Strauss Zelnick
Analyst · MKM Partners
Thanks, Hank. Good afternoon, and thanks for joining us today. Fiscal 2014 was a record-breaking year for Take-Two. Rockstar Games' Grand Theft Auto V reached $1 billion in sales, faster than any entertainment release in history. NBA 2K14 enjoyed the franchise's strongest launch. Borderlands 2 became 2K's top-selling title, and our digitally delivered revenue grew to its highest level ever.
As a result of these achievements, we generated record revenue, earnings and cash flow for our shareholders. We ended the year with nearly $1 billion in cash, after spending $277 million to repurchase our stock at a meaningful discount from today's share price.
The highlight of our fiscal year was the worldwide launch of Grand Theft Auto V. This extraordinary title, which received more than 300 perfect scores, illustrates Rockstar Games' unmatched ability to deliver creative excellence. Grand Theft Auto V has been a commercial blockbuster that shattered numerous entertainment industry records. To date, the title has sold-in more than 33 million units worldwide, and continues to attract new fans.
Rockstar Games is hard at work on their upcoming lineup, and we're excited about what they have in store for the new generation of systems this fiscal year.
In sports, it's a monumental achievement to win a championship 2 years in a row. 2K and Visual Concepts have done just that for 13 consecutive years by consistently delivering the highest-rated and top-selling basketball video game. NBA 2K14 was our first next-generation title and already has surpassed NBA 2K13 as the top-performing release in the franchise's history, with sell-in of more than 6.5 million units to date. Moreover, the title has dominated next-generation sports sales, surpassing both FIFA and Madden as the third highest selling title of any genre on PS4 and Xbox One in the United States, according to the NPD group.
Borderlands 2, which launched in September 2012, continued to be a significant contributor to our results. The title was the top-selling release in the history of 2K, with over 9 million units sold-in to date.
An important driver of Borderlands 2's success has been its superb array of add-on offerings. During fiscal 2014, 2K released 8 new downloadable content packs for the title, as well as the Game of the Year Edition. The Borderlands franchise was launched less than 5 years ago and is quickly becoming one of the most beloved brands in interactive entertainment. We look forward to expanding it with new offerings in the current year.
Our fiscal 2014 results also benefited from the successful launch of WWE 2K14 and continuing demand for Grand Theft Auto IV, BioShock Infinite, which has now sold-in more than 6 million units and offerings for Sid Meier's Civilization V. The February release of Civilization V: The Complete Edition marked the final offering for this title, which has sold-in over 5 million units and is supported by 2 critically acclaimed expansion packs, along with a selection of downloadable content. The Civilization franchise will move forward this fall with the launch of Civilization: Beyond Earth.
Creating opportunities to drive ongoing engagement with our titles is a key strategic focus for our company. And we've started to generate significant revenue and profits from our current consumer spending, including virtual currency, downloadable add-on content and online gaming.
During fiscal 2014, recurrent consumer spending accounted for nearly 50% of our record $435 million in digitally delivered revenue and approximately 75% of its growth.
Revenue from Grand Theft Auto Online outperformed our expectations in the fourth quarter and was the single largest contributor to our digitally delivered revenue in the fiscal year. More than 70% of those who played Grand Theft Auto V while connected to the Internet played Grand Theft Auto Online. Rockstar Games has supported this vibrant universe with additional content, including the Valentine’s Day Massacre Special, the Business Update, and today's release of the High Life Update and has much more to come. Rockstar Games has also given players tools to create and publish their own in-game content. As a result, players have created over 7 million pieces of content for Grand Theft Auto Online to date. We look forward to the future of the ever-evolving world of Grand Theft Auto Online.
Online play by fans of our basketball franchise, including multiplayer gaming, grew significantly with the release of NBA 2K14 and was a key contributor to growth in recurrent consumer spending during the past fiscal year. Sales of the game's virtual currency increased more than 150% over NBA 2K13, as players continued to customize their experience and deepen their engagement with the NBA 2K brand.
Add-on content was also an important driver of growth and recurrent consumer spending. In addition to Borderlands 2, we released successful downloadable offerings for BioShock Infinite, Sid Meier's Civilization V and WWE 2K14. We'll continue to support many of our new releases with immersive add-on content.
Finally, our online projects in Asia contributed to growth and recurrent consumer spending. In particular, usage and player engagement with NBA 2K Online continue to gain momentum, and it's now than the #1 PC online sports game in China, with 19 million registered users.
Full game downloads across console, PC and mobile platforms also helped to drive growth in digitally delivered revenue. We're committed to providing our products on all relevant platforms, regardless of the screen size. During the past year, we released multiple titles for tablets and smartphones, including core titles, such as Grand Theft Auto: San Andreas, XCOM: Enemy Unknown and NBA 2K14, along with a slate of offerings designed exclusively for these devices.
Over the past several years, Take-Two has been transformed from a company that was dependent on one series into a financially strong, global, interactive entertainment enterprise with numerous successful franchises encompassing a variety of genres. Today, our company is defined by its top creative talent, unwavering commitment to quality and world-class marketing that turns product launches into pop culture events. Our diverse portfolio of intellectual property includes 10 franchises, with at least 1 million to 5 million unit selling release and more than 40 individual multimillion unit selling titles. In addition, we've complemented our core release schedule with numerous successful offerings that drive recurrent consumer spending.
Looking ahead, we have more than 10 unique next-generation titles in development, including unannounced releases planned for fiscal 2015. The successful evolution of Take-Two and its vast potential is reflected in our significant profit outlook for the current fiscal year, as well as our expectation for continued non-GAAP profitability every year for the foreseeable future.
I'll now turn the call over to Karl.