Frank Ng
Analyst · Alliance Global Partners. Please go ahead
Thank you, Lasse and thank you everyone for joining us this afternoon. With the COVID-19 pandemic significantly impacting people’s lives across the country, the environment we face today is very different from when I last spoke to you early in March. Given the unprecedented circumstances we are encountering, my prepared remarks today will focus on the key actions the company is taking to mitigate the adverse effect of this crisis on our employees, customers and partners, while maintaining business continuity and continuing to build Allied Esports Entertainment for the future. After my remarks, Tony Hung, our Chief Financial Officer will follow with details on our first quarter financial results.As the COVID-19 crisis escalated, we took a number of measures to protect our employees from the effect of the pandemic. We quickly implemented our business continuity plan designed to allow the company to continue operating as normally as possible on the extraordinary circumstances. As the impact of the pandemic spread globally, we suspended all business-related employee travel and established work-from-home policies in all of our offices. Through the successful execution of our business continuity plan, we have not experienced any significant interruption of our internal corporate functions.By mid-March, it became clear to us that shelter-in-place orders would be issue in most cities in the United States and in other markets in which we operate around the globe, resulting in the temporary shutdown of all but the virtual component of our in-person pillar of our business strategy. We quickly shift our strategic focus to multiple platform content and interactive surfaces in order to continue to serve our loyal communities and our industries at a time when they need us most. With our teams’ operations agility, we rapidly pivoted in the face of this adversity.Looking at the strategic shift for Allied Esports. The shift to online event in response to the current crisis proved to be a silver lining for Esports during this new at-home dynamic that the world is currently enduring. As cameras abide by stay at home restrictions, online video gameplay continues to see a rise. Beginning March 14, we moved all of our U.S. tournament operations and production services online. With the broadcast of our tournament being a key feature that attracts and entertains our players and audience, maintaining our ability to produce and live stream events was a key challenge with all employees working from home.We are incredibly fortunate to have highly passionate and dedicated team. In addition to everyone in their separate homes four individuals elected to quarantine together in one of their houses where we built a production control center with equipment from our arena and truck, which has given us the ability to continue to engage and grow our customer base as well as add new production service clients during the crisis.Some of the highlights are as follows; from March 14 through May 7 we hosted a total of 57 online esports tournament. With the addition of this new online tournament offering, tournament entries were up 35% in the first quarter compared to the first quarter of last year. Participation in online tournaments also expanded our customer base beyond Las Vegas with many tournaments seeing over 50% participation from new customers outside of Nevada. In addition, HyperX joined the new online tournament as a presenting partner expanding the company’s multi-continent relationship.Our partner services also expanded to include online tournament production highlighted by a series of FIFA matches and broadcast for the Los Angeles Football Club to help the teams’ foundation raise funds for COVID-19 causes. The first two streams generated 650,000 total live views with a high of 18,143 concurrent viewers on April 5. We also pivoted our World Poker Tour even online, as we have mentioned in previous calls prior to the cancellations of in-person WPT events around the globe due to the COVID-19 pandemic, we initiated further development of our interactive division including the subscription-based online platform, ClubWPT. We believe that decision along with the expansion of partnership with over the top and lenient television providers, positions WPT as a market leader for online poker entertainment during the COVID-19 crisis and expand the WPT user base for future interactions between online and offline events when normal operations return.Recent business highlights from the online shift include a significant wave of new registrations on our online platform ClubWPT, which I will discuss shortly. WPT also announced the debut of WPT online series that is taking place on party poker from May 3 through May 20, including $30 million in guarantees and $9 million guaranteed among WPT branded events, because of the popularity of events, the party poker has already increased the amount of guarantees by $2 million from the time of the announcement. The event is WPT first on a real money gaming platform and will highlight virtual versions of many WPT tournament features, including commentary, streaming and online pre-event.Based on the success of the online production services and tournament, we will continue with both products after HyperX Esports Arena reopened and work with local and state officials as well as partners on the reopening plans for our flagship arena and mobile esports truck going forward. Due to the reduced level of business activity, as a result of the shuttering of the in-person experiences, we took significant actions to reduce our expenses