Juergen Stark
Analyst · Needham and Company. Your line is now open
Thanks, Tom. Good afternoon and welcome everyone on the call with us today. John Hanson, our Chief Financial Officer is here to cover our financial performance and outlook after I’d share some highlights of our business. I will then give some concluding starts before we open up the call for your questions. Our first quarter sales results were toward the high end of our projected range. The market forces were – for the most part as anticipated in the quarter played out as we expected. Our performance was driven by sales of our new Xbox One and PlayStation 4 headsets, several of which feature first in only innovations, partially offset by the declining demand for previous generation products. This dynamic will continue to shape our top line until the new console user base surpasses the previous generation user base, planned to happen later this year. On a reported basis, our bottom line results reflected changes in foreign currency exchange rates in reserve for products associated with legacy licensing contract that we recently decided not to renew. The licensing rate also impacted gross margins, excluding these items net loss in adjusted EBITDA were within our guidance ranges. The quarter was also highlighted by good progress for the launch of our HyperSound healthcare products scheduled for later this year. This included further building out of the senior leadership team, formalizing our go-to-market strategy enclosing our first two healthcare channel agreements for HyperSound. Shifting back to the headset business, we are pleased with the start to 2015, the first quarter is historically our lowest volume period of the year, as you will recall last year’s Q1 included the industry leading launch and initial selling of our Xbox One compatible headsets. While this created a tough year-over-year comparison and provided us a first mover advantage that we capitalized on throughout last year to establish the broadest, most compelling line of next generation headsets available at retail today. According to NPD through March 2015, we have sold over 1.2 million next generation headsets in the U.S. alone, nearly twice as many as the next closest competitors. That’s a remarkable achievement given some of the steep discounting from a number of brands, particularly in the $50 to a $100 price band where the majority of volume is concentrated. During the first quarter based on NPD sell through data six of the top 10 console gaming headsets sold at retail in the U.S. where from Turtle Beach when measured by dollar share, including two of the top five PlayStation 4 headsets and three of the top five Xbox One headsets. As we previously stated, we won’t respond a heavy promoting and chase unprofitable and brand diluted sales. While this decision is impact near term results, we believe it helps strengthen Turtle Beach’s position as an industry leader within the gaming community where we believe positive word-of-mouth is critical to driving success over the long-term. During the quarter as I mentioned, we also decided not to renew some license deals that we felt would not be favorable to our economics and have take reserves for those deals accordingly. Later this month we are launching the Turtle Beach Elite 800X, our fully wireless flagship headset for Xbox One, featuring DTS Headphone:X 7.1 Surround Sound, Superhuman Hearing, Bluetooth technology, advanced noise cancellation, just I mentioned a few of the premium features. Retailer demand for this high end product, which carries an MSRP of $299 has been very strong. We are confident the Elite 800 will help expand our share of the premium segment defined as above $200, which is doubled since this time late last year from 15% to 30% Q1 over Q1, thanks to the success of our Elite 800 for PlayStation 4 and the Stealth 500X for Xbox One, which was the best selling headset above $200 during the holidays. You’ll recall we launched the Stealth 500X last November to become the first-and-only a 100% fully wireless headset for Xbox One, no cables needed. With the launch of Elite 800X, later this May, we will have two fully wireless products in the market in fact, the only two fully wireless products available for the Xbox One, a great testament to our continued product engineering leadership. Moving to our international markets, like the U.S., year-over-year comparisons reflect the strong initial selling of our Xbox One compatible headsets last year in Q1. In addition, like many others, our overseas performance has been impacted by the weakening of the Euro and British Pound to the U.S. dollar. On a more positive note, sell through data indicates that our portfolio of next generation headsets for both Xbox One and PlayStation 4 continue to be very well received by consumers. This describing market share gains in under penetrated countries like Germany and France and helping us maintain our 50% share in the U.K. our largest market behind the U.S. Our hard work and success was recently recognized by MCV, the U.K.’s leading authority on gaming, which awarded Turtle Beach the Best Peripherals and Accessories Brand accolade for the second year on a row and third-time in four years. This award underscores the innovative and high quality products we have introduced and the strength of the Turtle Beach brand among serious gamers in this large and important console gaming market. Looking ahead, we are confident that our audio engineering and product development expertise, leading placement at retail and strong brand affinity among the gaming community have us well-positioned to capitalize on the positive trends expected to benefit the console gaming industry in the coming years. We have also made some great changes to our leadership team, adding two consumer electronics’ industry veterans. Toward the end of the first quarter, we appointed Daniel Lee as Senior Vice President of Marketing and