Frank Ng
Analyst · Stephens. Please go ahead
Thank you, Lasse. And thank you everyone for joining us this afternoon. I will begin today's call with a review of our operational highlights for the fourth quarter and full year 2019. Tony Hung, our CFO, will follow by providing additional details on the company's fourth quarter and full year financials results. After our prepared remarks, we will open up the call to your questions.Allied Esports Entertainment wrapped up a transformational year that included a strong fourth quarter highlighted by robust top-line growth and continued execution of our strategic initiatives to help business expand into quarters and years ahead. Fourth quarter total revenues of $6.5 million increased 19.5% compared with the fourth quarter last year, driven by growth in both our Esports and Poker businesses. Our excellent fourth quarter results capped off with an impressive performance for the full year which included a 26.5% increase in total revenue along with a 38% improvement in adjusted EBITDA from a year ago.In addition to our strong financial performance, we also continued to make great progress with our existing partnership with Simon Property, and TV Azteca. And with this momentum, we announced a new relationship with Brookfield Properties.With significant and rapidly growing revenues and numerous key strategic partnerships, Allied Esports Entertainment continues to carve out a valuable position in the exciting and voyaging esports industry. At the same time, World Poker Tour, or WPT continues to steadily grow its business and has a very promising outlook. In fact, a number of factors are coming together that gives us confidence that the future of WPT has never been brighter.With respect to esports our focus is not about publishing games or owning teams. In fact, we believe the best opportunity is to drive sustainable and scalable growth through targeting the general populations of gamers and complementing game publishers by catering to the entertainment aspect of esports. As such, our strategy has been built around three strategic pillars, which are: First, in-person experiences. This includes hosting live events at our fixed and mobile facilities around the world where they can be viewed live by thousands of fans and streamed online, significantly increasing the viewership potential; second, we then produce content off of select live experiences that is delivered over multiple distribution platforms with a focus on social channels. This content provides opportunities to increase the overall viewership to tens of millions; and third, we intend to leverage our content by way of embedded messages in order to convert a percentage of that viewership to participate in our interactive services, including out to be built online platform, similar to what we have done successfully at WPT.Importantly, each of the three pillars of our strategy builds on one and another to work synergistically together, which is a strategy with a proven track record of success. In-person experiences, multiplatform content and interactive services have been the go-to-market strategy that the WPT has effectively deployed in the poker industry for nearly two decades and we continue to execute this successful strategy for WPT. We are also applying it to the much larger and more rapidly growing esports industry.With that, let's turn to the highlights of our fourth quarter's results as well as an update on the progress which we have achieved on our strategic partnership. The first of the three pillars, in-person experiences, continued to perform well during the fourth quarter generating solid year-over-year revenue growth. In fact, for the full year in 2019 revenues from in-person experiences grew 36% over the prior year. Without a doubt, this segment of our business is currently the most developed and recognizable due to our flagship facility at Vegas, the HyperX Esports Arena and Luxor Hotel & Casino, our mobile esports trucks and more poker tour events around the globe.During the fourth quarter, we held 70 events at the HyperX Esports Arena. This is up 20% from 55 events in the fourth quarter last year with notable events including the League of Legends All-Star 2019, Capcom Cup North America Regional Finals, Simon Cup Grand Finals, SoulCalibur World Invitational and the Big Buck Hunter World Championship.I'm pleased to report that the total number of proprietary events in the fourth quarter across our esports ecosystem system and participants increased by 54% and [158%] quarter-over-quarter. Respectively, with the largest contribution of our new participants coming from the Simon Cup.In addition, the HyperX Esports Truck in North America and in Europe were deployed at nine events including Simon Cup Qualifiers, Posty Fest, Las Vegas Bowl, DreamHack Atlanta and DreamHack Winter, Gamevention and EGX London. Our trucks have proven to be a very effective method of bringing Allied Esports brand into high profile events, which complements our stationary arena.Also during the quarter, WPT hosted 17 events in seven countries around the globe. That included more than 13,000 participants, an accumulative prize pool of 2.7 million. During the quarter the number of events and participants increased year-over-year by 21% and 27% respectively.With respect to WPT, I am particularly pleased with our expansion internationally, including our first ever event in Australia and Cambodia, which drew participants from 41 countries. Late in the fourth quarter, we signed an agreement with Wanyoo, operator of the largest network of esports centers in China. Wanyoo will become an official affiliate member of the Allied Esports Property Network and further has a valuable distribution channel to enable Allied Esports to sell future products and services into the Chinese market. This includes Wanyoo's 16 million-plus global members in more than 800 locations across China and around the world, including facilities in United States, Australia, Singapore and United Kingdom, and Canada.The Allied Esports Property Network was introduced in late 2018 as the world's first affiliate program for global partners interested in developing esports venues and participating in Allied eSports events, programming and content production. In addition to our partnership with Wanyoo, we also work with a number of venue operators to increase their esports event programming and related offerings or create new dedicated Esports facilities altogether. Fortress Esports, the first affiliate program partner of the Allied Esports Property Network covering Australia and New Zealand opened its first venue on March 13 at Australia's largest shopping mall, Emporium in Melbourne, Australia. At nearly 30,000 square feet, the new facility is expected to be the largest video gaming and esports entertainment venue in the Southern Hemisphere.In addition, Esports Arena LLC, an operator of esports venues and 25% owned by Allied Esports has been successfully expanding its in-store presence in Walmart stores. Earlier this year, the company unveiled that it will be expanding the number of locations with Walmart from seven at the end of 2019 to 18 by the end of the fourth quarter of 2020.Our strategic relationship with Simon Property Group also falls under our in-person pillar as we collaborate with the important partner to deliver esports