Juergen Stark
Analyst · Lake Street Capital
Thanks, John. I'll finish with some comments on what we see for the rest of the year and beyond. We believe that gaming has been and continues to be one of the best, if not the best consumer category in which to be a leader. Some call it e-sports, which is really only one aspect of the category. It's entertainment that continues to grow in share of people's leisure time. It's socializing that has become a popular way to get together with your friends. It's competition, including at a professional level that is on track to exceed viewership of many other sports. But at the end, it's all gaming, and we are one of the top few hardware companies in the $5 billion market for gaming headsets, keyboards and mice. We continue to believe that the future for gaming looks very bright. Gaming in general was a strong market segment already coming into 2020, often tracking as the highest growth segment measured by NPD for all consumer retail segments over the past years. The stay-at-home orders have accelerated these positive trends, and we share the view that even when things return to normal, some of the positive dynamics on gaming engagement and ever-expanding popularity of gaming will persist. According to the consulting firm, Activate, time spent by consumers on console gaming with the stay-at-home orders has increased 27%, and more than half of this increase is expected to remain even after things return to normal. Activate estimates that time spent by consumers on PC gaming is up 30% compared to before stay-at-home orders, and that, that increase will be over 10% when things return to normal. In console gaming specifically, we're days away from the launch of new Xbox and PlayStation consoles. According to a recent statement from CEO of Sony Interactive Entertainment, the company presold as many units of the PlayStation 5 in the U.S. in the first 12 hours they were available as it did in the first 12 weeks of PlayStation 4. And Microsoft has said that it's seeing record-breaking demand for Xbox Series X and S. The market research firm, DFC, forecasts a 55% increase in console unit sales globally in 2021 versus 2020, and also forecasts that this higher sales rate will carry through to 2022, which would make both 2021 and 2022 roughly 20% higher than the previous highest year in console unit sales. Given the step function change in realism, with this generation of consoles, I expect these new consoles will do very well, which is a good long-term trend for our console accessories business. Robust growth in the PC gaming category is also very positive for us specifically as we remain on track to more than double our rocket sales versus last year and to increase our market share in PC accessories. I mentioned our new Elo PC gaming headsets earlier. In addition to the PC headsets, we launched 3 new models of our Vulcan PC gaming keyboards. These are line extensions to the Vulcan 121 and 122 keyboards which are top-selling keyboards in Germany year-to-date. Two of the new models are what's called tenkeyless, a smaller keyboard format that's becoming very popular with gamers. And 2 of the models use our new proprietary Titan Optical Switches, which provide response rates up to 100x faster than mechanical keys, ridiculously fast. And yes, that matters to serious high-end gamers. We also launched 2 new PC gaming mouse -- mice, the Burst Core and the Burst Pro. Both of these also use our new Titan Optical Switches, and the Burst Pro features a new extremely lightweight transparent honeycomb shell with really cool organic lighting coming through the shell. This expansion of our PC accessories portfolio is part of where our roughly $12 million growth investment is going this year, along with building the ROCCAT brand. Of course, the ROCCAT brand and products are very strong in the original core market, Germany, and we are making good in the market by gaining market share in PC gaming headsets, keyboards and mice in Q3, all 3 of our targeted product categories. As I mentioned, our first goal is to create an incremental $100 million business in PC accessories, and longer term, our goal is to lead the PC gaming accessories categories for headsets, keyboards and mice. As a result of these positive trends across our entire business, we are further increasing our sales outlook for the year to $330 million from the prior estimate of $300 million. $330 million would put us at over 40% year-over-year top line growth and a 5-year CAGR from 2015 of over 15%, consistent with our long-term objective to drive 10% to 20% top line growth. Let's revisit what John mentioned earlier about the impact of timing on results for the third quarter and fourth quarter. As we said after our second quarter report, we thought that this year could see significant shifts in timing of shipments into retail. Given strong second quarter sell-through and market share, we started the third quarter with low retail inventories, so we factored the necessary retail restocking into our second half guidance. We anticipated that some retailers will purchase earlier this year, which occurred as expected. Market sell-through, and in particular our market share, exceeded our guidance forecast, resulting in the trends on both ends of the quarter, so to speak, being higher than expected. As a result, our increased guidance reflects a 16% increase in total second half revenues with what we estimate to be roughly $20 million of revenues shifted into Q3 from Q4 based on earlier retail holiday purchasing, as John mentioned. And there are a few shifts in timing of expenses as well. Roughly $2 million of airfreight anticipated in Q3 will now be in Q4 to continue to keep up with strong demand, and we are anticipating a shift of a few million of marketing spend into Q4 as well. This is why looking at consolidated second half numbers, particularly this year, is important. We do expect promotional levels to return to normal for the holidays. So for the full year, we expect gross margins to be approximately 35%, reflecting gains due to operational leverage but also significantly higher-than-normal airfreight cost to enable revenues and some impacts from the portfolio expansions we are investing in. Note that given the supply chain initiatives we started 2 years ago, we now get more than half of our product supply from outside China. As a result of the above increased revenue estimates and updates on margins and investments, we expect adjusted EBITDA to be roughly $50 million for the full year, more than 66% higher than our prior guidance of $30 million. The change in EBITDA guidance increases our second half EBITDA guidance by 100%. The EBITDA includes the roughly $12 million of growth investments we've discussed. We expect net income per diluted share for the full year to be approximately $1.80, and adjusted net income per diluted share to be roughly $1.75 per share, both significantly increased from our prior guidance. We're very excited to be one of the few leaders in gaming accessories given all of the continued positive dynamics that make gaming such a great consumer segment. We have the best, broadest line of headsets, a brand consumers seek out, a tremendous retail position and growth opportunities in PC accessories we are already progressing on, and over time, in other gaming hardware categories. Combined with continued strong execution and the best balance sheet we've ever had, we believe we are very well positioned for the future. And finally, but importantly, I would like to once again thank the global Turtle Beach team members who have done an incredible job under extremely challenging conditions. You are all truly what makes this company succeed, and I'm very proud to be a part of this great team with you. Operator, we are now ready to take questions.