and try to minimize any negative impact on our financial position. These actions include cuts in headcount, salary reductions across the board and other cost saving measures. And I will be taking an 80% salary reduction for six months.Now let’s shift gears and discuss our first quarter results. First quarter total revenues of $6 million declined 3% compared to the prior year period. While we generated solid growth in revenues from multi-platform content and interactive services, this was more than offset by reduced level of revenue from in-person experiences related to COVID-19 crisis for the majority of the month of March. While COVID-19 certainly impacted our financial results for the first quarter, we remain confident in our ability to capitalize on the valuable positions we created in the voyaging esports industry. At the same time, the WPT continues to steadily grow its business and have a very promising outlook.To maximize the potential of these complimentary businesses, our strategy has been built around three strategic pillars, which are; first, in-person experiences. This includes hosting live events at our fixed and mobile facilities around the world where they can be viewed live by thousands of fans and streamed online, significantly increasing the viewership potential. This also includes events at casinos in six continents and now virtual online platforms such as party poker.Second, we then produce content of off select live experiences that is delivered over multiple distribution platforms with a focus on social channels. This content provides opportunities to increase the overall viewership to tens of millions. We also maintain our own distribution company assuring year-around distribution to networks worldwide of our own and third-party content. And third, we intend to leverage our content by way of embedded messages in order to convert a percentage of that viewership to participate in our interactive services, including our to be built online platform similar to what we have done successfully at WPT.Importantly, each of the three pillars of our strategy built on one and other to work together, which is a strategy with a proven track record of success. In-person experiences, multi-platform content and interactive services has been the go-to-market strategy that the WPT has effectively deployed in the poker industry for nearly two decades. As we continue to execute this successful strategy for WPT, we are also applying it to the much larger and more rapidly growing esports industry.With that, let’s turn to the highlights of our first quarter results as well as an update on the previously announced strategic partnership. The first of the three pillars in-person experiences performed well during much of the first quarter, but as noted earlier, was significantly impacted by the COVID-19 pandemic. This segment of our business is currently the most developed and recognizable due to our flagship HyperX Esports Arena at the Luxor Hotel & Casino, on mobile esports trucks and World Poker Tour event around the globe. And while the pivots moving, the in-person experience to online was remarkable, we were not able to overcome the subsequent reduction in revenue.Until this temporary closure on March 17, we held 67 events at the HyperX Esports Arena. This is down 13% from 77 events in the first quarter last year. Highlighted events included multiple brands activations during the Consumer Electronics Show as well as LVL UP EXPO and Bethesda’s The Elder Scrolls Online update, ESO’s Future. The total number of proprietary events in the first quarter across the Allied Esports ecosystem and participants increased by 11% from the first quarter in 2019. In addition, the HyperX Esports truck teams executed two events in the first quarter at Dreamhack Anaheim and Messe Husum to organize eFootball Championship FIFA 20 with several events canceled due to reasons related to COVID-19.During the quarter, the number of WPT events was impacted by COVID-19. However, in February, the WPT returned to Paris, France, for the first-ever WPTDeepStacks Paris festival. The festival set the record for most entries 6,347 people in a WPTDeepStacks festival in Europe. Revenue for the festival totaled €293,200 across 31 events. In addition, the first WPT Philippines festival at Okada Manila in February doubled the WPT Main Event guarantee and received strong support from the global poker community in spite of the COVID-19 pandemic.The Allied Esports Property Network was introduced in late 2018 as the world's first affiliate program for global partners interested in developing esports venues and participating in Allied Esports events, programming and content production. With this program, we also work with a number of venue operators to increase their esports events, programming and related offering or create new dedicated esports facilities all together.During the first quarter, Fortress Esports, the first affiliate program partner of the Allied Esports Property Network covering Australia and New Zealand opened its first venue on March 13 at Australia's largest shopping mall, Emporium, in Melbourne, Australia. This new facility is the largest video gaming and esports entertainment venue in the Southern Hemisphere. Unfortunately, the new venue was temporarily closed just days after its grand opening due to the COVID-19 crisis. In addition, another affiliate partner Esports Arena LLC, an operator of esports and 25% owned by Allied Esports, it's nearly tripling their in-store presence in Walmart stores to 18 with 15 opened by the end of first quarter of 2020.Now I would like to provide an update on