Yongsoo Kim
Analyst · Evercore ISI
Thank you JK, and thank you all for joining us. JK described how our flywheel launched on and off platform. Today, I will discuss how our flywheel is continuing to gain traction across multiple formats and geographies to reach more users than ever. Starting on platform, where our technology is helping stories travel further. We are making progress across all 3 of our AI initiatives: Auto-Translation, short animation and digital characters. First, Auto-Translation. Since launching the beta in May, we have steadily expanded access to more English language CANVAS creators, and our rollout remains on track. These creator series can now reach leaders in 6 additional languages. -- and we are seeing encouraging early results. In the 8 weeks ended in August, average weekly CANVAS episode read by our non-English readers were up almost 40% and CANVAS episode reads per reader grew close to 30% compared with the 8 weeks before the beta launch. The point is simple. One story can now be accessed by a much bigger audience across borders. Second, short animation. Animation is a powerful format that brings the characters and worlds friends love to life. Built by our in-house creative team and supported by AI-assisted tools, short animation represents another way to extend the reach and impact of our stories. We are developing it softly in close partnership with our creators and look forward to sharing our first titles next year. Third, digital characters, byUs. our AI interactive story chat service that we launched in Korea in June has surpassed 28 million cumulative conversations in just 17 weeks with fan-created stories driving nearly 2/3 of that volume, demonstrating strong early interest in a new way for fans to engage with their favorite characters. And we have continued to add new IP and characters. Even competitive series are finding new life. Garbage Time drew to 820,000 conversations within 12 days of launch with 95% coming from readers of the original webcomic series. Building on our Korea playbook, we launched byUs in Japanese on LINE MANGA in October. Beyond these 3 initiatives, we are also strengthening our core capabilities on-platform, finding new ways to bring the best tourist to audience around the world. In September, we launched The Warrior's Ballad as our first Global Drop, an initiative to release standout original series simultaneously in multiple languages. The series was released in 9 languages. Within just 24 hours, The Warrior's Ballad reached #1 in daily revenue in 7 of the 9 languages market. Building on this momentum, we have selected The Assassin Hero's Astra Path as our first Global Drop from Japan, launching later this year. The series is produced by number 9, a Japanese studio in which we have made a strategic investment. This reflects how we're connecting content investment, local creative capabilities and global distribution to unlock more value from our platform. And that brings me to Japan, which is one of our largest and most compelling growth opportunities. LINE MANGA, which we operate is the most downloaded manga app in Japan, yet our household penetration remains below 20%. To put that opportunity in perspective, in Korea, even with roughly 50% penetration, both paid content and advertising continue to deliver double-digit growth. Clearly, the opportunity in Japan is significant. To capture this opportunity, we are executing against the 3 priorities we outlined last quarter. First, we are investing in content with plans to deploy JPY 10 billion, approximately USD 63 million over the next 3 years to strengthen our local content pipeline and bring more compelling stories to leaders. Second, we are strengthening user acquisition and engagement, applying strategies that have proven to be successful in Korea. Third, we are expanding our reach through new partnerships, including with McDonald's Japan and Samsung Electronics Japan. To lead this effort, Hiroshi Mori joined on September 1 as Chief Business Officer for Japan and Co-Representative Director of LINE Digital Frontier, our main legal entity in Japan. Together, these are the engine of the platform more stories from more creators, with more readers with fans more deeply engaged. And every one of them produces what our platform business launched on, stories that readers have already built proven fandoms around off-platform. Our advantage is a deep library of stories that fans already love. This quarter, we continued to bring those stories to new audiences across animation, live action and games while taking a more direct role to create the most franchise value. In animation, we are building our slate with partners like Prime Video, Bilibili, and Warner Bros. Animation. Most recently, at New York Comic Con, we announced an anime co-production partnership with HAYATE and Crunchyroll to develop around 15 WEBTOON titles together from the earliest stage, including the Remarried Empress, Teenage Mercenary, and The Boxer. In live action, our in-house studios are turning proven hit into global series. Alongside the Remarried Empress, which JK mentioned earlier, The Mafia Nanny, one of our most popular WEBTOON Originals entered development at Hulu in September with Charlize Theron attached to executive produce alongside WEBTOON Productions. In games, last quarter, we shared our plan to align game launches with animation release so that each format amplifies the other. Overgeared, one of the titles on RI Games Holdings' pipeline marked the beginning of that plan. In October, its anime adaptation began streaming on Prime Video, Crunchyroll, and other platforms, while pre-registration opened for the full 3D MMORPG through NEXON, ahead of its expected launch in November in Korea, Taiwan, Hong Kong and Macau. A story proven on our platform extended into animation and expanding into games. This is the formula we are now applying across more of our IP. Finally, our collaboration with Disney continues to expand. At New York Comic Con, we gave fans a closer look at our first 3 Marvel Original series and unveiled the new Marvel Comics app launching on November 16. Developed by WEBTOON in collaboration with Disney, the platform brings more than 35,000 Marvel, Star Wars and 20th Century Studios comics into our single destination. Stepping back and looking at what ties all of this together, On-Platform finds the stories fans love, while Off-Platform carries those stories to new audiences and send those fans back to where the stories started on the platform. Stories like Overgeared and The Remarried Empress are the clearest examples where this came to life. That is the long-term synergy we are building. Every story that succeeds on our platform become more valuable in every format and every format makes our platform more valuable. I'd like to thank our creators, our partners and our teams for making this possible. With that, I will now turn the call over to David. David, please go ahead.