Operator
Operator
Greetings and welcome to the Take-Two Interactive Software Fourth Quarter Fiscal Year 2015 Earnings Conference Call. At this time, all participants are in a listen-only mode. A question-and-answer session will follow the formal presentation. As a reminder, this conference is being recorded. It is now my pleasure to introduce your host, Mr. Hank Diamond, Senior Vice President of Investor Relations and Corporate Communications for Take-Two Interactive. Thank you. Mr. Diamond, you may begin. Henry A. Diamond - SVP-Investor Relations & Corporate Communications: Good afternoon. Welcome and thank you for joining Take-Two's conference call to discuss its results for the fourth quarter and fiscal year 2015 ended March 31, 2015. Today's call will be led by Strauss Zelnick, Take-Two's Chairman and Chief Executive Officer; Karl Slatoff, our President; and Lainie Goldstein, our Chief Financial Officer. We will be available to answer your questions during the Q&A session following our prepared remarks. Before we begin, I'd like to remind everyone that the statements made during this call that are not historical facts are considered forward-looking statements under Federal Securities laws. These forward-looking statements are based on the beliefs of our management, as well as assumptions made by and information currently available to us. We have no obligation to update these forward-looking statements. Actual operating results may vary significantly from these forward-looking statements based on a variety of factors. These important factors are described in our filings with the SEC, including the company's Annual Report on Form 10-K for the fiscal year ended March 31, 2014, including the risks summarized in the section entitled Risk Factors, and the company's quarterly report on Form 10-Q for the fiscal quarter ended December 31, 2014. I'd also like to note that unless otherwise stated, all numbers we will be discussing today are non-GAAP. Please refer to our earnings release for a GAAP to non-GAAP reconciliation and further explanation. Our earnings release and filings with the SEC may be obtained from our website at www.take2games.com. And now, I'll turn the call over to Strauss. Strauss H. Zelnick - Chairman & Chief Executive Officer: Thanks, Hank. Good afternoon and thanks for joining us today. I'm extremely pleased to report that Take-Two delivered better than expected non-GAAP earnings in the fourth quarter, marking an outstanding close to one of our best years ever. These extraordinary results were driven by the unparalleled creative excellence of our worldwide teams who seamlessly launched one of the strongest holiday line-ups in Take-Two's history, added an important new franchise with the successful release of Evolve and achieved record digitally delivered revenue, including our highest ever recurrent consumer spending. As a result of the significant cash flow generated by our business, at fiscal yearend, we had approximately $1.1 billion in cash and short-term investments. Grand Theft Auto V has continued to enjoy positive momentum which began with the title's record-breaking launch on PlayStation 3 and Xbox 360 in September 2013. Rockstar Games built on this unprecedented success with the release of the title on PlayStation 4 and Xbox One in November 2014, delivering a game that captivated consumers and critics alike with major updates and new features such as the series debut of a first person mode. And just last month, the title had another stellar launch on the PC which Karl will discuss. Grand Theft Auto V is one of the most critically acclaimed and commercially successful video games ever, with sell-in to-date of nearly 52 million units. Moreover, Rockstar Games continues to drive ongoing consumer engagement and generated meaningful high margin revenues through the vast open world of Grand Theft Auto Online. In addition to Grand Theft Auto V, each of our four other holiday releases outperformed the initial expectations. NBA 2K 2015 was the highest rated sports title of 2014 across console and PC based on average Metacritic score. The title has sold in nearly 7 million units to-date and overall revenue is up substantially versus the same period for NBA 2K14, driven by both higher sales and growth in returned consumer spending. WWE 2K15 had sold in approximately 3 million units to-date, up more than 40% versus the same period for WWE 2K14. Going forward, we believe there's a long-term opportunity to grow the franchise substantially by further leveraging Visual Concepts development expertise. Rounding out our holiday lineup with Borderlands: The Pre-Sequel and Civilization: Beyond Earth. Both of these titles were substantial and profitable contributors to our results and their success demonstrate the enduring popularity of these key 2K franchises. In February, 2K and Turtle Rock Studios released our highly anticipated new intellectual property Evolve. The title launched to positive reviews from influential critics such as IGN and Game Informer and has performed above our expectations with sell in to-date of approximately 2.5 million units, nearly 20% of which were digitally delivered. Consumers remain highly engaged with Evolve, playing more than 27 million game sessions since March. Moreover revenues have benefited