Product Management and Yuka Yu as Senior Vice President of Global Sales. Daniel brings with him more than two decades of experience in the consumer electronic sector, most recently as Head of Marketing for consumer products at Harman International Industries. Daniel now oversees all of our global marketing and communications efforts as well as product management. Prior to joining Turtle Beach, Yuka spent 13 years at Sony Electronics in a number of executive sales, marketing and operational leadership roles. Yuka now leads our global consumer retail and sales account management including driving expansion into new international markets. I’m confident both Daniel and Yuka will have a measurable impact on growing our global gaming business and strengthening our leadership brand position with both retailers and consumers in the years ahead. Turning to HyperSound, our priority and focus continues to be on executing the successful launch of our HyperSound hearing product. Our groundbreaking in-home solution for helping people with hearing loss to better understand and enjoy TV, music and other media. Since we last updated everyone on our fourth quarter call in March, our plans are progressing on schedule towards launching the product in the fourth quarter of this year. HyperSound’s General Manager Rodney Schutt and his team have spent the past several months demonstrating the product in hearing healthcare professional offices across the country. The feedback from those offices and patients alike has been overwhelmingly positive, providing us with added insight into the market potential of our one-of-a-kind product for those that suffer from hearing loss. We are pleased to announce that we’ve signed our first two channel agreements for our HyperSound hearing product and we look forward to sharing specifics throughout these exciting development in the near future. Meanwhile the supply chain including the first ever mass production of this type of ultrasound emitter is in the final stages of development. As I have discussed in the past, there are multiple unique and new elements to the production of HyperSound product which we are working through. And we have continued to drive longer term research and innovation around our HyperSound technology including good progress using materials, which enable a transparent emitter details we’ll share on as that development and research effort progresses. We also significantly strengthened the HyperSound leadership team under Rodney last month with the addition of three healthcare industry executives. Dr. Brian Taylor was appointed Senior Director of Clinical Affairs. Dr. Taylor began his career practicing clinical audiology before transitioning to the corporate side of the business where he most recently served as Director of Practice Development in clinical affairs for Unitron Hearing, one of the largest hearing aid companies in the world. Don Rice was hired as a Western Regional Vice President, where he will lead our regional sales efforts. Don also joins us from Unitron, where he served as Regional VP and before that held various positions at GE Healthcare. Don joins Bruce Thompson also a Unitron veteran, who was appointed Eastern Regional Vice President of HyperSound in January. And finally Chris Auty was appointed Managing Director, EMEA and APAC, to lead our of HyperSound business efforts in those regions. Before coming to Turtle Beach, Chris was Global Marketing Director at Sonova, the world’s leading manufacturer of innovative hearing care solutions and additionally held a variety of senior management positions at Unitron Hearing over the past eight years where he lead both global and local go-to-market strategy programs. Collectively, these individuals along with Rodney have over 50 years of experience in the hearing health industry. It’s an incredibly deep bench that helps to ensure we fully capitalize on this unique technologies ability to improve the quality like for people that suffer from hearing loss. Before I turn the call over to John, I want to provide an update on the cost savings’ initiatives we outlined during the March call, as a reminder, they are. Number one, transitioning from a China-only manufacturing partner to a large new manufacturing partner with a global footprint to lower are future costs. We are on schedule here and expect to start to seeing benefits from this change late this year with the real contributions to margin realize in 2016 and beyond. Number two, diligently managing spend in the headset business. The manufacturing transition is adding some incremental one-time cost as I mentioned in the past and we may modify some distribution agreements to take over regional marketing, but we expect to continue it around lean with only modest increase in overall OpEx. Number three, prioritizing margins over market share gains. Our goal is to maintain a dominant share position for we are being more selective on pursuing sales that don’t meet our margin requirements and putting more focus on ensuring that our marketing spend including on partnerships and trade shows is highly productive in driving revenues. Our recent decisions on license products is also part of this effort to improve margins. I have outlined some of the great progress we have made on ensuring that we have talented, motivated and high performing teams in all parts of the business. We and I, see that as a key ingredient in the long-term success of the company. With that in mind, we recently launched an option exchange program in order to retain and motivate our employees and other key contributors. After a careful consideration and outside counsel from a leading compensation firm, we decided the option exchange was the best path to pursue for the both the company and shareholders as it will allow us to recover up to 1.8 million options that are not providing any meaningful retention or incentive value. And with that, I will turn it over John, John?