Strauss Zelnick
Analyst · Sanford C. Bernstein
Thanks, Hank. Good afternoon, and thank you for joining us today. Throughout the 2019 holiday season, we experienced robust demand for our offerings that drove third quarter operating results solidly within our increased outlook. Our net bookings were substantially higher than what we included for the third quarter when we gave our original fiscal 2020 outlook last May as well as when we increased our outlook last August. Highlights are the performance of Grand Theft Auto Online and Grand Theft Auto V, NBA 2K20, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds and Borderlands 3, reflecting our ability to deliver some of the most captivating experiences in the entertainment industry.
Grand Theft Auto Online once again exceeded our expectations, delivering its best holiday quarter ever for both audience size and net bookings. During the third quarter, recurrent consumer spending on Grand Theft Auto Online grew 54%, driven by Rockstar Games continued release of engaging new content. Grand Theft Auto Online had its biggest series of back-to-back updates ever in terms of player numbers, with records in audience size in December and the third quarter following the release of The Diamond Casino & Resort update in July and The Diamond Casino Heist in December. We're now on track to deliver a new record for Grand Theft Auto Online recurrent consumer spending in fiscal 2020.
Sales of Grand Theft Auto V also exceeded our expectations, and the title has now sold in more than 120 million units. According to the NPD Group, Grand Theft Auto V was the best-selling game of the decade in the U.S. based on both unit and dollar sales.
Red Dead Online continues to gain momentum, both in terms of engagement and recurrent consumer spending. Net bookings from Red Dead Online outperformed our expectations during the third quarter, almost tripling, both year-over-year and sequentially, excluding digital content bundled with the Red Dead Redemption 2 premium editions. Red Dead Online hit a new peak in player numbers in December following the release of the latest update, Moonshiners, and exceeded those numbers and set a new record in January. We remain as excited as ever about the long-term opportunity for Red Dead Online to be a significant driver of recurrent consumer spending. In November, Red Dead Redemption 2 launched for the PC and Google Stadia to date has sold in over 29 million units. According to the NPD Group, Red Dead Redemption 2 was the top title of the last 4 years based on U.S. dollar sales.
There is noting that the collective lifetime selling of Grand Theft Auto V and Red Dead Redemption 2 is now -- more than 150 million units worldwide with over 250 million lifetime game accounts created across both titles. Rockstar Games total online audience is also its biggest to date, having recorded record numbers in the third quarter.
On October 25, Private Division launched The Outer Worlds for Xbox One, Playstation 4 in PC. Developed by Obsidian Entertainment, The Outer Worlds has significantly exceeded our expectations and has sold in more than 2 million units to date. Critical response to the game has been outstanding, and The Outer Worlds has won more than 75 awards, including Game of the Year from the New York Video Game critic circle and Destructoid and Best RPG of the Year from IGN, Shacknews, Gamerex and others. The title is also a finalist for the DICE awards outstanding achievement and story and the RPG of the year. We're confident that The Outer Worlds will continue to expand its audience, including through its release on the Nintendo Switch, which is now planned for fiscal 2021.
Unit sales of NBA 2K20, the latest installment in our industry-leading basketball series, has outperformed our expectations, and the title has sold in over 8 million units to date, up slightly over NBA 2K19 in the same period. In November, the title was released for Google Stadia. In addition, engagement with NBA 2K20 is reaching all-time highs with average daily active users growing and MyTeam users up more than 35%. In addition, NBA 2K20 has generated more than 276 million views on YouTube and over 8 million hours of content watched on Twitch across hundreds of channels. While this increased engagement led to strong growth in recurrent consumer spending in certain modes of NBA 2K20, we've not experienced the same positive benefits across the entire game due to some specific design changes, which we plan to address in future versions of NBA 2K. Because of this, we no longer expect lifetime net bookings for NBA 2K20 to be a record for the series. However, we continue to expect recurrent consumer spending for the NBA 2K franchise to grow in the strong double digits for fiscal 2020. Taking creative risk is part of Take-Two's DNA as we constantly strive to improve the game play experience for our audiences. More often than not, this results in enhancing our growth, which is reflected in the substantial long-term outperformance of NBA 2K.
Turning to Borderlands 3, the latest installment in our genre defining shooter-looter series continues to expand its audience since its record-breaking launch in September, with more than 50% user growth in comparison to Borderlands 2, at the same time, in its life cycle. 2K and Gearbox are supporting the game with free content as well as 4 downloadable campaign expansions, which are included with the Borderlands 3 Super Deluxe Edition and the season pass or can be purchased separately upon release. The first of these expansions, Moxxi's Heist and The Handsome Jackpot was released during the third quarter and was positively received by critics and consumers alike, helping to drive a season pass attach rate for Borderlands 3 that was a record, both for the series and for 2K at the same point in the title's life cycle. In December, Borderlands 3 was released for Google Stadia, and will be available on Steam in the coming months. To date, Borderlands 3 has sold in nearly 8 million units, and we expect lifetime unit sales to be a record for the series.
Earlier in the quarter, 2K launched WWE 2K20 for Playstation 4, Xbox One and PC. WWE 2K20 features several new gameplay modes that celebrate the WWE's thriving women's division, as well as an array of fan favorite superstars, legends and match types. While we're disappointed that WWE 2K20 did not meet our expectations, both in terms of sales and quality, 2K is actively working with visual concepts to ensure that these issues are addressed in the future, and they'll have more to share on their plans soon. The WWE brand continues to expand worldwide, and there remains a substantial long-term opportunity to grow our WWE 2K series by improving the quality of the game.
Among Take-Two's core tenets is our aim to be the most creative and the most innovative company in the entertainment industry. Today, in addition to delivering the highest quality stand-alone entertainment experiences, we measure our success by our ability to captivate and engage audiences well beyond the title's initial release. To that end, during the third quarter, recurrent consumer spending grew 6% and accounted for 41% of our total net bookings.
In addition to virtual currency for NBA 2K, Grand Theft Auto Online and Red Dead Online, recurrent consumer spending was enhanced by a variety of other offerings. In the free-to-play category, Social Point continues to be a meaningful contributor to our results through its mobile titles Dragon City, Monster Legends, World Chef, Tasty Town and Word Life. During the quarter, Social Point added new content, special events and updates to these games. Our Barcelona based studio continues to invest in its broad and innovative pipeline of new games planned for launch in the coming years.
2K launched season 6 of WWE SuperCard featuring all new card tiers and upgraded features. The title has now been downloaded more than 20 million times and remains 2K's highest grossing mobile title.
NBA 2K Online in China remains the #1 PC online sports game in China, with more than 48 million registered users. Add-on content grew 135%, led by offerings for Borderlands 3, Sid Meier's Civilization VI and WWE 2K20.
Finally, sales of Borderlands 3 premium additions, which include additional content that is allocated to recurrent consumer spending, also contributed during the period. As a result of our solid third quarter results and outlook for the fourth quarter, we're increasing the low end of our fiscal 2020 operating outlook, while maintaining the high end. Fiscal 2020 is shaping up to be another terrific year for Take-Two.
Looking ahead, our company has the strongest development pipeline in its history, and we're committed to supporting our titles with offerings designed to drive ongoing engagement. In addition, we're actively investing in emerging markets, platforms and business models that have significant potential to enhance our growth. Take-Two is exceedingly well positioned to capitalize on the many positive trends in our industry, and to generate returns for our shareholders over the long term.
I'll now turn the call over to Karl.