from strong consumer demand for the title downloadable add-on content, including a Season Pass. We expect Evolve to be a key long-term franchise for 2K. In March, 2K and Gearbox Software launched Borderlands: The Handsome Collection, bringing the series to new gen consoles for the first time. The Handsome Collection launched to positive reviews and sales have exceeded our expectations, with more than 20% of units delivered through digital download. The Borderlands franchise has now sold in nearly 25 million units, including over 8 million units in fiscal 2015 alone. We continue to capitalize on our industry's ongoing transition to digital distribution. During fiscal 2015, non-GAAP digitally delivered revenue increased by 42% to a new record of $660 million or 37% of total non-GAAP net revenue. This growth was driven by full games downloads of our new releases in catalog along with the successful execution of our strategy to drive ongoing engagement with our titles. Recurrent consumer spending increased 45% year-over-year and accounted for nearly half of our non-GAAP digitally delivered revenue or 18% of our total non-GAAP net revenue in fiscal 2015. Grand Theft Auto Online generated its highest ever revenue in the fiscal fourth quarter and has both exceeded our expectations and is now (06:52) single largest contributor to recurrent consumer spending in every periods since launch. Sales of the games virtual currency has been supported by Rockstar Games' ongoing release of numerous free content updates, including Heists, which we launched in March. Virtual currency for NBA 2K has also been a key driver of growth. During fiscal 2015, sales grew nearly 85% year-over-year, benefiting from both increased online game plays for NBA 2K15 and significant engagement with MyNBA 2K15 companion app. Downloadable add-on content is an important contributor to ongoing engagement for many of our titles. Over the past year, we released successful offerings for Borderlands 2 and Borderlands: The Pre-Sequel, Evolve and WWE 2K15. Recurrent consumer spending was also enhanced by NBA 2K Online, our free to play basketball game launched in partnership with Tencent in China. The title continues to generate growing revenues and high profit margins and currently is the number one PC online sports game in China, with over 25 million registered users. And we benefited from strong engagement with WWE SuperCard, which has been downloaded nearly 7 million times to-date and is Take-Two's most financially successful free-to-play mobile offering. Driving ongoing engagement with our titles is a key strategic focus for our organization. We're only in the early stages and recurrent consumer spending remains a significant high margin growth opportunity for our business over the long term. During fiscal 2015, we released 10 offering for tablets and smartphones across a variety of the offerings. These included catalog titles, such as BioShock, new releases such as NBA 2K15 and Sid Meier's Starships and companion apps such as MyNBA 2K15 and Evolve: Hunters Quest. As mobile devices particularly tablets become more powerful and increasingly ubiquitous, there will be even greater opportunities to leverage our portfolio and deliver triple-A entertainment experiences to an ever wider audience. In addition to our creative and operational excellence, Take-Two's results have benefited from the better than expected performance of the new console cycle. According to IDG estimates, the global installed base of new gen consoles currently exceeds 34 million units and is projected to reach 50 million units by the end of this year and 110 million units by 2019. This robust growth is a wind at our backs and represents a significant long-term opportunity for our business. As a result of our strong cash flow, we have ample capital to pursue a variety of investment opportunities. I'm pleased to report that our Board of Directors has increased our share repurchase authorization up to 10 million shares. This reflects our confidence in the company's financial outlook and commitment to return additional cash to shareholders through opportunistic share repurchases. Fiscal 2016 is off to an excellent start and our outlook reflects another year of substantial non-GAAP profits and positive cash flow. We expect to deliver these results with fewer new releases than in fiscal 2015, anchored by proven franchises. The launch of an exciting new intellectual property, Battleborn, and an array of innovative digitally delivered offerings designed to delight audiences and drive recurrent consumer spending. We'll also continue to invest aggressively in our long-term development pipeline, in order to broaden our portfolio and deliver growth and margin expansion in future years. Our strong earnings and positive outlook underscore that Take-Two is a very different organization today than in early years of the last console cycle. Our company has been transformed into a global interactive entertainment enterprise with the industry's top creative talent, a diverse portfolio of industry leading franchises and a solid financial foundation. We're better positioned than ever to deliver non-GAAP profits every year for the foreseeable future and returns for our shareholders over the long term. I'll now turn the call over to Karl.