our strategic relationship with Simon Property Group and Brookfield Property Partners, which is part of our important pillar. Here we are working with these important partners to deliver esports experiences through integrated gaming revenues and production facilities and select Simon and Brookfield destination. During the first quarter, we announced that the Mall of Georgia located in the Greater Atlanta, Metro area will be the location for the first Allied Esports venue at a Simon destination. After COVID-19 crisis escalated late in the first quarter, Simon announced that Mall of Georgia project what's being halted pending further discussions after the crisis subsides. Together with Simon, we have extended the due date under our partnership agreement to develop and budget for the annual esports program and esports venues in future years once the COVID-19 crisis has ended.We also announced a similar strategic relationship with Brookfield during the fourth quarter. As part of their strategic investments, we plan to expand the Allied Esports on mall venue concept to existing Brookfield retail locations. Between Simon and Brookfield, we now have access to over 400 premium locations around the globe. While the COVID-19 responds is delaying our timeline with expansion to mall, we will continue to update you on the – our progress with Simon and Brookfield in future call.The second pillar of our business model is multiplatform content, where we're generate content for consumption on a 24/7 basis. This could be from content that is live-streamed, host produced or packaged, where we retain optionality in monetization of content via direct distribution and sponsorship, use of third-party distributors or other various hybrid solutions.World Poker Tour has been effectively doing this for many years and Season XVIII of WPT TV season is off to a great start. In addition, WPT studios continues to deliver WPT Season XVII episodes premiering on FOX Regional Sports Network and we just have – we have just secured a new deal with FOX Sports 1 and FOX Sports 2 to air WPTs content library nationally to more than 84 million households. Syndication of WPT programming to households has grown by 25% with deals put into place during the first quarter of 2020.New syndication deals include AT&T, Sinclair Networks, Cox Sports, Right Now TV, Action Channel and Altitude Sports. Renewed linear TV deals in U.S. include NBC Chicago and NESN. Renewed linear TV deals to international markets include Rogers and Game TV in Canada, Ananey network in Israel and AMC Networks in Eastern Europe. The mound for alternative sports during the crisis continues to increase interest for our poker television product.On the Esports side of the business, the pivots from the In-person pillar I discussed earlier in my remarks continues to generate significant content that we are streaming. Importantly, the focus on content and online tournament participation dramatically increased social media interactions across all Allied Esports Twitter, Instagram and Facebook accounts versus the same time period immediately before the closure of the HyperX Esports Arena.Finally, the interactive services still is model after the successful World Poker Tour interactive services strategy. That includes a subscription-based membership platform, ClubWPT. During the first quarter, we launched the ClubWPT 1 million bonus promotion, where any ClubWPT member who wins a seat package to a main event tour on ClubWPT and then goes on to win that event, win an extra 1 million bonus. This ClubWPT 1 million promotion along with other promotions has helped attracted thousands of new registrations.During the first quarter, ClubWPT registrants increased 40% from the prior year period. More recently, the increase accelerated 147% from March 1 to April 30. As a result, ClubWPT revenue increased 33% over the same period. The interactive pillar for esports business remains an absents, but the platform we have already built to host online esports tournament represents an important foundational building block. Longer term, we envisioned this becoming a subscription-based online platform where esports players and fans can watch, play and win with other members of the esports community and top esports personality and influencers. This online platform will be closely integrated with our offline experiences to create a comprehensive esports tournament experience for fans.In addition to the three pillar strategy, we are also excited about growth catalyst for WPT. In particular, real money gaming, for which we have generated significant inbound interest and engage in active conversations with outside partners. These opportunities range from partnering with major real money gaming sites to affiliate marketing programs that allow us to monetize our customers and content library to generate additional leads for real money gaming. Importantly, these opportunities would require a low or no capital investment, while potentially generating significant returns. As these growth opportunities may evolve beyond conservations, we will continue to provide updates.In summary, I am thankful for the tremendous popularity of esports in poker, including WPTs meaningful grove in March as the nation and world shelters in place. I firmly believe that our unique position will not only carry us through these unprecedented times, but will also further funnel new fans to our live events once the pandemic ends and it is safe to bring everyone back together.With that, I would like to turn the call over to Tony Hung, our CFO provide more detailed update on our first quarter financial results. Tony?