experiences through integrated gaming venues and production facilities at select Simon destination.During the quarter, we successfully completed the pilot season of the Simon Cup, a U.S. nationwide amateur esports tournament, licensed by Epic Games to include Fortnite. The Simon Cup fans, both online and on mall qualifying events, and was marketed at 13 Simon destinations around the country, supported via a partnership with popular esports influencers, FaZe Clan. Over 10,000 players registered with this initial Simon Cup season, vying for the prestigious championship which awarded a $50,000 Simon shopping spree to the winner. The program was supported by sponsors, Microsoft Stores and Apple Pay.The sequence through the end of the quarter as part of the strategic alliance with Simon, we announced that Mall of Georgia located in the greater Atlanta metro area will be the location for the first Allied Esports venue and a Simon destination. Mall of Georgia, the largest shopping destination in the Southeast features more than 200 shops including specialty retail brands, department stores, restaurants and cinemas.As we will detail in upcoming announcements the two level 13,000 square foot facility will be a gaming and esports destination for players and community members of all levels as part of Allied Esports Property Network. The venue will feature regular amateur and professional esports tournaments and events across a variety of themes and genre. The location will serve as a regional hub in the Southeast. It will have full broadcast and streaming production and capabilities, will also offer PCs and consoles for daily use, full food and beverage options, experiential retail, and Allied Esports brands of daily events and tournament programming.But more importantly, these locations will be able to leverage investments we have already made in our Esports Arena in Las Vegas, and can be built at a fraction of the cost of Las Vegas facility. Construction efforts to convert the current retail space are expected to begin soon, with an opening of the venue anticipated in the second half of the year.In addition to the partnership with Simon, the sequence to year-end, we announced a similar strategic relationship with Brookfield Property Partners. As part of the strategic investment, we will expand the Allied Esports on mall venue concept to existing Brookfield retail locations. Between Simon and Brookfield, we now have accessibility to over 400 premium locations around the globe. Currently, we anticipate opening the first Brookfield location towards the end of this year. We look forward to updating you on our progress with both Simon and Brookfield in the future call.The second pillar of our business model is multiplatform content, where we generate content for consumption on a 24/7 basis. This could be from content that is live streamed, both produced or packaged, where we retain optionality in monetization of content via direct distribution and partnership, use of third-party distributors or various hybrid solutions.World Poker Tour has been effectively doing this for years, being globally broadcast in 25 countries and territories over 17 successful seasons across various networks including Fox Sports Net, where the show currently airs. In addition, WPT's new national syndication deal announced for 2020 includes 22 markets across the country, and increased by approximately 15 million additional homes for the coming year. With the new agreement, the WPT television show will now be available in 102 million households nationwide.Moreover, during 2019, TV Azteca, a leading sports network in Mexico and a global provider of Spanish language content, launched localized WPT programming in Mexico on free-to-air channel 7. We estimate total global reach WPT content at over 200 million households.In addition, on the esports side of the business, the partnership with our strategic investor, TV Azteca continues to progress since June 2019, where the strategic alliance was announced. Allied Esports has brought the esports production expertise, live events experience and industry relationships to Mexico to assist TV Azteca in the creation of original content, and execution of event broadcasts that has reached millions of consumers across the network's digital platform. This includes the launch of the Gears of War Pro League LatAm and the highly successful Gears Major in Mexico City last week, which saw a Mexican team at the top range of a competitive field and effective owned broadcast talents, making a tremendous impact in the esports world.Finally, the interactive services still is model after the successful World Poker Tour interactive services strategy, which includes a subscription-based membership platform, ClubWPT and social gaming models, including PlayWPT, WPTGO and partnership with Zynga. Recent promotions continue to help drive subscriptions. During the fourth quarter we successfully implemented the first subscription planned increase in five years for ClubWPT.On January 15th, we raised the monthly subscription rate by $3 to $27.95 per month. We are pleased to report that we experienced negligible impact on subscriber total after the rate increase. Moreover, January 2020 marked the launch of innovative ClubWPT 1 million bonus promotions where any ClubWPT member who wins a fixed package through a main tour event on ClubWPT and then goes on to win that event will win an extra $1 million. This ClubWPT 1 million promotion, along with other promotions has helped attract thousands of new registrations.On the esports side, although the interactive pillar is in its early days, some of its developments completed for the Simon Cup last year will serve as the foundation for our eventual B2C online esports platform. Longer-term we envision this becoming a subscription-based online platform where esports players and fans can watch, play and win with other members of the esports community and [parties], esports personalities and influencers. This online platform will be closely integrated with our offline experiences to create a comprehensive esports tournament experience for our fans.Apart from the three pillar strategy, we are also very excited about several growth catalysts for WPT. In particular, real money gaming and sports books for which we have generated significant inbound interest and active conversations with outside parties. To this end, we are exploring and evaluating opportunities that utilize WPT assets for real money gaming and sports book application. These opportunities range from developing real money gaming sites, to affiliate marketing programs that allow us to monetize our customers and content library to generate additional leads for real money gaming and sports books.Importantly these opportunities would require low or no capital investment, while potentially generating significant returns. We expect to have more to say on this in future call.In summary, 2019 was a very productive and foundational year for Allied Esports Entertainment. I want to thank everyone at the company for their hard work and dedication during a year of significant change. Momentum is gathering and we are all looking forward to building on this success in 2020.With that, I would like to turn the call over to Tony Hung, on our CFO, for a more detailed update on our fourth quarter financial results. Tony?