level of spend from both new and existing customers. In regards to our other segment, which reflects our business in Colombia, Panama and the City of Buenos Aires, net gaming revenue in Colombia was EUR 1.6 million lower in the second quarter, which was partially offset by EUR 0.8 million in higher net gaming revenue in Panama. This EUR 0.8 million equates to a doubling of net gaming revenue in that market versus the prior year period and reflects certain product improvements deployed earlier this year. Adjusted EBITDA, meanwhile, was positive EUR 2.3 million in the second quarter and included a contribution of EUR 6.3 million from our Spanish business, 5% above the prior year. Mexico, on the other hand, was slightly negative due to the increased marketing investment leading up to and around the Club World Cup, in particular, with respect to our sponsorship of Rayados de Monterrey, which finished second in the group in a tournament, which produced its share of surprises and a higher level of activity for the company in what is historically a seasonally weaker period. Please note that adjusted EBITDA excludes EUR 1.1 million in audit-related fees in excess of amounts otherwise provisioned for in our 2024 financial accounts. While we have historically excluded few items from our reported adjusted EBITDA, we believe that both the amount and the nonrecurring nature of these audit-related fees warrant exclusion for the purpose of assessing our performance in the quarter and comparing said performance to prior periods. Looking now at our P&L on Page 11. Adjusted EBITDA was EUR 1 million above that of the second quarter of 2024, primarily on the back of successful overall cost contention throughout the business. Looking ahead, we are expecting marketing spend in the back half of the year to be less than in the front half, which together with our positive outlook for net gaming revenue, we expect will translate into a higher level of EBITDA generation in the back half of the year. This positive outlook is primarily due to the continued strong returns that we are seeing from both existing and new players in Mexico, combined with a better than originally expected evolution for the Mexican peso going into year-end. Turning now to the consolidated figures on Page 12. The 1% increase in net gaming revenue reflects a 7% increase in active customers, primarily in Mexico, offset by a lower spend per active. On a constant currency basis, net gaming revenue would have grown 12% instead of this reported 1%. As Aviv mentioned, FTDs grew 7% to 78,000 in the quarter and were mostly driven by Mexico, where we acquired a substantially higher amount of FTDs than in the prior year quarter as we continue to prioritize this market and work to build upon our already meaningful portfolio of customers. Turning to Spain. Net gaming revenue in the second quarter was flat at EUR 22 million, reflecting a slightly higher spend per active, which was offset by a 3% decline in the number of active customers as we have been more selective, at least versus prior periods in our promotional activity in Spain, given the more competitive landscape that we continue to face. In Mexico, net gaming revenue was EUR 29 million in the second quarter, 3% above the prior year period. The Mexican peso devalued by more than 19% in the second quarter of 2025, resulting in a EUR 5.7 million negative impact to net gaming revenue, the highest impact in any quarter since the federal elections in Mexico in June 2024. On a constant currency basis, our net gaming revenue would have grown 23%. So the underlying growth trend in this market is still quite strong. As mentioned before, we had a significant increase in average monthly active customers to 85,000. It's 36% above Q2 '24, albeit with lower player values, but also lower upfront acquisition costs. Mexico remains our priority from a marketing investment standpoint, and we expect that the scale we're building now will drive this business leading up to and throughout the 2026 World Cup, which will be co-hosted by Mexico. On Page 15, we are including again the evolution of the Mexican peso against the euro, which has improved since the March peak. Looking ahead, the exchange rate headwind will continue somewhat into the third quarter, but to a much lesser extent than in prior quarters, as we begin to lap the significant post-election devaluation of the peso. Turning to the balance sheet on Page 16. As of June 30, we had EUR 45 million of total cash on the balance sheet, of which approximately EUR 41 million was available. In terms of our net working capital position, we ended the quarter with negative EUR 24 million or around 11% of our LTM net gaming revenue, which we believe is a normalized level of working capital. Looking at our cash flow on Page 17. In the first half of 2025, we generated EUR 7.5 million of available cash, partially offset by a EUR 2.1 million negative FX impact on ending cash balances due to the devaluation of both the Mexican peso and the U.S. dollar on cash balances we hold in both currencies, resulting in a total period cash flow generation of over EUR 5 million. In regards to our outlook for 2025 on Page 19, we continue to expect net gaming revenue of between EUR 220 million and EUR 230 million and adjusted EBITDA in the range of EUR 10 million to EUR 15 million, and otherwise remain confident in our ability to continue executing our operating and investment plan throughout the second half of this year and beyond. That's all from my end. I will now hand it back over to Aviv for closing remarks.