Strauss Zelnick
Analyst · Sterne Agee
Thanks, Hank. Good afternoon, and thank you for joining us today. Over the past few years we've seen demand for Take-Two's core offerings steadily accelerate, enabling our company repeatedly to exceed expectations. And today I'm pleased to report another quarter of better-than-expected revenue and earnings, which reflect immense consumer appetite for our products throughout the holiday season.
Our strong earnings converted into significant cash flow, and as of December 31, we had over $1.2 billion in cash and short-term investments. The largest contributors to our outstanding results were Grand Theft Auto V, NBA 2K16 and WWE 2K16, along with record revenue from recurrent consumer spending.
Grand Theft Auto V and Grand Theft Auto Online continue to captivate new audiences and have exceeded our expectations in every period since launch. Grand Theft Auto V has now sold in over 60 million units worldwide. In addition, consumers remain highly engaged with the vast open world of Grand Theft Auto Online, which achieved its best week ever for both revenues and active players during this holiday season, more than 2 years after launch. In the third quarter the game was not only the single largest contributor to recurrent consumer spending, it also generated its highest revenue ever.
Rockstar Games has driven sustained engagement with Grand Theft Auto Online by delighting audiences through the ongoing release of free additional content and regular in-game events. During the holiday season Rockstar Games supported Grand Theft Auto Online with a rich array of updates including Festive Surprise 2015, Executives and Other Criminals, Lowriders and Halloween Surprise, all of which were key contributors to the game's record results.
Rockstar Games has continued to add new content in the current quarter with an update on January 28 that featured the new Drop Zone Adversary Mode, 2 new high-end vehicles and additional improvements. As a result of its continued outperformance, we're now forecasting that revenues from Grand Theft Auto Online will be up year-over-year in fiscal 2016.
NBA 2K16 is poised to become the most successful release in the history of our industry-leading basketball series. To date the title has sold in more than 6 million units, which is up double digits versus the same period last year and has exceeded our expectations. Revenues and profits from NBA 2K16 have grown at an even higher rate as we continue to drive increased player engagement along with rising sales of virtual currency.
During the third quarter recurrent consumer spending on NBA 2K grew 72% year-over-year, driven both by online play and the My NBA 2K companion app. These strong engagement trends have continued in the fourth quarter with concurrent and daily active users both hitting new all-time highs for the series in January. In addition, we're seeing expanding interest in NBA 2K for mobile gamers, with sales of NBA 2K16 for iOS and Android up more than 60% versus last year's release.
The NBA 2K experience has expanded well beyond being a traditional sport simulation and that evolution has been an important driver of the series' growth. Through features like the My Career mode, NBA 2K has become a true sports role-playing game that incorporates deep storylines infused with pop culture and music. In recent year's icons such as Spike Lee, Jay-Z and Pharrell have contributed to the game and helped broaden its mass appeal.
WWE 2K16 has continued to build on its successful October 27 launch, achieving significantly improved review scores and sales growth versus last year's release. In addition, we've driven increased recurring consumer spending on the title through the popularity of downloadable add-on content offerings, including the Season Pass. We believe a significant opportunity remains to grow the WWE 2K series further by leveraging the development and marketing expertise of Visual Concepts in 2K, who are responsible for the incredible success of NBA 2K. We recently announced a long-term extension of our thriving partnership with WWE and look forward to many more years of collaboration and growth.
A variety of other titles from our diverse portfolio also contributed to our third quarter success. On October 9, 2K launched a massive expansion pack, Sid Meier's Civilization: Beyond Earth - Rising Tide, which earned rave reviews from top critics and enriched our iconic PC strategy series that is sold in nearly 33 million units.
We also continued to expand our offerings from mobile devices, highlighted by the release of Grand Theft Auto Liberty City Stories for iOS. Over the past few years we've been able to generate meaningful, high margin revenues by bringing many of our older Grand Theft Auto and other catalog titles to mobile platforms and to newer generation consoles. For example, the updated versions of the PlayStation 2, Xbox, and PC Classic Grand Theft Auto: San Andreas that we released for PlayStation 3 and Xbox 360 alone have sold in more than 3.5 million units. In addition, Grand Theft Auto: The Trilogy was recently brought to PlayStation 4 through the release of select PlayStation 2 titles on the PlayStation network. Our ability to expand audiences for our titles years after their original launches underscores the enduring appeal of quality entertainment and the durability of our brands.
We continue to benefit greatly from our industry's ongoing transition to digital distribution. During the third quarter digitally delivered revenue exceeded our expectations and accounted for $213.6 million or 44% of our total net revenue. Most importantly, recurrent consumer spending grew 45% year-over-year to its highest level ever and accounted for 24% of our total net revenue.
In addition to virtual currency for Grand Theft Auto Online and NBA 2K, recurrent consumer spending was enhanced by a variety of offerings. These included add-on content led by Civilization: Beyond Earth - Rising Tide, along with downloadable offerings for WWE 2K16, the Borderlands series and Evolve, WWE SuperCard, which has been downloaded more than 9 million times, and NBA 2K Online, which in late December achieved record peak concurrent users of nearly 1.4 million and remains the #1 PC online sports title in China.
Rising engagement and recurrent consumer spending is a key strategic priority of our organization and one of our company's most significant growth opportunities. As a result of our outperformance in the third quarter and solid forecast for the balance of the year, we're once again able to raise our financial outlook. Fiscal 2016 is poised to be another year of strong profits for Take-Two, underscoring the successful transformation of our company into a consistently performing, higher-margin enterprise.
Looking ahead, Take-Two has an extensive development pipeline and is better positioned than ever to deliver revenue growth, margin expansion and returns for our shareholders over the long term. The foundation for our continued success remains our world-class creative teams and their tireless commitment to delivering the highest quality entertainment experiences, coupled with our strict focus on operational excellence. In addition, our strong balance sheet provides our company with the flexibility to explore opportunities, to increase our scale and diversify our business. I'll now turn the call over to Karl.