Mikkel Weider
Management
Good morning, everyone, and thank you for joining everplay's 2026 interim results presentation. I am joined today by Rashid Varachia, our CFO and COO. I will start out with an overview of the group's operational and strategic progress in the first half. Then Rashid will take you through the financial review. And finally, I'll return to cover our strategy and the outlook. The first half of 2026 was a period of solid progress within the company, preparing for a very strong second half of the year. We had no large launches during the first half as well as a delay in the launch of Hell Let Loose: Vietnam, which naturally impacted the results. Excluding the impact of our exit from physical distribution, group revenues declined 5% year-on-year to GBP 67 million, which we think was a very respectable performance leading up to all our big launches in the second half. Our resilient back catalog yet again delivered very strongly, with revenues growing in the half, which we, of course, are very happy about. We released 6 smaller new games in the first half, which were mostly well received but didn't quite match the hugely successful breakout Date Everything! in H1 last year. The key focus during the first half was preparing for and investing in our major new releases in the second half foremost, Hell Let Loose: Vietnam and Wardogs. This, of course, resulted in a very significant H2 weighting this year, which was as expected and already communicated. As a result, adjusted EBITDA came in lower than last year at GBP 9 million. We progressed with several strategic initiatives during the half. We expanded pipeline of first-party IP titles, and we implemented a number of organizational changes designed to improve execution and efficiency, including the reorganization of Team17 into 3 core genre pillars and focusing a slimmer astragon towards its core IPs. We also continued to attract very high-quality new talent to the group, including the hire of a new Chief Growth Officer. I'll talk more about these topics later on. We ended the half with a strong cash balance of GBP 57 million, providing ample capacity to fund organic growth and do selective M&A. The Board declared an interim dividend of 1.1p. Most importantly, we have entered the second half with real momentum. H2 sales to date have been significantly ahead of our expectations with record performances of our new releases, Hell Let Loose: Vietnam and Wardogs. As a result, I am delighted to announce that we expect our 2026 full year results to be materially ahead of current market expectations. Now let's look at the operating performance of our 3 businesses during the first half. Turning first to Team17. Revenues declined by 16% in H1 compared to H1 last year, where we had some very popular titles being released. The half was also very impacted by our decision to delay the launch of Hell Let Loose: Vietnam from June to August. However, Team17 still launched 4 new small titles, LumenTale, Sintopia, Wardrum and Rogue Point. LumenTale and Sintopia performed very well, although not quite matching the performance of Date Everything! last year, so revenues didn't reach the same level as the prior period. The back catalog was down 5% due to the nonrecurrence of a couple of platform deals. But on the other hand, it benefited from the expansion of several of our established titles onto new platforms, including Worms W.M.D. on Amazon GameNight, Overcooked! All You Can Eat on Netflix and Nice Day for Fishing on Epic. This enabled our games to reach new audiences. So a very robust performance overall. A highlight of the half was Team17 being named Indie Publisher of the Year at the MCV/Develop Awards, which is a strong external endorsement of the quality of our people and portfolio. A huge congratulations to the team. Looking ahead, Team17 is positioned for very strong growth in H2, underpinned by outstanding sales from new releases, Hell Let Loose: Vietnam and Wardogs, which I will come back to later but also the additional new title launches, Silver Pines, What Goes Up and Hokko Spaces still to come. We also announced the next installment of Team17's iconic Worms franchise, Worms: Galactic Tactics at Gamescom. It's coming in 2027. It's great to have our iconic IP alive and kicking. StoryToys has delivered another excellent performance with revenue growth of 43%, downloads exceeded 18 million during the half with active subscribers increasing by 22% year-on-year to 408,000. The team released 394 app updates across the portfolio, maintaining a strong engagement and fresh content including adding 3 new franchises for the LEGO DUPLO Disney app, including Toy Story. LEGO Bluey made a strong revenue contribution in the half including the Bluey Apple Arcade Ultimate Playdate campaign, which brought Bluey coloring content to Disney Coloring World. The app also received several industry accolades, including winning Best Mobile Game of the Kidscreen Awards as well as best licensed video game project at the Bologna Licensing Awards. StoryToys partnership with Netflix continues successfully with My Very Hungry Caterpillar, now live on Netflix Playground. Looking ahead in H2, plenty of new content is already out including a school play pack for LEGO Bluey and George gets a hearing aid for LEGO DUPLO Peppa Pig. We are also working on ramping up user acquisition and cross-promotions between the apps. At astragon, revenues declined by 20% or by 6% if we exclude the impact of the exit from physical distribution. The business has refocused on its core IP franchises, which helped deliver a robust back catalog performance, supported by 5 paid for DLCs, special editions and the Switch 2 release of Police Simulator: Patrol Officers. Two smaller third party IPs were released in the half. Ranger's Path into PC early access and Underground Garage on PC. Both unfortunately did not meet internal expectations. And as a result of recent divisional performance, reorganization initiatives have been completed during the half. We have reduced head count and costs and recently introduced several centralization initiatives. We only have 1 CEO in astragon now as opposed to 2 co-CEOs. Looking ahead, we expect a solid financial performance from astragon. We launched Bus Simulator 27 last week, which despite some early issues still contributes well to astragon's revenue, still to come with the full release of Seafarer, and we have also announced Construction Simulator: Evolution into early access and the next installment of Police Simulator, reinforcing the long-term opportunity in astragon's first-party portfolio. With that, I'll now hand over to Rashid for the financial review.